文件名称:quake3_edit_05_08_25

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.97mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • swr***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

这就是大名鼎鼎的雷神之锤3竞技场的源代码(游戏编程的典范),相信大家都听过或者玩过雷神之锤,献上其源代码,供大家欣赏,CS的内核好像也是用的这个引擎。如果实在找不到特殊的理由,就下载下来,尝试一下这么牛的游戏是咋搞出来的,呵呵。-This is the famous Quake 3 Arena source code (programming model for the game), I believe we all heard of or played Quake, presented its source code for everyone to enjoy, CS core seems that the engine used in . If you can not find a specific reason, it downloaded and try so many cows out of the game is engaged in loud noise, Hehe.
相关搜索: cs

(系统自动生成,下载前可以参看下载内容)

下载文件列表

quake3_edit_05_08_25\code\botlib\aasfile.h

....................\....\......\be_aas_bsp.h

....................\....\......\be_aas_bspq3.c

....................\....\......\be_aas_cluster.c

....................\....\......\be_aas_cluster.h

....................\....\......\be_aas_debug.c

....................\....\......\be_aas_debug.h

....................\....\......\be_aas_def.h

....................\....\......\be_aas_entity.c

....................\....\......\be_aas_entity.h

....................\....\......\be_aas_file.c

....................\....\......\be_aas_file.h

....................\....\......\be_aas_funcs.h

....................\....\......\be_aas_main.c

....................\....\......\be_aas_main.h

....................\....\......\be_aas_move.c

....................\....\......\be_aas_move.h

....................\....\......\be_aas_optimize.c

....................\....\......\be_aas_optimize.h

....................\....\......\be_aas_reach.c

....................\....\......\be_aas_reach.h

....................\....\......\be_aas_route.c

....................\....\......\be_aas_route.h

....................\....\......\be_aas_routealt.c

....................\....\......\be_aas_routealt.h

....................\....\......\be_aas_sample.c

....................\....\......\be_aas_sample.h

....................\....\......\be_ai_char.c

....................\....\......\be_ai_chat.c

....................\....\......\be_ai_gen.c

....................\....\......\be_ai_goal.c

....................\....\......\be_ai_move.c

....................\....\......\be_ai_weap.c

....................\....\......\be_ai_weight.c

....................\....\......\be_ai_weight.h

....................\....\......\be_ea.c

....................\....\......\be_interface.c

....................\....\......\be_interface.h

....................\....\......\botlib.vcproj

....................\....\......\lcc.mak

....................\....\......\linux-i386.mak

....................\....\......\l_crc.c

....................\....\......\l_crc.h

....................\....\......\l_libvar.c

....................\....\......\l_libvar.h

....................\....\......\l_log.c

....................\....\......\l_log.h

....................\....\......\l_memory.c

....................\....\......\l_memory.h

....................\....\......\l_precomp.c

....................\....\......\l_precomp.h

....................\....\......\l_script.c

....................\....\......\l_script.h

....................\....\......\l_struct.c

....................\....\......\l_struct.h

....................\....\......\l_utils.h

....................\....\.spc\aasfile.h

....................\....\....\aas_areamerging.c

....................\....\....\aas_areamerging.h

....................\....\....\aas_cfg.c

....................\....\....\aas_cfg.h

....................\....\....\aas_create.c

....................\....\....\aas_create.h

....................\....\....\aas_edgemelting.c

....................\....\....\aas_edgemelting.h

....................\....\....\aas_facemerging.c

....................\....\....\aas_facemerging.h

....................\....\....\aas_file.c

....................\....\....\aas_file.h

....................\....\....\aas_gsubdiv.c

....................\....\....\aas_gsubdiv.h

....................\....\....\aas_map.c

....................\....\....\aas_map.h

....................\....\....\aas_prunenodes.c

....................\....\....\aas_prunenodes.h

....................\....\....\aas_store.c

....................\....\....\aas_store.h

....................\....\....\be_aas_bspc.c

....................\....\....\be_aas_bspc.h

....................\....\....\brushbsp.c

....................\....\....\bspc.c

....................\....\....\bspc.sln

....................\....\....\bspc.vcproj

....................\....\....\cfgq3.c

....................\....\....\Conscript

....................\....\....\csg.c

....................\....\....\faces.c

....................\....\....\gldraw.c

....................\....\....\glfile.c

....................\....\....\lcc.mak

....................\....\....\

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