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水面效果
- 水面效果.水面效果 水面效果水面效果 水面效果-the effect of water surface
水面倒影.
- 水面倒影.虽然跟用photoshop处理过的水面倒影相差很大,但实现后,一定会给你带来成就感,适合初学的朋友-surface reflection. Although it used photoshop handled the surface reflection of the great difference, but after realizing must give you a sense of achievement, suit
河道水面线计算vba
- 河道水面线计算vba,马斯京根小程序
river
- 复式河道水面线推求程序,开发平台Fortran。-penthouse river water line calculation procedures, Fortran development platform.
水面效果
- 水面效果.水面效果 水面效果水面效果 水面效果-the effect of water surface
水面倒影.
- 水面倒影.虽然跟用photoshop处理过的水面倒影相差很大,但实现后,一定会给你带来成就感,适合初学的朋友-surface reflection. Although it used photoshop handled the surface reflection of the great difference, but after realizing must give you a sense of achievement, suit
WaterDemo
- 这是一个简单的模拟水面反射效果的程序,程序中使用了GPU编程技巧-This is a simple simulation of surface reflection effects of the procedure, procedures using the GPU Programming Skills
dec99water
- 基于OpenGL的在VC环境下的水面的波纹模拟-OpenGL-based VC environment on the surface of corrugated simulation
graphics_fenxing
- 主要模拟了荡漾的水面,使用的方法是:随机给定矩形水面四个角的高度,用随机中点位移法生成一幅分形水面,然后使水波按照一定的传播机制扩散、衰减,从而模拟出水波荡漾的效果。-simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoi
seasurface
- 海面渲染程序,用vc++编写 渲染水面场景有一定的作用-surface rendering procedures used vc prepared surface rendering scenes have a certain role
glwater
- 一个用OPENGL模拟水面波动的程序,虽然很简单,但是清楚的说明了水面模拟的基本思路,很适合学习。-a simulation using OpenGL surface fluctuations in the proceedings, although it is very simple. However, a clear indication of surface simulation basic idea is well-suited
surfBin-0.2
- 一个相当不错的曲面程序,实现结果能有效利用在水面波动等方面-a pretty good surface procedures, the results can be used effectively in areas such as fluctuations in the water
waterxuanran
- 游戏中水面的渲染,学习时候的资料,版权归原作者所有,仅供学习zhi 用-game surface exaggerated, study time information, all the property of authorship, is for learning with e.
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflect
FireInTheSky-src
- 用opengl实现的夕阳照射水面水天一色的程序-Sunset with opengl realize水天一色surface irradiation procedure
Water
- 该源码使用Direct3D编写,显示水面效应,很有借鉴行!
source
- 三维游戏中动态水面的模拟 -Dynamic three-dimensional game simulation of the surface
Water
- 著名的www.gametutorials.com上下载的Direct3D中关于水纹、水波、水面制作的例子源代码,效果非常真实漂亮-Famous www.gametutorials.com downloaded Direct3D on水纹, water, water produced by the source code examples, the effect is very real pretty
cmy
- 用opengl和vc实现了开放的荷花和水面的模拟,形象逼真-Vc with opengl and the realization of an open surface of the lotus and the simulation, realistic image
19
- 水面效果渲染,实现了反射、折射波纹效果 使用BumpMaping -The effect of rendering the surface to achieve a reflection, refraction effects of the use of corrugated BumpMaping