文件名称:DirectX93Dsrc

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  • [Windows] [Visual C] [源码]
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  • 2008-10-13
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  • 11.44mb
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  • 李*
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《DirectX9 3D 图形程序设计》光盘源代码-"DirectX9 3D graphics programming" CD-ROM source code
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 109201240directx93dsrc.rar 列表
Chapter10
Chapter10\BumpMap
Chapter10\BumpMap\BumpMap.dsp
Chapter10\BumpMap\BumpMap.dsw
Chapter10\BumpMap\BumpMap.exe
Chapter10\BumpMap\BumpMap.ncb
Chapter10\BumpMap\BumpMap.opt
Chapter10\BumpMap\BumpMap.plg
Chapter10\BumpMap\earth.bmp
Chapter10\BumpMap\earthbump.bmp
Chapter10\BumpMap\env.bmp
Chapter10\BumpMap\SphereEarth.x
Chapter10\BumpMap\src
Chapter10\BumpMap\src\bumpmap.cpp
Chapter10\MultiTexture
Chapter10\MultiTexture\light.jpg
Chapter10\MultiTexture\MultiTexture.dsp
Chapter10\MultiTexture\MultiTexture.dsw
Chapter10\MultiTexture\MultiTexture.exe
Chapter10\MultiTexture\MultiTexture.ncb
Chapter10\MultiTexture\MultiTexture.opt
Chapter10\MultiTexture\MultiTexture.plg
Chapter10\MultiTexture\SRC
Chapter10\MultiTexture\SRC\MultiTexture.cpp
Chapter10\MultiTexture\sword.jpg
Chapter10\SphereMap
Chapter10\SphereMap\SphereMap.dsp
Chapter10\SphereMap\SphereMap.dsw
Chapter10\SphereMap\SphereMap.exe
Chapter10\SphereMap\SphereMap.ncb
Chapter10\SphereMap\SphereMap.opt
Chapter10\SphereMap\SphereMap.plg
Chapter10\SphereMap\spheremap.tga
Chapter10\SphereMap\SRC
Chapter10\SphereMap\SRC\SphereMap.cpp
Chapter10\SphereMap\teapot.X
Chapter12
Chapter12\Shadow
Chapter12\Shadow\body.bmp
Chapter12\Shadow\GRASS2.JPG
Chapter12\Shadow\head.bmp
Chapter12\Shadow\hill.X
Chapter12\Shadow\M4A1_accesories.bmp
Chapter12\Shadow\M4A1_body.bmp
Chapter12\Shadow\man.X
Chapter12\Shadow\Shadow.dsp
Chapter12\Shadow\Shadow.dsw
Chapter12\Shadow\Shadow.exe
Chapter12\Shadow\Shadow.ncb
Chapter12\Shadow\Shadow.opt
Chapter12\Shadow\Shadow.plg
Chapter12\Shadow\SRC
Chapter12\Shadow\SRC\Shadow.cpp
Chapter13
Chapter13\VS_Light_Texture
Chapter13\VS_Light_Texture\helicoper.X
Chapter13\VS_Light_Texture\KA27_016.JPG
Chapter13\VS_Light_Texture\KA27_031.JPG
Chapter13\VS_Light_Texture\KA27_035.JPG
Chapter13\VS_Light_Texture\KA27_039.JPG
Chapter13\VS_Light_Texture\KA27_041.JPG
Chapter13\VS_Light_Texture\KA27_043.JPG
