文件名称:cs266_final_src

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++]
  • 上传时间:
  • 2019-06-05
  • 文件大小:
  • 42kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 有**
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运用正反向动力学来坐上楼梯动画,包括骨骼,蒙皮。(The implementation of an OpenGL based C++ program to animate a humanoid walking up stairs and across an incline. Forward kinematics is used to walk up stairs, by setting the root to the torso when lifting the leg and to the foot when lifting the body up one step. Inverse kinematics is used to adjust the height of the foot when walking across the incline. If the ankle passes below the surface of the floor, the ankle is lifted to a position above the floor with inverse kinematics and the angle of the foot is adjusted to match the incline. The actual joint angles used for the walking animation are not the greatest, but could be easily adjusted to provide a more natural gait. A simple skinning algorithm was used to add a skin to the 'skeleton' of the figure. Key commands describing program usage are printed to an accompanying console. An executable and C++ source code are available for download. The following images show a solid figure, and a wirefr a me figure with skeleton exposed.)
相关搜索: opengl
动画

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下载文件列表

文件名大小更新时间
cs266_final_src\animation.cpp 883 2006-12-18
cs266_final_src\animation.h 2721 2006-12-20
cs266_final_src\basicterrain.cpp 2940 2006-12-19
cs266_final_src\basicterrain.h 1465 2006-12-20
cs266_final_src\bonecluster.cpp 821 2006-12-18
cs266_final_src\bonecluster.h 851 2006-12-20
cs266_final_src\fkframer.cpp 1030 2006-12-20
cs266_final_src\fkframer.h 2507 2006-12-20
cs266_final_src\framer.h 472 2006-12-20
cs266_final_src\humanskeleton.cpp 10028 2006-12-20
cs266_final_src\humanskeleton.h 1253 2006-12-20
cs266_final_src\humanskin.cpp 21772 2006-12-20
cs266_final_src\humanskin.h 2029 2006-12-20
cs266_final_src\humanstairanimation.cpp 2283 2006-12-19
cs266_final_src\humanstairanimation.h 1419 2006-12-20
cs266_final_src\humanstairframer.cpp 22205 2006-12-20
cs266_final_src\humanstairframer.h 1360 2006-12-20
cs266_final_src\humanwalkanimation.cpp 3670 2006-12-19
cs266_final_src\humanwalkanimation.h 1325 2006-12-20
cs266_final_src\humanwalkframer.cpp 4079 2006-12-19
cs266_final_src\humanwalkframer.h 368 2006-12-20
cs266_final_src\ikframer.cpp 6090 2006-12-20
cs266_final_src\ikframer.h 2715 2006-12-20
cs266_final_src\kinematics.sln 980 2006-12-17
cs266_final_src\kinematics.vcproj 6166 2006-12-19
cs266_final_src\main.cpp 11299 2006-12-20
cs266_final_src\matrix.cpp 4737 2006-12-17
cs266_final_src\matrix.h 1526 2006-10-17
cs266_final_src\matrix44.cpp 3686 2006-10-17
cs266_final_src\matrix44.h 1384 2006-12-19
cs266_final_src\names.h 1648 2006-12-20
cs266_final_src\shape.h 1642 2006-12-20
cs266_final_src\shapebone.cpp 725 2006-12-20
cs266_final_src\shapebone.h 1056 2006-12-20
cs266_final_src\shapecube.cpp 1326 2006-12-17
cs266_final_src\shapecube.h 292 2006-12-20
cs266_final_src\shaperhomboid.cpp 1359 2006-12-19
cs266_final_src\shaperhomboid.h 313 2006-12-20
cs266_final_src\skeleton.cpp 3868 2006-12-20
cs266_final_src\skeleton.h 7681 2006-12-20
cs266_final_src\skin.cpp 692 2006-12-19
cs266_final_src\skin.h 2150 2006-12-20
cs266_final_src\terrain.h 579 2006-12-20
cs266_final_src\timer.h 442 2006-12-20
cs266_final_src\vector3.h 2801 2006-12-19

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