文件名称:ParallelWorld

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 7.82mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 任*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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一个用DirectX9编写的3D小游戏,虽然功能不多,但是基本的倒影,人物行走,对话等都实现。-RView::CRView()

{

  // TODO: add construction code here



}



CRView::~CRView()

{

}



BOOL CRView::PreCreateWindow(CREATESTRUCT& cs)

{

  // TODO: Modify the Window class or styles here by modifying

  // the CREATESTRUCT cs

  cs.style|=WS_CLIPSIBLINGS|WS_CLIPCHILDREN

  return CView::PreCreateWindow(cs)

}



/////////////////////////////////////////////////////////////////////////////

// CRView drawing



void CRView::OnDraw(CDC* pDC)

{

  CRDoc* pDoc = GetDocument()

  ASSERT_VALID(pDoc)

  // TODO: add draw code for native data here

}



/////////////////////////////////////////////////////////////////////////////

// CRView printing



BOOL CRView::OnPreparePrinting(CPrintInfo* pInfo)

{

  // default preparation

  return DoPreparePrinting(pInfo)

}



void CRView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)

{

  // TODO: add extra initialization before printing

}



void CRView::OnEndPrinting(CDC* /*
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Parallel World

..............\GameRes Readme.txt

..............\just a demo



..............\...........\angelscript.h

..............\...........\angelscript.lib

..............\...........\App.cpp

..............\...........\App.h

..............\...........\Camera.cpp

..............\...........\Camera.h

..............\...........\Common.h

..............\...........\d3dx9_32.dll

..............\...........\Data

..............\...........\....\GUI





..............\...........\....\...\checkbox.bmp



..............\...........\....\...\mouse1.bmp

..............\...........\....\...\mouse2.png

..............\...........\....\...\panel.bmp

..............\...........\....\Object



..............\...........\....\......\dirt.dds

..............\...........\....\......\flare0.dds

..............\...........\....\......\flare3.dds

..............\...........\....\......\flare4.dds

..............\...........\....\......\fungus.dds



..............\...........\....\......\grass02.dds



..............\...........\....\......\grasslayer.dds

..............\...........\....\......\Halo.dds



..............\...........\....\......\terrain.raw

..............\...........\....\......\tone.png

..............\...........\....\......\water.raw

..............\...........\....\......\watermap.jpg

..............\...........\....\......\wave.dds

..............\...........\....\Script

..............\...........\....\......\mm.as

..............\...........\....\......\monster.as

..............\...........\....\......\panda.as

..............\...........\....\Shader

..............\...........\....\......\Entity.fx

..............\...........\....\......\Grass.fx

..............\...........\....\......\SkinnedMesh.fx

..............\...........\....\......\Sky.fx

..............\...........\....\......\Terrain.fx

..............\...........\....\......\Water.fx

..............\...........\....\XML

..............\...........\....\...\entity.xml

..............\...........\....\...\lensflare.xml

..............\...........\....\...\skinnedmesh.xml

..............\...........\....\...\sky.xml

..............\...........\....\...\terrain.xml

..............\...........\....\...\water.xml

..............\...........\Demo.cpp

..............\...........\Dialog.cpp

..............\...........\Dialog.h



..............\...........\DragonWhelp.x

..............\...........\Entity.cpp

..............\...........\Entity.h

..............\...........\EntityManager.cpp

..............\...........\EntityManager.h



..............\...........\fpd.x

..............\...........\Frustum.cpp

..............\...........\Frustum.h

..............\...........\Geometry.cpp

..............\...........\Geometry.h

..............\...........\Graphic.cpp

..............\...........\Graphic.h

..............\...........\Grass.cpp

..............\...........\Grass.h

..............\...........\Gui.cpp

..............\...........\Gui.h

..............\...........\GuiCtrl.cpp

..............\...........\GuiCtrl.h





..............\...........\jingtian.x

..............\...........\jingtianjian.jpg

..............\...........\just a demo.exe

..............\...........\just a demo.vcproj

..............\...........\LensFlare.cpp

..............\...........\LensFlare.h

..............\...........\Light.cpp

..............\...........\Light.h

..............\...........\LightHouse.x

..............\...........\LightHouse_1.png

..............\...........\LightHouse_10.png

..............\...........\LightHouse_11.png

..............\...........\LightHouse_12.png

..............\...........\LightHouse_13.png

..............\...........\LightHouse_14.png

..............\...........\LightHouse_2.png

..............\...........\LightHouse_3.png

..............\...........\LightHouse_4.png

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