文件名称:sxdl

  • 所属分类:
  • 游戏
  • 资源属性:
  • [C/C++] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 684.22kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • j**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 13898355sxdl.zip 列表
sxdl/AbyssAhx_Pang/
sxdl/AbyssAhx_Pang/AbyssAhx_Pang.vcproj
sxdl/AbyssAhx_Pang/Ball.cpp
sxdl/AbyssAhx_Pang/Ball.h
sxdl/AbyssAhx_Pang/Game.cpp
sxdl/AbyssAhx_Pang/Game.h
sxdl/AbyssAhx_Pang/Player.cpp
sxdl/AbyssAhx_Pang/Player.h
sxdl/AddOns/
sxdl/AddOns/blob.cpp
sxdl/AddOns/blob.h
sxdl/AddOns/fader.cpp
sxdl/AddOns/fader.h
sxdl/AddOns/keyframedmesh.cpp
sxdl/AddOns/keyframedmesh.h
sxdl/AddOns/sphere.cpp
sxdl/AddOns/sphere.h
sxdl/AddOns/terrain.cpp
sxdl/AddOns/terrain.h
sxdl/AddOns/tunnel.cpp
sxdl/AddOns/tunnel.h
sxdl/Balistics/
sxdl/Balistics/Balistics.vcproj
sxdl/Balistics/main.cpp
sxdl/Balistics/main.h
sxdl/Bomber/
sxdl/Bomber/bomber.cpp
sxdl/Bomber/bomber.h
sxdl/Bomber/Bomber.vcproj
sxdl/BoomBastic/
sxdl/BoomBastic/bbUtil.cpp
sxdl/BoomBastic/bbUtil.h
sxdl/BoomBastic/BoomBastic.vcproj
sxdl/BoomBastic/cAITank.cpp
sxdl/BoomBastic/cAITank.h
sxdl/BoomBastic/cBomb.cpp
sxdl/BoomBastic/cBomb.h
sxdl/BoomBastic/cBonus.cpp
sxdl/BoomBastic/cBonus.h
sxdl/BoomBastic/cBoomBastic.cpp
sxdl/BoomBastic/cBoomBastic.h
sxdl/BoomBastic/cExplosiveDevice.cpp
sxdl/BoomBastic/cExplosiveDevice.h
sxdl/BoomBastic/cFire.cpp
sxdl/BoomBastic/cFire.h
sxdl/BoomBastic/cMap.cpp
sxdl/BoomBastic/cMap.h
sxdl/BoomBastic/cParticle.h
sxdl/BoomBastic/cRock.cpp
sxdl/BoomBastic/cRock.h
sxdl/BoomBastic/cRocket.cpp
sxdl/BoomBastic/cRocket.h
sxdl/BoomBastic/cTank.cpp
sxdl/BoomBastic/cTank.h
sxdl/BoomBastic/Makefile
sxdl/Bounce/
sxdl/Bounce/bounce.cpp
sxdl/Bounce/bounce.h
sxdl/Bounce/Bounce.vcproj
sxdl/DXFramework/
sxdl/DXFramework/d3dapp.cpp
sxdl/DXFramework/d3dapp.h
sxdl/DXFramework/d3denumeration.cpp
sxdl/DXFramework/d3denumeration.h
sxdl/DXFramework/d3dfont.cpp
sxdl/DXFramework/d3dfont.h
sxdl/DXFramework/d3dsettings.cpp
sxdl/DXFramework/d3dsettings.h
sxdl/DXFramework/d3dutil.cpp
sxdl/DXFramework/d3dutil.h
sxdl/DXFramework/diutil.cpp
sxdl/DXFramework/diutil.h
sxdl/DXFramework/dmutil.cpp
sxdl/DXFramework/dmutil.h
sxdl/DXFramework/dxutil.cpp
sxdl/DXFramework/dxutil.h
sxdl/DXFramework/grabber.h
sxdl/Fireworks/
sxdl/Fireworks/fireworks.cpp
sxdl/Fireworks/fireworks.h
sxdl/Fireworks/Fireworks.vcproj
sxdl/Galdor_ProjectX2/
sxdl/Galdor_ProjectX2/CBonusTexte.cpp
sxdl/Galdor_ProjectX2/CBonusTexte.h
sxdl/Galdor_ProjectX2/CBoss.cpp
