文件名称:game

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.3mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • qiuh*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

用VC的DirectDraw写的一个游戏,当用鼠标移动时候,游戏中的人会跟着走,按照你指示的方向。在前进的方向要与各种骷髅作战。当积分值低于某点时候游戏结束。-Written by VC' s DirectDraw a game, when the mouse moves, the game makes people follow them, as you indicated direction. The way forward to combat with a variety of skeletons. When the integral value below a certain point when the game is over.
相关搜索: cddraw
pu
directdraw
VC

(系统自动生成,下载前可以参看下载内容)

下载文件列表

场景由地图编辑器做的游戏示例\CApplication.cpp

............................\CApplication.h

............................\CDDraw.cpp

............................\CDDraw.h

............................\CDInput.cpp

............................\CDInput.h

............................\CDSound.cpp

............................\CDSound.h

............................\CGame.cpp

............................\CGame.h

............................\CGetPath.cpp

............................\CGetPath.h

............................\CText.cpp

............................\CText.h

............................\LoadSceneDataGame.dsp

............................\LoadSceneDataGame.dsw

............................\LoadSceneDataGame.ncb

............................\LoadSceneDataGame.plg

............................\Scene0.sce

............................\Scene1.sce

............................\Scene2.sce

............................\Scene3.sce

............................\Scene4.sce

............................\Scene5.sce

............................\Script1.rc

............................\StructDefine.h

............................\cursor1.cur

............................\icon1.ico

............................\main.cpp

............................\resource.h

............................\LoadSceneDataGame.opt

............................\Save\Role

............................\Debug\CApplication.obj

............................\.....\CDDraw.obj

............................\.....\CDInput.obj

............................\.....\CDSound.obj

............................\.....\CGame.obj

............................\.....\CGetPath.obj

............................\.....\CText.obj

............................\.....\LoadSceneDataGame.exe

............................\.....\LoadSceneDataGame.ilk

............................\.....\LoadSceneDataGame.pch

............................\.....\LoadSceneDataGame.pdb

............................\.....\MakeGame.ilk

............................\.....\MakeGame.pch

............................\.....\MakeGame.pdb

............................\.....\Scene0.sce

............................\.....\Scene1.sce

............................\.....\Scene2.sce

............................\.....\Scene3.sce

............................\.....\Scene4.sce

............................\.....\Scene5.sce

............................\.....\Script1.res

............................\.....\main.obj

............................\.....\vc60.idb

............................\.....\vc60.pdb

............................\.....\pic\ButtonDown.bmp

............................\.....\...\ButtonUp.bmp

............................\.....\...\Circle.bmp

............................\.....\...\GroundRC.bmp

............................\.....\...\Header.bmp

............................\.....\...\HighTree.bmp

............................\.....\...\LowTree.bmp

............................\.....\...\Passageway.bmp

............................\.....\...\Role.bmp

............................\.....\...\Spirit01.bmp

............................\.....\...\Spirit02.bmp

............................\.....\...\怪物图片存储格式的说明.txt

............................\.....\...\角色图片存储格式的说明.txt

............................\.....\Save\Role

............................\.....\....\复件 Role

............................\.....\Music\Level.wav

............................\.....\.....\RoleAttack1.wav

............................\.....\.....\RoleAttack2.wav

............................\.....\.....\RoleDeath.wav

............................\.....\.....\SpiritAttack1.wav

............................\.....\.....\SpiritAttack2.wav

............................\.....\.....\SpiritDeath.wav

............................\.....\.....\foot1.wav

............................\.....\.....\foot2.wav

............................\.....\pic

............................\.....\Save

............................\.....\Music

............................\Save

............................\Debug

场景由地图编辑器做的游戏示例

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