文件名称:Game

  • 所属分类:
  • C#编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 564kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 毛**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

为了更深入地理解TCP协议的具体应用编程技巧,本设计使用功能强大的VS2008开发工具和C#开发语言,开发出一个拥有自己特色的五子棋程序,其中VS2008是一个能开放代码的开发工具,基本C#的扩展平台。就该五子棋程序来讲,它只是一个框架和一组服务,用于通过插件,组件,控件构建开发环境。

对于游戏,要求能够达到以下功能:

   程序要求以C#语言编写,形式为桌面程序。程序包括服务器端和客户端两部分,网络通信编程使用基于TCP协议的Socket实现。

   可以实现多人同时对战。

   可以随意设置房间数,玩家可以看见每个房间的忙闲状态。

   开始走棋的顺序为白先黑后。玩家只能交替走棋,不能连续走棋。其它规则遵从五子棋游戏规则。

   玩家可以设置每步走棋的时间限制,在规定的时间内还未落子者就判定输棋。

   程序可以自动判定玩家的输赢。

-In order to further understand the TCP protocol specific application programming skills, this design using powerful VS2008 development tools and c# development language, develop an own characteristics of renju procedures, such VS2008 is one can open code development tools, basic the c# expanded platform. The program will tell renju, it is just a fr a me and a set of service, for through the plugin, components, the construction control development environment.

For the game, the requirement to reach the following functions:

Ø procedures required to write c#, form for desktop program. Programs include the server and the client two parts, network communication programming based on TCP protocol used the Socket realized.

Ø can realize people and against.

Ø can freely set room number, players can see each room busy idle state.

Ø began to turn order for white first after dark. Players can only alternate turn and can t continuous playing chess. Other renju rules t
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Game\GameClient\GameClient\bin\Debug\black.gif

....\..........\..........\...\.....\GameClient.exe

....\..........\..........\...\.....\GameClient.pdb

....\..........\..........\...\.....\GameClient.vshost.exe

....\..........\..........\...\.....\GameClient.vshost.exe.manifest

....\..........\..........\...\.....\Resources\black.gif

....\..........\..........\...\.....\.........\Thumbs.db

....\..........\..........\...\.....\.........\white.gif

....\..........\..........\...\.....\white.gif

....\..........\..........\ClassDiagram1.cd

....\..........\..........\DotColor.cs

....\..........\..........\Form1.cs

....\..........\..........\Form1.Designer.cs

....\..........\..........\FormPlaying.cs

....\..........\..........\FormPlaying.designer.cs

....\..........\..........\FormPlaying.resx

....\..........\..........\FormRoom.cs

....\..........\..........\FormRoom.designer.cs

....\..........\..........\FormRoom.resx

....\..........\..........\GameClient.csproj

....\..........\..........\obj\Debug\GameClient.csproj.FileListAbsolute.txt

....\..........\..........\...\.....\GameClient.csproj.GenerateResource.Cache

....\..........\..........\...\.....\GameClient.exe

....\..........\..........\...\.....\GameClient.FormPlaying.resources

....\..........\..........\...\.....\GameClient.FormRoom.resources

....\..........\..........\...\.....\GameClient.pdb

....\..........\..........\...\.....\GameClient.Properties.Resources.resources

....\..........\..........\...\.....\TempPE\Properties.Resources.Designer.cs.dll

....\..........\..........\...\GameClient.csproj.FileList.txt

....\..........\..........\...\GameClient.csproj.FileListAbsolute.txt

....\..........\..........\Program.cs

....\..........\..........\...perties\AssemblyInfo.cs

....\..........\..........\..........\Resources.Designer.cs

....\..........\..........\..........\Resources.resx

....\..........\..........\..........\Settings.Designer.cs

....\..........\..........\..........\Settings.settings

....\..........\..........\Resources\black.gif

....\..........\..........\.........\grid.gif

....\..........\..........\.........\Thumbs.db

....\..........\..........\.........\white.gif

....\..........\..........\Service.cs

....\..........\GameClient.sln

....\..........\GameClient.suo

....\....Server\GameServer\bin\Debug\GameServer.exe

....\..........\..........\...\.....\GameServer.pdb

....\..........\..........\...\.....\GameServer.vshost.exe

....\..........\..........\...\.....\GameServer.vshost.exe.manifest

....\..........\..........\FormServer.cs

....\..........\..........\FormServer.designer.cs

....\..........\..........\FormServer.resx

....\..........\..........\GameServer.csproj

....\..........\..........\GameTable.cs

....\..........\..........\obj\Debug\GameServer.csproj.FileListAbsolute.txt

....\..........\..........\...\.....\GameServer.csproj.GenerateResource.Cache

....\..........\..........\...\.....\GameServer.exe

....\..........\..........\...\.....\GameServer.FormServer.resources

....\..........\..........\...\.....\GameServer.pdb

....\..........\..........\...\.....\GameServer.Properties.Resources.resources

....\..........\..........\...\.....\TempPE\Properties.Resources.Designer.cs.dll

....\..........\..........\...\GameServer.csproj.FileList.txt

....\..........\..........\...\GameServer.csproj.FileListAbsolute.txt

....\..........\..........\Player.cs

....\..........\..........\Program.cs

....\..........\..........\...perties\AssemblyInfo.cs

....\..........\..........\..........\Resources.Designer.cs

....\..........\..........\..........\Resources.resx

....\..........\..........\..........\Settings.Designer.cs

....\..........\..........\..........\Settings.settings

....\..........\..........\Service.cs

....\..........\..........\User.cs

....\..........\GameServer.sln

....\..........\GameServer.suo

....\....Client\GameClient\bin\Debug\Resources

....\..........\..........\obj\Debug\Refactor

....\..........\..........\...\.....\TempPE

....\....Server\GameServer\obj\Debug\Refactor

....\..........\..........\...\.....\TempPE

....\....Client\GameClient\bin\Debug

....\..

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