Chapter13\VS_Light_Texture\KA27_044.JPG
Chapter13\VS_Light_Texture\KA27_045.JPG
Chapter13\VS_Light_Texture\KA27_046.JPG
Chapter13\VS_Light_Texture\KA27_047.JPG
Chapter13\VS_Light_Texture\KA27_048.JPG
Chapter13\VS_Light_Texture\KA27_049.JPG
Chapter13\VS_Light_Texture\KA27_060.JPG
Chapter13\VS_Light_Texture\KA27_061.JPG
Chapter13\VS_Light_Texture\KA27_062.JPG
Chapter13\VS_Light_Texture\Lakerem.jpg
Chapter13\VS_Light_Texture\SRC
Chapter13\VS_Light_Texture\SRC\Do_Light_Texture.vsh
Chapter13\VS_Light_Texture\SRC\VS_Light_Texture.cpp
Chapter13\VS_Light_Texture\VS_Light_Texture.dsp
Chapter13\VS_Light_Texture\VS_Light_Texture.dsw
Chapter13\VS_Light_Texture\VS_Light_Texture.exe
Chapter13\VS_Light_Texture\VS_Light_Texture.ncb
Chapter13\VS_Light_Texture\VS_Light_Texture.opt
Chapter13\VS_Light_Texture\VS_Light_Texture.plg
Chapter13\VS_SimpleQuad
Chapter13\VS_SimpleQuad\SRC
Chapter13\VS_SimpleQuad\SRC\Simple.vsh
Chapter13\VS_SimpleQuad\SRC\VS_SimpleQuad.cpp
Chapter13\VS_SimpleQuad\VS_SimpleQuad.dsp
Chapter13\VS_SimpleQuad\VS_SimpleQuad.dsw
Chapter13\VS_SimpleQuad\VS_SimpleQuad.exe
Chapter13\VS_SimpleQuad\VS_SimpleQuad.ncb
Chapter13\VS_SimpleQuad\VS_SimpleQuad.opt
Chapter13\VS_SimpleQuad\VS_SimpleQuad.plg
Chapter13\VS_Transform
Chapter13\VS_Transform\SRC
Chapter13\VS_Transform\SRC\DoTransform.vsh
Chapter13\VS_Transform\SRC\VS_Transform.cpp
Chapter13\VS_Transform\VS_Transform.dsp
Chapter13\VS_Transform\VS_Transform.dsw
Chapter13\VS_Transform\VS_Transform.exe
Chapter13\VS_Transform\VS_Transform.ncb
Chapter13\VS_Transform\VS_Transform.opt
Chapter13\VS_Transform\VS_Transform.plg
Chapter14
Chapter14\PS_Blur
Chapter14\PS_Blur\body.bmp
Chapter14\PS_Blur\GRANDECO.JPG
Chapter14\PS_Blur\GRASS2.JPG
Chapter14\PS_Blur\head.bmp
Chapter14\PS_Blur\M4A1_M16A3_accesories.bmp
Chapter14\PS_Blur\M4A1_M16A3_body.bmp
Chapter14\PS_Blur\PS_Blur.dsp
Chapter14\PS_Blur\PS_Blur.dsw
Chapter14\PS_Blur\PS_Blur.exe
Chapter14\PS_Blur\PS_Blur.ncb
Chapter14\PS_Blur\PS_Blur.opt
Chapter14\PS_Blur\PS_Blur.plg
Chapter14\PS_Blur\ptiab.jpg
Chapter14\PS_Blur\SRC
Chapter14\PS_Blur\SRC\Do_Blur.psh
Chapter14\PS_Blur\SRC\Do_Light_Tex.vsh
Chapter14\PS_Blur\SRC\PS_Blur.cpp
Chapter14\PS_Blur\worldobject.x
Chapter14\PS_Luminance
Chapter14\PS_Luminance\body.bmp
Chapter14\PS_Luminance\GRANDECO.JPG
Chapter14\PS_Luminance\GRASS2.JPG
Chapter14\PS_Luminance\head.bmp
Chapter14\PS_Luminance\M4A1_accesories.bmp
Chapter14\PS_Luminance\M4A1_body.bmp
