搜索资源列表
Vignette-Effect
- DirectX9+HLSL Vignette Post Effect
Blur-Effect
- DirectX9+HLSL Basic Blur Effect(Box Filter)
Book-Part-II-Code
- DirectX9.0 3D游戏开发编程基础 代码二,里面有一些变动,实现了游泳池-DirectX9.0 3D game development programming code base, there are some changes in swimming pool
LightMaterial
- directX9.0编写的光照四面体-directX9.0 written in light tetrahedral
Reality3D
- 封装的DirectX9.0C微型平台引擎,包括用户输入,静态模型和动画模型渲染,很适合微型三维渲染使用,如需DLL源码,请加QQ群:191553441-封装的DirectX9.0C微型平台引擎,包括用户输入,静态模型和动画模型渲染,很适合微型三维渲染使用,如需DLL源码,请加QQ群:191553441 请键入文字或网站地址,或者上传文档。 取消 Fēngzhuāng de DirectX9.0C wéixíng píngtá
Timer
- DirectX9.0\3D游戏开发编程 Timer 动态图片的实现-DirectX9.0 \ realization of 3D game development programming Timer dynamic picture
Morph
- 通过模型实现水的效果 基于DirectX9.0c-Through the model to achieve the effect of water based DirectX9.0c
ParticleEditor
- 基于DirectX9.0C 实现的一个例子编辑器系统 可编辑多种3D粒子。-Edit a variety of 3D particle editor system based on DirectX9.0C implemented an example.
ParticleEditor
- 基于DirectX9.0 MFC的粒子编辑器-failed to translate
D3D
- DirectX9.0 在vc++上的三维绘制-DirectX9.0 3D rendering on the vc++
MousePick
- 基于DIRECTX9,使用多边形的精确鼠标拾取-Based DIRECTX9, use mouse pick the exact polygon
H264VIDEO-OCX
- P2P视频即时通讯控件ocx(VC6源码),DirectShow捕获视频,格式176x144,视频编解码采用H264协议,平均传送速率8K/S,资源还包括一个VB测试程序。早期做的项目中用过的,适合搞视频通讯的学习和研究。调试时需要安装directx9 sdk.-P2P video instant messaging control ocx (VC6 source), DirectShow video capture, format 1
six-star
- 用DirectX9.0编辑一个会转的六角星-Will be transferred with DirectX9.0 edit a Star of David
EasyGame
- directx9.0开发的一个小游戏,包含源代码-directx9.0 developed a small game, including source code
ShadowVolumezFAIL
- 把微软directx9.0a中阴影zpass改写成阴影zfail,给大家参考-Microsoft directx9.0a in the shadow zpass rewritten shadow zfail, for your reference
VC_Particles_Sys
- 利用Visual C++6.0 + DirectX9实现了粒子系统并封装成类,再加载地球的模型来实现雪花中旋转的地球-Using Visual c++ 6.0+ DirectX9 implements the particle system and encapsulated into class, reload the earth model to achieve the rotation of the earth in the sno
Take-Away
- 基于C++的嵌入Lua语言游戏take sway,使用了Lua控制的界面及Lua控制的Directx9,-Based C++ embedded Lua language games take sway, use the interface and control Directx9 Lua Lua control,
DirectX
- 本书全面地讲述了Directx9.0以及角色扮演游戏编程的知识,内容翔实、知识讲解详尽透彻。全书共分为4大部分,第1部分讲述了如何设置本书所需的编译环境,以及基本的... -The book tells the story of Directx9.0 and comprehensive knowledge of role-playing game programming, informative, detailed and thor
hge181_dx9
- HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres
D3D9
- DirectX9的黑屏优化源码,通过HOOKD3d函数实现-DirectX9 black screen optimized source code, function achieved by HOOKD3d