文件名称:RenderTechniques_02_2016

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2016-02-25
  • 文件大小:
  • 4.67mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • laws*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Xbox开发平台D3D渲染的例子,详细描述了如何在windows平台的渲染方式。-Examples of the Xbox platform D3D rendering
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RenderTechniques_02_2016

........................\Common

........................\......\commonshader.bat

........................\......\copymedia.bat

........................\......\DirectXTK

........................\......\.........\Audio

........................\......\.........\.....\AudioEngine.cpp

........................\......\.........\.....\DynamicSoundEffectInstance.cpp

........................\......\.........\.....\SoundCommon.cpp

........................\......\.........\.....\SoundCommon.h

........................\......\.........\.....\SoundEffect.cpp

........................\......\.........\.....\SoundEffectInstance.cpp

........................\......\.........\.....\WaveBank.cpp

........................\......\.........\.....\WaveBankReader.cpp

........................\......\.........\.....\WaveBankReader.h

........................\......\.........\.....\WAVFileReader.cpp

........................\......\.........\.....\WAVFileReader.h

........................\......\.........\DirectXTK_ADK.sln

........................\......\.........\DirectXTK_ADK.vcxproj

........................\......\.........\DirectXTK_ADK.vcxproj.filters

........................\......\.........\DirectXTK_Windows10.sln

........................\......\.........\DirectXTK_Windows10.vcxproj

........................\......\.........\DirectXTK_Windows10.vcxproj.filters

........................\......\.........\DirectXTK_XDK110.sln

........................\......\.........\DirectXTK_XDK110.vcxproj

........................\......\.........\DirectXTK_XDK110.vcxproj.filters

........................\......\.........\DirectXTK_XDK140.sln

........................\......\.........\DirectXTK_XDK140.vcxproj

........................\......\.........\DirectXTK_XDK140.vcxproj.filters

........................\......\.........\Inc

........................\......\.........\...\Audio.h

........................\......\.........\...\CommonStates.h

........................\......\.........\...\DDSTextureLoader.h

........................\......\.........\...\DirectXHelpers.h

........................\......\.........\...\Effects.h

........................\......\.........\...\GamePad.h

........................\......\.........\...\GeometricPrimitive.h

........................\......\.........\...\GraphicsMemory.h

........................\......\.........\...\Keyboard.h

........................\......\.........\...\Model.h

........................\......\.........\...\Mouse.h

........................\......\.........\...\PrimitiveBatch.h

........................\......\.........\...\ScreenGrab.h

........................\......\.........\...\SimpleMath.h

........................\......\.........\...\SimpleMath.inl

........................\......\.........\...\SpriteBatch.h

........................\......\.........\...\SpriteFont.h

........................\......\.........\...\VertexTypes.h

........................\......\.........\...\WICTextureLoader.h

........................\......\.........\...\XboxDDSTextureLoader.h

........................\......\.........\Src

........................\......\.........\...\AlignedNew.h

........................\......\.........\...\AlphaTestEffect.cpp

........................\......\.........\...\BasicEffect.cpp

........................\......\.........\...\Bezier.h

........................\......\.........\...\BinaryReader.cpp

........................\......\.........\...\BinaryReader.h

........................\......\.........\...\CommonStates.cpp

........................\......\.........\...\ConstantBuffer.h

........................\......\.........\...\dds.h

........................\......\.........\...\DDSTextureLoader.cpp

........................\......\.........\...\DemandCreate.h

........................\......\.........\...\DGSLEffect.cpp

........................\......\.........\...\DGSLEffectFactory.cpp

........................\......\.........\...\DualTextureEffect.cpp

........................\......\.........\...\EffectCommon.cpp

........................\......\.........\...\EffectCommon.h

............

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