文件名称:lfpe_0.2.0

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 7.02mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • z**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

opengl图形引擎和物理引擎结合的原代码
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 15883873lfpe_0.2.0.zip 列表
lfpe_0.2.0/
lfpe_0.2.0/AUTHORS
lfpe_0.2.0/build/
lfpe_0.2.0/build/codeblocks/
lfpe_0.2.0/build/codeblocks/linux/
lfpe_0.2.0/build/codeblocks/linux/lfpe.cbp
lfpe_0.2.0/build/codeblocks/linux/lfpe.workspace
lfpe_0.2.0/build/codeblocks/linux/tankGame.cbp
lfpe_0.2.0/build/codeblocks/linux/test01_Basics.cbp
lfpe_0.2.0/build/codeblocks/linux/test02_Joint.cbp
lfpe_0.2.0/build/codeblocks/linux/test03_TriMesh.cbp
lfpe_0.2.0/build/codeblocks/linux/test04_ForceAffector.cbp
lfpe_0.2.0/build/codeblocks/linux/tutorial01_Basics.cbp
lfpe_0.2.0/build/codeblocks/windows/
lfpe_0.2.0/build/codeblocks/windows/lfpe.cbp
lfpe_0.2.0/build/codeblocks/windows/lfpe.workspace
lfpe_0.2.0/build/codeblocks/windows/tankGame.cbp
lfpe_0.2.0/build/codeblocks/windows/test01_Basics.cbp
lfpe_0.2.0/build/codeblocks/windows/test02_Joint.cbp
lfpe_0.2.0/build/codeblocks/windows/test03_TriMesh.cbp
lfpe_0.2.0/build/codeblocks/windows/test04_ForceAffector.cbp
lfpe_0.2.0/build/codeblocks/windows/tutorial01_Basics.cbp
lfpe_0.2.0/build/DevC++/
lfpe_0.2.0/build/DevC++/lfpe.dev
lfpe_0.2.0/build/DevC++/lfpe.mak
lfpe_0.2.0/build/DevC++/tankGame.dev
lfpe_0.2.0/build/DevC++/tankGame.mak
lfpe_0.2.0/build/DevC++/test01_Basics.dev
lfpe_0.2.0/build/DevC++/test01_Basics.mak
lfpe_0.2.0/build/DevC++/test02_Joint.dev
lfpe_0.2.0/build/DevC++/test02_Joint.mak
lfpe_0.2.0/build/DevC++/test03_TriMesh.dev
lfpe_0.2.0/build/DevC++/test03_TriMesh.mak
lfpe_0.2.0/build/DevC++/test04_ForceAffector.dev
lfpe_0.2.0/build/DevC++/test04_ForceAffector.mak
lfpe_0.2.0/build/DevC++/tutorial01_Basics.dev
lfpe_0.2.0/build/DevC++/tutorial01_Basics.mak
lfpe_0.2.0/build/VisualStudio6/
lfpe_0.2.0/build/VisualStudio6/lfpe.dsp
lfpe_0.2.0/build/VisualStudio6/lfpe.dsw
lfpe_0.2.0/build/VisualStudio6/tankGame.dsp
lfpe_0.2.0/build/VisualStudio6/test01_Basics.dsp
lfpe_0.2.0/build/VisualStudio6/test02_Joint.dsp
lfpe_0.2.0/build/VisualStudio6/test03_TriMesh.dsp
lfpe_0.2.0/build/VisualStudio6/test04_ForceAffector.dsp
lfpe_0.2.0/build/VisualStudio6/tutorial01_Basics.dsp
lfpe_0.2.0/build/VisualStudio8/
lfpe_0.2.0/build/VisualStudio8/lfpe.ncb
lfpe_0.2.0/build/VisualStudio8/lfpe.sln
lfpe_0.2.0/build/VisualStudio8/lfpe.suo
lfpe_0.2.0/build/VisualStudio8/lfpe.vcproj
lfpe_0.2.0/build/VisualStudio8/lfpe.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/tankGame.vcproj