sxdl/Galdor_ProjectX2/CBoss.h
sxdl/Galdor_ProjectX2/CBullet.cpp
sxdl/Galdor_ProjectX2/CBullet.h
sxdl/Galdor_ProjectX2/CExplode.cpp
sxdl/Galdor_ProjectX2/CExplode.h
sxdl/Galdor_ProjectX2/CFireEffect.cpp
sxdl/Galdor_ProjectX2/CFireEffect.h
sxdl/Galdor_ProjectX2/CFlare.cpp
sxdl/Galdor_ProjectX2/CFlare.h
sxdl/Galdor_ProjectX2/CHUDElement.cpp
sxdl/Galdor_ProjectX2/CHUDElement.h
sxdl/Galdor_ProjectX2/CPlayerLife.cpp
sxdl/Galdor_ProjectX2/CPlayerLife.h
sxdl/Galdor_ProjectX2/CPoussiere.cpp
sxdl/Galdor_ProjectX2/CPoussiere.h
sxdl/Galdor_ProjectX2/CPowup.cpp
sxdl/Galdor_ProjectX2/CPowup.h
sxdl/Galdor_ProjectX2/CRocher.cpp
sxdl/Galdor_ProjectX2/CRocher.h
sxdl/Galdor_ProjectX2/CShip.cpp
sxdl/Galdor_ProjectX2/CShip.h
sxdl/Galdor_ProjectX2/Data/
sxdl/Galdor_ProjectX2/Datas.h
sxdl/Galdor_ProjectX2/Data/bestscores.ini
sxdl/Galdor_ProjectX2/Data/CVS/
sxdl/Galdor_ProjectX2/Data/CVS/Entries
sxdl/Galdor_ProjectX2/Data/CVS/Entries.Extra
sxdl/Galdor_ProjectX2/Data/CVS/Repository
sxdl/Galdor_ProjectX2/Data/CVS/Root
sxdl/Galdor_ProjectX2/Data/lng_fr.ini
sxdl/Galdor_ProjectX2/Data/lng_us.ini
sxdl/Galdor_ProjectX2/Data/options.ini
sxdl/Galdor_ProjectX2/Levels.h
sxdl/Galdor_ProjectX2/Main.cpp
sxdl/Galdor_ProjectX2/Main.h
sxdl/Galdor_ProjectX2/project_X2.vcproj
sxdl/Galdor_ProjectX2/Textes.h
sxdl/General_3DDemo/
sxdl/General_3DDemo/3DDemo.cpp
sxdl/General_3DDemo/3DDemo.h
sxdl/General_3DDemo/3DDemo.vcproj
sxdl/GuyTina_Pong/
sxdl/GuyTina_Pong/GuyTina_Pong.vcproj
sxdl/GuyTina_Pong/Pong.cpp
sxdl/GuyTina_Pong/Pong.h
sxdl/HomeBase/
sxdl/HomeBase/HomeBase.cpp
sxdl/HomeBase/HomeBase.h
sxdl/HomeBase/HomeBase.vcproj
sxdl/ImpulseInput/
sxdl/ImpulseInput/Game.cpp
sxdl/ImpulseInput/Game.h
sxdl/ImpulseInput/ImpulseInput.vcproj
sxdl/LibSxDL/
sxdl/LibSxDL/LibSxDL.vcproj
sxdl/Mandelbrot/
sxdl/Mandelbrot/mandelbrot.cpp
sxdl/Mandelbrot/mandelbrot.h
sxdl/Mandelbrot/Mandelbrot.vcproj
sxdl/Movie/
sxdl/Movie/movie.cpp
sxdl/Movie/movie.h
sxdl/Movie/Movie.vcproj
sxdl/PacMan/
sxdl/PacMan/game.cpp
sxdl/PacMan/game.h
sxdl/PacMan/pacman.cpp
sxdl/PacMan/pacman.h
sxdl/PacMan/PacMan.vcproj
sxdl/PacMan/particles.cpp
sxdl/PacMan/particles.h
sxdl/Pastels/
sxdl/Pastels/particles.cpp
sxdl/Pastels/particles.h
sxdl/Pastels/pastels.cpp
sxdl/Pastels/pastels.h
sxdl/Pastels/pastels.vcproj
sxdl/Reginil_Equinox/
sxdl/Reginil_Equinox/Asteroid.cpp
sxdl/Reginil_Equinox/Asteroid.h
sxdl/Reginil_Equinox/Aura.cpp
sxdl/Reginil_Equinox/Aura.h
sxdl/Reginil_Equinox/BlastStation.cpp
