搜索资源列表
Hashtable
- 跟据全年级学生的姓名,构造一个散列表,选择适当的散列函数和解决碰撞的方法,实现插入、删除和查找算法,统计碰撞发生的次数-With the whole school year, according to the names of students, to construct a hash table, select the appropriate hash function and resolve the collision method
Opcode
- 经典的Opcode碰撞检测算法的源程序。使用于大型场景。-Opcode classic collision detection algorithm of the source. Used in large-scale scenes.
RFID_aiti_collion
- 提出了一个在 RFID系统中改进的防冲突算法 ,该算法基于 Aloha算法并结合了二叉树算法。当有大量 标签同时需要识别时 ,首先通过对标签上一轮的碰撞情况来估计待识别的标签数 ,然后对标签进行分类或改变帧的 大小来降低标签发生碰撞的概率 ,从而提高识别的效率。-A in the RFID system to improve the anti-collision algorithm based on the Aloha algo
Prj_MyGame
- J2ME开发的RPG游戏,里面有教科书般的碰撞检测,死亡效果,自由落体等多种算法,供初学者参考的-J2ME development RPG Games, which have the textbook-like collision detection, death effects, free-falling and many other algorithms, for beginners reference
java_ball
- 碰撞的小球,JAVA程序,共有两个类,涉及到画图类,算法比较简单-Collision of the ball, JAVA procedure
MyExplosion
- 本程序主要介绍了碰撞检测算法及基于物理的建模方法-This procedure introduces a collision detection algorithm and physics-based modeling method
Main
- RFID模擬TAG跟READER之間通訊的程式 用來模擬防碰撞機制DFS跟QTA兩種演算法 為於研判RFID TAG-COLLISION問題的人應該有些幫助-READER simulated RFID communication between TAG with the program used to simulate the anti-collision mechanism QTA with DFS in the study
butt
- 完整的刚体碰撞测试程序,程序中的算法值得学习,一切尽在不言中,下吧-Complete rigid-body collision test procedures, procedures to learn of the algorithm, all尽在不言中, under the right
fastcoll_v1.0.0.5
- 破解MD5,能够非常快速地产生MD5碰撞的好算法。主流机器1s就能产生一个。-Crack MD5. A good algorithm capable of generating MD5 collisions very quickly.
J2ME
- J2ME中的基础碰撞检测算法浅析!学习一下-J2ME in a collision detection algorithm based on Analysis! Learning about
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algor
ball
- 碰撞球 小球遇到边框后发生转移的算法和实现,可做开发碰撞球的参考-Ball small ball collision occurred after the transfer of experienced border algorithm and implementation can be done for collision sphere of reference
InertiaEngine-0.1.1-bin
- InertiaEngine 是一个使用C++编写的2D 刚体物理特性仿真器,可跨平台使用,还包含多边形碰撞检测算法,支持碰撞反应,静态摩擦,动态摩擦。-InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also
Radio_Frequency_Identification_System_in_the_anti_
- 碰撞在射频识别系统中是一个非常常见的问题,如何有效解决这个问题对整个系统来说是很重要的。射频识别 系统是由两个部分组成的:一个是标签;另一个是读写器。在读写器的作用范围内有多个标签同时应答,这时就会产生碰 撞。提出了一种改进的二进制搜索算法,使用这种算法能够在更短的时间内比二进制搜索算法、纯ALOHA和时隙ALO. HA 法识别更多的标签。-Collision in the radio frequency identific
CarDriveProj20090509
- 本程序基于vc++6.0 和 Vega的编程实现的,其中包含一部分简单的碰撞检测算法,希望能够对初学者提供帮助。-This programe is based on VC++6.0 and vega.In this programe some arithmetic of collision detection is included.
Ball
- visual basic6.0环境下的打桌球游戏,游戏的3D-2D转换算法和碰撞检测算法可以学习一下-visual basic6.0 environment Da Zhuoqiu game, the game 3D-2D transformation algorithm and collision detection algorithm can learn about
Binary-backoff-algorithm
- 二进制退避算法,计算机网络中以太网所采用的碰撞处理算法的VB仿真,主要价值在于从概率学的角度计算成功发送的概率-Binary backoff algorithm, computer network Ethernet collision processing algorithms used in simulation of VB, the main value lies in the probability of learning fro
Box2D_Lite
- box2D 模拟碰撞效果 重力 速度 等算法 的实现-box2D
test
- 基于OpenGL的碰撞检测原代码,用于3D游戏开发中最常用的算法之一,希望有助于大家提高!-The collision detection based on OpenGL source code for 3D game development in one of the most common algorithms I hope will help us improve!
Java_MD5
- 分析了MD5加密算法和碰撞的原理,对目前常规MD5算法加密结果容易被破解的问题,利用JDK的ja-va.security包中的MD5算法给出了JavaBeans形式的变换算法,以期进一步减小破解时碰撞的概率,增强系统加密的安全性。-Analysis of the MD5 encryption algorithm and the collision theory, the current results of conventional M