搜索资源列表
gpgpu_fluid
- 环境,vc,DirectX9 2007。cg语言编写的基于GPU流体模拟,墨水效果-Environment, vc, DirectX9 2007. cg languages GPU-based fluid simulation, the effect of ink
CompAeroSCode
- 可压缩流体空气动力学分析软件,Fortran-Compressible fluid aerodynamic analysis software, Fortran
mar07
- 二维流体的简单模拟。通过鼠标的点击交互作用-A simple two-dimensional fluid simulation. Interaction through the mouse clicks
simple_method_particles
- simple算法求解流场与二相流体运动(fortran)-simple algorithm for solving the flow field with two-phase fluid flow (fortran)
rtfluid05
- 游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.-The essence of the game programming section 6 on the particles in real-time fluid simulation system, the entry of the Game Developers helpful.
matlab_fluid
- matlab编写的流体计算和传热程序,大家参考以下吧,或许有用-matlab prepared and heat transfer fluid calculation procedures, refer to the following U.S. right, perhaps useful
simple
- 计算流体力学里常用的simple算法实现,尤其对不可压缩流体数值模拟。以库埃特流为例-Computational fluid dynamics in the simple algorithm used to achieve, especially for numerical simulation of incompressible fluid. Couette flow as an example to
Examples
- witness里面的关于管道流体的模型,可以计算流体速度,变化,体积,控制流量,还有许多其它的模型,非常有用,可以作为了解witness得第一步。-witness on the pipeline fluid inside the model, can calculate the fluid speed, change, volume, control flow, there are also many other models, ver
LunaGPGems
- 应用Vertex shader3.0,通过GPU通用计算技术实现对流体的物理和渲染,实现高效率的流体模拟-Application of Vertex shader3.0, adopted GPU computing technology to achieve universal fluid physics and rendering, to achieve high efficiency of fluid simulation
ANSYS_liuti
- ANSYS流体流动场分析指南.pdf,详细介绍了ANSYS流体流动场分析方法,经典,值得一读。-ANSYS Fluid Flow Field Analysis Guide. Pdf, detailed information on ANSYS fluid flow field analysis method, a classic, worth reading.
simple3
- 本程序是用fortran言语编写的三维SIMPLE算法程序,针对不可压、无粘流体。-This procedure is used to prepare three-dimensional fortran language SIMPLE algorithm procedures, for incompressible, inviscid fluid.
marching_cubes
- 实现march_cube的源程序,在流体模拟,医学图像处理领域有很重要的应用-March_cube realize the source, in fluid simulation, medical image processing has very important field of application
FluidSolver2
- 一个经典的流体模拟源代码,花了很长时间在网上找到的。-Fluid simulation of a classical source code, took a long time to find online.
Burgers
- Burgers方程作为流体计算中的经典模型方程之一,他的理论解作为验证求解格式的重要依据!-Burgers equation as a calculation of the classical fluid model equations, one of him as a validation of the theoretical solution to solve an important basis for the format!
Fluids
- 利用图形处理器实现实时二维流体的模拟,使用准拉格朗日法求解流体方程。-Use of graphics processors to achieve real-time two-dimensional fluid simulation, the use of quasi-Lagrangian method for solving fluid equations.
superflow
- 另外一个二维流体模拟的源码。好像使用了nvidia最新的显卡编程语言CUDA实现。-Another source of two-dimensional fluid simulation. Like using the latest nvidia graphics programming language CUDA realize.
feat3d.ps
- featflow1.3RC10,有限元-流体,老外开发的,不错。-featflow1.3RC10, finite element- fluid, foreign development, yes.
fluid
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Gef
SMOKE
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。-Real-time 2D fluid simulation- smoke, the purpose of this fr a mework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
smoke
- 通过VC++平台模拟流体烟雾,以达到逼真、快速变化的效果。-Through VC++ Platform simulated fluid smoke, in order to achieve realistic, fast-changing results.