Chapter14\PS_Luminance\PS_Luminance.dsp
Chapter14\PS_Luminance\PS_Luminance.dsw
Chapter14\PS_Luminance\PS_Luminance.exe
Chapter14\PS_Luminance\PS_Luminance.ncb
Chapter14\PS_Luminance\PS_Luminance.opt
Chapter14\PS_Luminance\PS_Luminance.plg
Chapter14\PS_Luminance\ptiab.jpg
Chapter14\PS_Luminance\SRC
Chapter14\PS_Luminance\SRC\Do_Luminance.psh
Chapter14\PS_Luminance\SRC\PS_Luminance.cpp
Chapter14\PS_Luminance\worldobject.X
Chapter2
Chapter2\CreateDevice.dsp
Chapter2\CreateDevice.dsw
Chapter2\CreateDevice.exe
Chapter2\CreateDevice.ncb
Chapter2\CreateDevice.opt
Chapter2\CreateDevice.plg
Chapter2\Release
Chapter2\SRC
Chapter2\SRC\CreateDevice.cpp
Chapter3
Chapter3\IndexBuffer
Chapter3\IndexBuffer\IndexBuffer.dsp
Chapter3\IndexBuffer\IndexBuffer.dsw
Chapter3\IndexBuffer\IndexBuffer.exe
Chapter3\IndexBuffer\IndexBuffer.ncb
Chapter3\IndexBuffer\IndexBuffer.opt
Chapter3\IndexBuffer\IndexBuffer.plg
Chapter3\IndexBuffer\SRC
Chapter3\IndexBuffer\SRC\IndexBuffer.cpp
Chapter3\VertexBuffer
Chapter3\VertexBuffer\SinglePolygon.dsp
Chapter3\VertexBuffer\SinglePolygon.dsw
Chapter3\VertexBuffer\SinglePolygon.exe
Chapter3\VertexBuffer\SinglePolygon.ncb
Chapter3\VertexBuffer\SinglePolygon.opt
Chapter3\VertexBuffer\SinglePolygon.plg
Chapter3\VertexBuffer\SRC
Chapter3\VertexBuffer\SRC\SinglePolygon.cpp
Chapter4
Chapter4\src
Chapter4\src\transform.cpp
Chapter4\transform.dsp
Chapter4\transform.dsw
Chapter4\transform.exe
Chapter4\transform.ncb
Chapter4\transform.opt
Chapter4\transform.plg
Chapter5
Chapter5\light.dsp
Chapter5\light.dsw
Chapter5\light.exe
Chapter5\light.ncb
Chapter5\light.opt
Chapter5\light.plg
Chapter5\SRC
Chapter5\SRC\light.cpp
Chapter6
Chapter6\LoadBmp
Chapter6\LoadBmp\Leaf2.bmp
Chapter6\LoadBmp\LoadBmp.dsp
Chapter6\LoadBmp\LoadBmp.dsw
Chapter6\LoadBmp\LoadBmp.exe
Chapter6\LoadBmp\LoadBmp.ncb
Chapter6\LoadBmp\LoadBmp.opt
Chapter6\LoadBmp\LoadBmp.plg
Chapter6\LoadBmp\SRC
Chapter6\LoadBmp\SRC\LoadBmp.cpp
Chapter6\MipMap
Chapter6\MipMap\brick.jpg
Chapter6\MipMap\MipMap.dsp
Chapter6\MipMap\MipMap.dsw
Chapter6\MipMap\MipMap.exe
Chapter6\MipMap\MipMap.ncb
Chapter6\MipMap\MipMap.opt
Chapter6\MipMap\MipMap.plg
Chapter6\MipMap\SRC
Chapter6\MipMap\SRC\MipMap.cpp
Chapter6\TextureMap
Chapter6\TextureMap\Leaf.bmp
Chapter6\TextureMap\SRC
Chapter6\TextureMap\SRC\TextureMap.cpp
Chapter6\TextureMap\TextureMap.dsp
Chapter6\TextureMap\TextureMap.dsw
Chapter6\TextureMap\TextureMap.exe
Chapter6\TextureMap\TextureMap.ncb