lfpe_0.2.0/build/VisualStudio8/tankGame.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/test01_Basics.vcproj
lfpe_0.2.0/build/VisualStudio8/test01_Basics.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/test02_Joint.vcproj
lfpe_0.2.0/build/VisualStudio8/test02_Joint.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/test03_TriMesh.vcproj
lfpe_0.2.0/build/VisualStudio8/test03_TriMesh.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/test04_ForceAffector.vcproj
lfpe_0.2.0/build/VisualStudio8/test04_ForceAffector.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/VisualStudio8/tutorial01_Basics.vcproj
lfpe_0.2.0/build/VisualStudio8/tutorial01_Basics.vcproj.DELL-1.Reinhard.user
lfpe_0.2.0/build/xcode/
lfpe_0.2.0/ChangeLog
lfpe_0.2.0/ChangeLog.bak
lfpe_0.2.0/configure.ac
lfpe_0.2.0/COPYING
lfpe_0.2.0/doxygen.conf
lfpe_0.2.0/doxygen.conf.win
lfpe_0.2.0/examples/
lfpe_0.2.0/examples/base/
lfpe_0.2.0/examples/base/CTestAppBase.cpp
lfpe_0.2.0/examples/base/CTestAppBase.h
lfpe_0.2.0/examples/games/
lfpe_0.2.0/examples/games/tankGame/
lfpe_0.2.0/examples/games/tankGame/CControllerJoint.cpp
lfpe_0.2.0/examples/games/tankGame/CControllerJoint.h
lfpe_0.2.0/examples/games/tankGame/CGameObject.cpp
lfpe_0.2.0/examples/games/tankGame/CGameObject.h
lfpe_0.2.0/examples/games/tankGame/CScene.cpp
lfpe_0.2.0/examples/games/tankGame/CScene.h
lfpe_0.2.0/examples/games/tankGame/CSceneObject.cpp
lfpe_0.2.0/examples/games/tankGame/CSceneObject.h
lfpe_0.2.0/examples/games/tankGame/CTankGame.cpp
lfpe_0.2.0/examples/games/tankGame/CTankGame.h
lfpe_0.2.0/examples/games/tankGame/tankGame.cpp
lfpe_0.2.0/examples/media/
lfpe_0.2.0/examples/media/diamond.lfm
lfpe_0.2.0/examples/media/diamond.lfmg
lfpe_0.2.0/examples/media/diamond.png
lfpe_0.2.0/examples/media/gui/
lfpe_0.2.0/examples/media/gui/efflanti.ttf
lfpe_0.2.0/examples/media/gui/efflanti.txt
lfpe_0.2.0/examples/media/gui/fontpattern9.jpg
lfpe_0.2.0/examples/media/gui/lacuna.ttf
lfpe_0.2.0/examples/media/gui/lacuna_info.doc
lfpe_0.2.0/examples/media/gui/plastique.lfgs
lfpe_0.2.0/examples/media/gui/plastique.lfgt
lfpe_0.2.0/examples/media/gui/plastique.png
lfpe_0.2.0/examples/media/gui/plastique_info.txt
lfpe_0.2.0/examples/media/gui/proggy_tiny.ttf
lfpe_0.2.0/examples/media/gui/ptr_volta_ringlets.png
lfpe_0.2.0/examples/media/gui/simple.lfgs
lfpe_0.2.0/examples/media/gui/simple.lfgt
lfpe_0.2.0/examples/media/gui/simple.png
lfpe_0.2.0/examples/media/gui/simple_info.txt
lfpe_0.2.0/examples/media/gui/Tuffy.ttf
lfpe_0.2.0/examples/media/gui/Vera.ttf
lfpe_0.2.0/examples/media/gui/Vera.txt
lfpe_0.2.0/examples/media/gui/volta_ringlets_info.txt
lfpe_0.2.0/examples/media/irrlicht2_bk.jpg
lfpe_0.2.0/examples/media/irrlicht2_dn.jpg
