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DynamicGrid
- 点动态生成二维网格,这将与水面格网相似。(我用这个代码来创建“dynamicgrid3d”)(2D Grid of points pulling each other together. This will act similar to a water surface. (I used this code to create "DynamicGrid3D"))
一维非恒定流计算
- 根据河道断面情况,采取特征法计算河道水面线。(Using characteristic method to calculate the water surface line of river course)
wateranalyse
- 水淹分析,设置水面高度,查看淹没范围并计算淹没面积。(Flood inundation analysis)
Unity水面交互
- unity实现的超真实的水效果代码,可交互(Super Real Water Interaction Code)