sxdl/Reginil_Equinox/BlastStation.h
sxdl/Reginil_Equinox/Bonus.cpp
sxdl/Reginil_Equinox/Bonus.h
sxdl/Reginil_Equinox/Bullets.cpp
sxdl/Reginil_Equinox/Bullets.h
sxdl/Reginil_Equinox/Campaign.cpp
sxdl/Reginil_Equinox/Campaign.h
sxdl/Reginil_Equinox/Config.cpp
sxdl/Reginil_Equinox/Config.h
sxdl/Reginil_Equinox/Container.cpp
sxdl/Reginil_Equinox/Container.h
sxdl/Reginil_Equinox/directx.ico
sxdl/Reginil_Equinox/DLList.h
sxdl/Reginil_Equinox/Enemy.cpp
sxdl/Reginil_Equinox/Enemy.h
sxdl/Reginil_Equinox/equinox.cfg
sxdl/Reginil_Equinox/Equinox.cpp
sxdl/Reginil_Equinox/Equinox.h
sxdl/Reginil_Equinox/equinox.hs0
sxdl/Reginil_Equinox/equinox.hs1
sxdl/Reginil_Equinox/equinox.hs2
sxdl/Reginil_Equinox/equinox.hs3
sxdl/Reginil_Equinox/equinox.hs4
sxdl/Reginil_Equinox/equinox.hs5
sxdl/Reginil_Equinox/equinox.hs6
sxdl/Reginil_Equinox/Gunner.cpp
sxdl/Reginil_Equinox/Gunner.h
sxdl/Reginil_Equinox/Hero.cpp
sxdl/Reginil_Equinox/Hero.h
sxdl/Reginil_Equinox/HighScores.cpp
sxdl/Reginil_Equinox/HighScores.h
sxdl/Reginil_Equinox/Hud.cpp
sxdl/Reginil_Equinox/Hud.h
sxdl/Reginil_Equinox/IntroAnim.cpp
sxdl/Reginil_Equinox/IntroAnim.h
sxdl/Reginil_Equinox/LinesEffects.cpp
sxdl/Reginil_Equinox/LinesEffects.h
sxdl/Reginil_Equinox/Mine.cpp
sxdl/Reginil_Equinox/Mine.h
sxdl/Reginil_Equinox/Missiles.cpp
sxdl/Reginil_Equinox/Missiles.h
sxdl/Reginil_Equinox/MovieEffects.cpp
sxdl/Reginil_Equinox/MovieEffects.h
sxdl/Reginil_Equinox/OutroAnim.cpp
sxdl/Reginil_Equinox/OutroAnim.h
sxdl/Reginil_Equinox/PlayList.cpp
sxdl/Reginil_Equinox/PlayList.h
sxdl/Reginil_Equinox/Reginil_Equinox.vcproj
sxdl/Reginil_Equinox/SaveLoad.cpp
sxdl/Reginil_Equinox/SaveLoad.h
sxdl/Reginil_Equinox/SaveNLoad.h
sxdl/Reginil_Equinox/Scenary.cpp
sxdl/Reginil_Equinox/Scenary.h
sxdl/Reginil_Equinox/StringTable.cpp
sxdl/Reginil_Equinox/StringTable.h
sxdl/Reginil_Equinox/TextEffects.cpp
sxdl/Reginil_Equinox/TextEffects.h
sxdl/Reginil_Equinox/TextValue.cpp
sxdl/Reginil_Equinox/TextValue.h
sxdl/Reginil_Equinox/TypeWriter.cpp
sxdl/Reginil_Equinox/TypeWriter.h
sxdl/Reginil_Equinox/XFighter.cpp
sxdl/Reginil_Equinox/XFighter.h
sxdl/Ricky_Memory/
sxdl/Ricky_Memory/memory.cpp
sxdl/Ricky_Memory/memory.h
sxdl/Ricky_Memory/Ricky_Memory.vcproj
sxdl/Ricky_Memory/sprites.cpp
sxdl/Ricky_Memory/sprites.h
sxdl/Ricky_Tetris/
sxdl/Ricky_Tetris/Ricky_Tetris.vcproj
sxdl/Ricky_Tetris/tetris.cpp
sxdl/Ricky_Tetris/tetris.h
sxdl/Sami_BlasterBoy/
sxdl/Sami_BlasterBoy/BlasterBoy.cpp
sxdl/Sami_BlasterBoy/BlasterBoy.h
