文件名称:1

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Linux] [SHELL]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 7.87mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 我***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。-SDL (Simple DirectMedia Layer) is it? According to his surface meaning, translation is a simple guide the media layer of SDL is a cross-platform multimedia library, designed to be used in low-level access to audio, keyboard, mouse, joystick, based on OPENGL (a 3D graphics development function library) of 3D hardware, and the 2D image fr a me buffer. It is widely used in MPEG-based media player software, emulators, and many well-known games. The most famous group of the game is to win the game development awards LIUNX civilization: the right to call (Civilization: Call To Power).
相关搜索: sdl
Joystick
opengl

(系统自动生成,下载前可以参看下载内容)

下载文件列表

SDL资料\SDL\Sam Lantinga\Copying

.......\...\............\Readme-sdl.txt

.......\...\............\Sdl 1.1.8\Acinclude.m4

.......\...\............\.........\Aclocal.m4

.......\...\............\.........\Autogen.sh

.......\...\............\.........\Bugs

.......\...\............\.........\Config.guess

.......\...\............\.........\Config.sub

.......\...\............\.........\Configure

.......\...\............\.........\Configure.in

.......\...\............\.........\Copying

.......\...\............\.........\Credits

.......\...\............\.........\Cwprojects.sea.bin

.......\...\............\.........\Docs\Html\Audio.html

.......\...\............\.........\....\....\Cdrom.html

.......\...\............\.........\....\....\Event.html

.......\...\............\.........\....\....\Eventfunctions.html

.......\...\............\.........\....\....\Eventstructures.html

.......\...\............\.........\....\....\General.html

.......\...\............\.........\....\....\Guideexamples.html

.......\...\............\.........\....\....\Guideinput.html

.......\...\............\.........\....\....\Guidepreface.html

.......\...\............\.........\....\....\Guidethebasics.html

.......\...\............\.........\....\....\Index.html

.......\...\............\.........\....\....\Joystick.html

.......\...\............\.........\....\....\Makefile.am

.......\...\............\.........\....\....\Makefile.in

.......\...\............\.........\....\....\P255.html

.......\...\............\.........\....\....\P8.html

.......\...\............\.........\....\....\Sdlactiveevent.html

.......\...\............\.........\....\....\Sdladdtimer.html

.......\...\............\.........\....\....\Sdlaudiocvt.html

.......\...\............\.........\....\....\Sdlaudiospec.html

.......\...\............\.........\....\....\Sdlblitsurface.html

.......\...\............\.........\....\....\Sdlbuildaudiocvt.html

.......\...\............\.........\....\....\Sdlcd.html

.......\...\............\.........\....\....\Sdlcdclose.html

.......\...\............\.........\....\....\Sdlcdeject.html

.......\...\............\.........\....\....\Sdlcdname.html

.......\...\............\.........\....\....\Sdlcdnumdrives.html

.......\...\............\.........\....\....\Sdlcdopen.html

.......\...\............\.........\....\....\Sdlcdpause.html

.......\...\............\.........\....\....\Sdlcdplay.html

.......\...\............\.........\....\....\Sdlcdplaytracks.html

.......\...\............\.........\....\....\Sdlcdresume.html

.......\...\............\.........\....\....\Sdlcdstatus.html

.......\...\............\.........\....\....\Sdlcdstop.html

.......\...\............\.........\....\....\Sdlcdtrack.html

.......\...\............\.........\....\....\Sdlcloseaudio.html

.......\...\............\.........\....\....\Sdlcolor.html

.......\...\............\.........\....\....\Sdlcondbroadcast.html

.......\...\............\.........\....\....\Sdlcondsignal.html

.......\...\............\.........\....\....\Sdlcondwait.html

.......\...\............\.........\....\....\Sdlcondwaittimeout.html

.......\...\............\.........\....\....\Sdlconvertaudio.html

.......\...\............\.........\....\....\Sdlconvertsurface.html

.......\...\............\.........\....\....\Sdlcreatecond.html

.......\...\............\.........\....\....\Sdlcreatecursor.html

.......\...\............\.........\....\....\Sdlcreatemutex.html

.......\...\............\.........\....\....\Sdlcreatergbsurface.html

.......\...\............\.........\....\....\Sdlcreatergbsurfacefrom.html

.......\...\............\.........\....\....\Sdlcreatesemaphore.html

.......\...\............\.........\....\....\Sdlcreatethread.html

.......\...\............\.........\....\....\Sdlcreateyuvoverlay.html

.......\...\............\.........\....\....\Sdldelay.html

.......\...\............\.........\....\....\Sdldestroycond.html

.......\...\............\.........\....\....\Sdldestroymutex.html

.......\...\............\.........\....\....\Sdldestroysemaphore.html

.......\...\............\.........\....\....\Sdldisplayformat.html

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