Chapter6\TextureMap\TextureMap.opt
Chapter6\TextureMap\TextureMap.plg
Chapter7
Chapter7\dinosaur.x
Chapter7\GRANDECO.JPG
Chapter7\Meshes.dsp
Chapter7\Meshes.dsw
Chapter7\Meshes.exe
Chapter7\Meshes.ncb
Chapter7\Meshes.opt
Chapter7\Meshes.plg
Chapter7\Meshes.sln
Chapter7\SRC
Chapter7\SRC\Meshes.cpp
Chapter8
Chapter8\AlphaBlending
Chapter8\AlphaBlending\AlphaBlending.dsp
Chapter8\AlphaBlending\AlphaBlending.dsw
Chapter8\AlphaBlending\AlphaBlending.exe
Chapter8\AlphaBlending\AlphaBlending.ncb
Chapter8\AlphaBlending\AlphaBlending.opt
Chapter8\AlphaBlending\AlphaBlending.plg
Chapter8\AlphaBlending\Debug
Chapter8\AlphaBlending\glass_lamp.x
Chapter8\AlphaBlending\SRC
Chapter8\AlphaBlending\SRC\AlphaBlending.cpp
Chapter8\AlphaTest
Chapter8\AlphaTest\AlphaTest.dsp
Chapter8\AlphaTest\AlphaTest.dsw
Chapter8\AlphaTest\AlphaTest.exe
Chapter8\AlphaTest\AlphaTest.ncb
Chapter8\AlphaTest\AlphaTest.opt
Chapter8\AlphaTest\AlphaTest.plg
Chapter8\AlphaTest\glass_lamp.x
Chapter8\AlphaTest\SRC
Chapter8\AlphaTest\SRC\AlphaTest.cpp
Chapter8\AntiAlias
Chapter8\AntiAlias\AntiAlias.dsp
Chapter8\AntiAlias\AntiAlias.dsw
Chapter8\AntiAlias\AntiAlias.exe
Chapter8\AntiAlias\AntiAlias.ncb
Chapter8\AntiAlias\AntiAlias.opt
Chapter8\AntiAlias\AntiAlias.plg
Chapter8\AntiAlias\SRC
Chapter8\AntiAlias\SRC\AntiAlias.cpp
Chapter8\AntiAlias\teapot.X
Chapter8\FullScreen
Chapter8\FullScreen\dinosaur.x
Chapter8\FullScreen\FullScreen.dsp
Chapter8\FullScreen\FullScreen.dsw
Chapter8\FullScreen\FullScreen.ncb
Chapter8\FullScreen\FullScreen.opt
Chapter8\FullScreen\FullScreen.plg
Chapter8\FullScreen\GRANDEB2.JPG
Chapter8\FullScreen\GRANDECO.JPG
Chapter8\FullScreen\SRC
Chapter8\FullScreen\SRC\FullScreen.cpp
Chapter8\ZTest
Chapter8\ZTest\cabinet.X
Chapter8\ZTest\chair.x
Chapter8\ZTest\cl00235.JPG
Chapter8\ZTest\SRC
Chapter8\ZTest\SRC\ZTest.cpp
Chapter8\ZTest\wo00236-1.jpg
Chapter8\ZTest\wo00236.jpg
Chapter8\ZTest\ZTest.dep
Chapter8\ZTest\ZTest.dsp
Chapter8\ZTest\ZTest.dsw
Chapter8\ZTest\ZTest.exe
Chapter8\ZTest\ZTest.ncb
Chapter8\ZTest\ZTest.opt
Chapter8\ZTest\ZTest.plg
Chapter9
Chapter9\fog.dsp
Chapter9\fog.dsw
Chapter9\fog.exe
Chapter9\fog.ncb
Chapter9\fog.opt
Chapter9\fog.plg
Chapter9\hill.X
Chapter9\SRC
Chapter9\SRC\fog.cpp
CommonSRC
CommonSRC\d3dfile.cpp
CommonSRC\d3dfile.h
CommonSRC\d3dutil.cpp
CommonSRC\d3dutil.h
CommonSRC\dxutil.cpp
CommonSRC\dxutil.h

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