sxdl/Sami_BlasterBoy/BlasterBoy.rc
sxdl/Sami_BlasterBoy/BlasterBoy.vcproj
sxdl/Sami_BlasterBoy/Bombe.cpp
sxdl/Sami_BlasterBoy/Bombe.h
sxdl/Sami_BlasterBoy/Decor.cpp
sxdl/Sami_BlasterBoy/Decor.h
sxdl/Sami_BlasterBoy/Flamme.cpp
sxdl/Sami_BlasterBoy/Flamme.h
sxdl/Sami_BlasterBoy/Hud.cpp
sxdl/Sami_BlasterBoy/Hud.h
sxdl/Sami_BlasterBoy/Joueur.cpp
sxdl/Sami_BlasterBoy/Joueur.h
sxdl/Sami_BlasterBoy/Monstres.cpp
sxdl/Sami_BlasterBoy/Monstres.h
sxdl/Sami_BlasterBoy/Particule.cpp
sxdl/Sami_BlasterBoy/Particule.h
sxdl/Sami_BlasterBoy/PowerUp.cpp
sxdl/Sami_BlasterBoy/PowerUp.h
sxdl/Sami_BlasterBoy/resource1.h
sxdl/Sami_BlasterBoy/Texte.cpp
sxdl/Sami_BlasterBoy/Texte.h
sxdl/Sami_BlasterBoy/TexteVolatile.cpp
sxdl/Sami_BlasterBoy/TexteVolatile.h
sxdl/Seby_Explode/
sxdl/Seby_Explode/Game.cpp
sxdl/Seby_Explode/Game.h
sxdl/Seby_Explode/level1.txt
sxdl/Seby_Explode/level2.txt
sxdl/Seby_Explode/level3.txt
sxdl/Seby_Explode/level4.txt
sxdl/Seby_Explode/Seby_Explode.vcproj
sxdl/Seby_GemsFever/
sxdl/Seby_GemsFever/Game.cpp
sxdl/Seby_GemsFever/Game.h
sxdl/Seby_GemsFever/Seby_GemsFever.vcproj
sxdl/Seby_Glutton/
sxdl/Seby_Glutton/Effects.cpp
sxdl/Seby_Glutton/Effects.h
sxdl/Seby_Glutton/Ennemy.cpp
sxdl/Seby_Glutton/Ennemy.h
sxdl/Seby_Glutton/Game.cpp
sxdl/Seby_Glutton/Game.h
sxdl/Seby_Glutton/Objects.cpp
sxdl/Seby_Glutton/Objects.h
sxdl/Seby_Glutton/Player.cpp
sxdl/Seby_Glutton/Player.h
sxdl/Seby_Glutton/Seby_Glutton.vcproj
sxdl/Seby_Life/
sxdl/Seby_Life/Game.cpp
sxdl/Seby_Life/Game.h
sxdl/Seby_Life/Seby_Life.vcproj
sxdl/Seby_MagicBomber/
sxdl/Seby_MagicBomber/BloodPart.cpp
sxdl/Seby_MagicBomber/BloodPart.h
sxdl/Seby_MagicBomber/Bomb.cpp
sxdl/Seby_MagicBomber/Bomb.h
sxdl/Seby_MagicBomber/Bonus.cpp
sxdl/Seby_MagicBomber/Bonus.h
sxdl/Seby_MagicBomber/Explode.cpp
sxdl/Seby_MagicBomber/Explode.h
sxdl/Seby_MagicBomber/FlyingStar.cpp
sxdl/Seby_MagicBomber/FlyingStar.h
sxdl/Seby_MagicBomber/Game.cpp
sxdl/Seby_MagicBomber/Game.h
sxdl/Seby_MagicBomber/Guy.cpp
sxdl/Seby_MagicBomber/Guy.h
sxdl/Seby_MagicBomber/MapClass.cpp
sxdl/Seby_MagicBomber/MapClass.h
sxdl/Seby_MagicBomber/Sat.cpp
sxdl/Seby_MagicBomber/Sat.h
sxdl/Seby_MagicBomber/Seby_MagicBomber.vcproj
sxdl/Seby_MagicBomber/SelectItem.cpp
sxdl/Seby_MagicBomber/SelectItem.h
sxdl/Seby_MagicBomber/SmartGuy.cpp
sxdl/Seby_MagicBomber/SmartGuy.h
sxdl/Seby_MagicBomber/Thing.cpp
sxdl/Seby_MagicBomber/Thing.h
sxdl/Seby_Memory/
sxdl/Seby_Memory/Game.cpp
sxdl/Seby_Memory/Game.h
