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解算旋转矩阵和系数
- 有前方交会,后方交会,解算旋转矩阵和系数
三维旋转矩阵
- 三维旋转矩阵
WheelDll
- 旋转矩阵的实现算法-rotation matrix algorithm
bmp12345
- 这一讲我们将介绍图象的几何变换,包括图象的平移,旋转,镜象变换,转置,放缩等。如果你熟悉矩阵运算,你将发现,实现这些变换是非常容易的。-the stresses we will be presenting images of geometric transformation, including images of translation, rotation, mirroring, transform, to home, Zooming
231226
- 空间后方交汇求解相机外方位元素,变量如下 % x,y 控制点像点坐标 % X,Y,Z 控制点空间坐标 %f焦距 %X0,Y0,Z0,a,b,c六个外方位元素 %x0,y0,-f内方位元素:光心坐标 %cha,chb,chc:外方位角元素改正数 %count 记录迭代次数 %R 旋转矩阵 %A 线性化的偏导系数矩阵 %L 常数项矩阵 %M0 外方位元素矩阵 %M1 外方位元素改正数矩阵-me
2007.2.23
- 人脸图像旋转矩阵应用,图像标准化,可用于人脸图像识别应用方面-Face Image rotation matrix applications, standardized images can be used for facial image recognition applications
matrixrotation
- 这是用VC环境C++写的一个简单的矩阵旋转算法,-This is the VC environment with the C write a simple rotation matrix algorithm,
SINS
- 向量,坐标旋转矩阵,四元数变换,wgs-84 utm,经纬高坐标变换类库,摘自CPS飞行模拟开源软件http://csp.sourceforge.net/wiki/Main_Page-Vector, coordinate rotation matrix, quaternion transform, wgs-84 utm, latitude and longitude coordinates transform the high-clas
svd
- SVD算法:利用SVD分解的平移、旋转矩阵算法-SVD algorithm: the use of SVD decomposition of translation, rotation matrix algorithm
Matrix
- 这是一个矩阵旋转的程序包括输入输出矩阵和旋转矩阵的功能-This is a rotation matrix of the process includes the input-output matrix and rotation matrix function
xuanzhuanjuzhen
- 旋转矩阵的使用,从外向里旋转的数字矩阵的构造。-The use of rotation matrix, from the outward rotation of the figures in the structure of the matrix.
vgg_quat_from_rotation_matrix
- 从旋转矩阵到四元数的转换,matlab代码。-From the rotation matrix to quaternion conversion, matlab code.
piao_rodrigues_2
- 根据rodrigues公式求3×3 旋转矩阵 the rodrigues formula: http://en.wikipedia.org/wiki/Rodrigues _rotation_formula-According to rodrigues formula for 3 × 3 rotation matrix the rodrigues formula: http://en.wikipedia.org/wiki/Rod
rotationmat3D
- 输入一个旋转角度,以及一个旋转轴,可以求出空间中任意点的旋转矩阵 注意角度用弧度单位-Given input: r: angle to rotate, in rads Axis: axis of rotation, defined as a 3point which connects to the origin. Output: 3x3 Matrix R such that for an ar
Tree
- 3D编程实例,实现了由二叉树的旋转矩阵动画,是学习3D游戏编程的基础。-3D programming examples to realize the rotation matrix by the binary tree animation, is to learn the basis of 3D game programming.
QuaternionToMat
- 旋转矩阵和四原数之间的转换 用于坐标系之间的相互转换-Rotation matrix and the number of conversions between the original four
rotate
- 实现图像的旋转,根据旋转矩阵进行旋转,并对结果进行调整-rotate picture
lxjz
- 从0到99的由内置外的旋转矩阵,初学C语言-From 0 to 99 by the built-in outside the rotation matrix, beginner C language
CalibrateCamera
- 这个程序利用OpenCV进行摄像机标定,可确定摄像机的内外参数、畸变系数、旋转矩阵、平移矩阵等,很有用的。-This program use OpenCV to calibrate camera.It can obtain parameter of camera.
OurAngle
- 该程序是将摄像机旋转矩阵反求得到欧拉角过程,算法简单,容易操作。-The program is to get the camera rotation matrix Euler angle reverse the process, the algorithm is simple, easy to operate.