sxdl/Seby_Memory/Seby_Memory.vcproj
sxdl/Snake/
sxdl/Snake/snake.cpp
sxdl/Snake/snake.h
sxdl/Snake/Snake.vcproj
sxdl/SpinningSprites/
sxdl/SpinningSprites/spinningsprites.cpp
sxdl/SpinningSprites/spinningsprites.h
sxdl/SpinningSprites/SpinningSprites.vcproj
sxdl/StarShooter/
sxdl/StarShooter/starshooter.cpp
sxdl/StarShooter/starshooter.h
sxdl/StarShooter/StarShooter.vcproj
sxdl/SxDL/
sxdl/SxDL.sln
sxdl/SxDL/audiocd.cpp
sxdl/SxDL/audiocd.h
sxdl/SxDL/basicsprite.cpp
sxdl/SxDL/basicsprite.h
sxdl/SxDL/cacheddevice.cpp
sxdl/SxDL/cacheddevice.h
sxdl/SxDL/camera.cpp
sxdl/SxDL/camera.h
sxdl/SxDL/clist.h
sxdl/SxDL/collider.cpp
sxdl/SxDL/collider.h
sxdl/SxDL/customrenderer.cpp
sxdl/SxDL/customrenderer.h
sxdl/SxDL/entity.cpp
sxdl/SxDL/entity.h
sxdl/SxDL/font.cpp
sxdl/SxDL/font.h
sxdl/SxDL/input.cpp
sxdl/SxDL/input.h
sxdl/SxDL/lerpingsprite.cpp
sxdl/SxDL/lerpingsprite.h
sxdl/SxDL/light.cpp
sxdl/SxDL/light.h
sxdl/SxDL/line.cpp
sxdl/SxDL/line.h
sxdl/SxDL/media.cpp
sxdl/SxDL/media.h
sxdl/SxDL/menu.cpp
sxdl/SxDL/menu.h
sxdl/SxDL/mesh.cpp
sxdl/SxDL/mesh.h
sxdl/SxDL/moviesprite.cpp
sxdl/SxDL/moviesprite.h
sxdl/SxDL/music.cpp
sxdl/SxDL/music.h
sxdl/SxDL/picture.cpp
sxdl/SxDL/picture.h
sxdl/SxDL/renderobject.cpp
sxdl/SxDL/renderobject.h
sxdl/SxDL/resource.h
sxdl/SxDL/skybox.cpp
sxdl/SxDL/skybox.h
sxdl/SxDL/sound.cpp
sxdl/SxDL/sound.h
sxdl/SxDL/stdafx.cpp
sxdl/SxDL/stdafx.h
sxdl/SxDL/sxdl.cpp
sxdl/SxDL/sxdl.h
sxdl/SxDL/SxDL.ico
sxdl/SxDL/sxdl.rc
sxdl/SxDL/sxdlframemoverender.cpp
sxdl/SxDL/sxdlframework.cpp
sxdl/SxDL/sxdlinput.cpp
sxdl/SxDL/sxdlregistry.cpp
sxdl/SxDL/text.cpp
sxdl/SxDL/text.h
sxdl/SxDL/tilemap.cpp
sxdl/SxDL/tilemap.h
sxdl/SxDL/timing.cpp
sxdl/SxDL/timing.h
sxdl/SxDL/tools.cpp
sxdl/SxDL/tools.h
sxdl/SxDL/userinterface.cpp
sxdl/SxDL/userinterface.h
sxdl/SxDL/vertex.cpp
sxdl/SxDL/vertex.h
sxdl/SxDL/video.cpp
sxdl/SxDL/video.h
sxdl/SxDL/viewport.cpp
sxdl/SxDL/viewport.h
sxdl/SxDL/world.cpp
sxdl/SxDL/world.h
sxdl/Twins/
sxdl/Twins/game.cpp
sxdl/Twins/game.h
sxdl/Twins/gauge.cpp
sxdl/Twins/gauge.h
sxdl/Twins/particles.cpp
sxdl/Twins/particles.h
sxdl/Twins/Twins.vcproj
sxdl/Vexed/
sxdl/Vexed/game.cpp
sxdl/Vexed/game.h
sxdl/Vexed/levelpack.cpp
sxdl/Vexed/levelpack.h
sxdl/Vexed/particles.cpp
sxdl/Vexed/particles.h
sxdl/Vexed/Vexed.vcproj
sxdl/Vortex/
sxdl/Vortex/Caption.cpp
sxdl/Vortex/Caption.h
sxdl/Vortex/vortex.cpp
sxdl/Vortex/vortex.h
sxdl/Vortex/Vortex.vcproj

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