lfpe_0.2.0/examples/media/irrlicht2_ft.jpg
lfpe_0.2.0/examples/media/irrlicht2_lf.jpg
lfpe_0.2.0/examples/media/irrlicht2_rt.jpg
lfpe_0.2.0/examples/media/irrlicht2_up.jpg
lfpe_0.2.0/examples/media/lightfeather.png
lfpe_0.2.0/examples/media/tankGame/
lfpe_0.2.0/examples/media/tankGame/box.lfm
lfpe_0.2.0/examples/media/tankGame/box.lfmg
lfpe_0.2.0/examples/media/tankGame/debugGui.lfm
lfpe_0.2.0/examples/media/tankGame/defObjects1.png
lfpe_0.2.0/examples/media/tankGame/foliage1.png
lfpe_0.2.0/examples/media/tankGame/objects1.tgo
lfpe_0.2.0/examples/media/tankGame/scene1.tgo
lfpe_0.2.0/examples/media/tankGame/tank1/
lfpe_0.2.0/examples/media/tankGame/tank1/backWheel.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/backWheel.lfmg
lfpe_0.2.0/examples/media/tankGame/tank1/gun.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/gun.lfmg
lfpe_0.2.0/examples/media/tankGame/tank1/gunFixture.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/gunFixture.lfmg
lfpe_0.2.0/examples/media/tankGame/tank1/tankBody.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/tankBody.lfmg
lfpe_0.2.0/examples/media/tankGame/tank1/turret.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/turret.lfmg
lfpe_0.2.0/examples/media/tankGame/tank1/wheel.lfm
lfpe_0.2.0/examples/media/tankGame/tank1/wheel.lfmg
lfpe_0.2.0/examples/media/tankGame/tankGui.lfm
lfpe_0.2.0/examples/media/tankGame/Thumbs.db
lfpe_0.2.0/examples/tests/
lfpe_0.2.0/examples/tests/01.Basics/
lfpe_0.2.0/examples/tests/01.Basics/CTestBasics.cpp
lfpe_0.2.0/examples/tests/01.Basics/CTestBasics.h
lfpe_0.2.0/examples/tests/01.Basics/Makefile
lfpe_0.2.0/examples/tests/01.Basics/test01_Basics.cpp
lfpe_0.2.0/examples/tests/02.Joints/
lfpe_0.2.0/examples/tests/02.Joints/CTestJoints.cpp
lfpe_0.2.0/examples/tests/02.Joints/CTestJoints.h
lfpe_0.2.0/examples/tests/02.Joints/Makefile
lfpe_0.2.0/examples/tests/02.Joints/test02_Joints.cpp
lfpe_0.2.0/examples/tests/03.TriMesh/
lfpe_0.2.0/examples/tests/03.TriMesh/CTestTriMesh.cpp
lfpe_0.2.0/examples/tests/03.TriMesh/CTestTriMesh.h
lfpe_0.2.0/examples/tests/03.TriMesh/Makefile
lfpe_0.2.0/examples/tests/03.TriMesh/test03_TriMesh.cpp
lfpe_0.2.0/examples/tests/04.ForceAffector/
lfpe_0.2.0/examples/tests/04.ForceAffector/CTestForceAffector.cpp
lfpe_0.2.0/examples/tests/04.ForceAffector/ctestforceaffector.h
lfpe_0.2.0/examples/tests/04.ForceAffector/Makefile
lfpe_0.2.0/examples/tests/04.ForceAffector/test04_ForceAffector.cpp
lfpe_0.2.0/examples/tutorials/
lfpe_0.2.0/examples/tutorials/01.Basics/
lfpe_0.2.0/examples/tutorials/01.Basics/CTutorialBasics.cpp
lfpe_0.2.0/examples/tutorials/01.Basics/CTutorialBasics.h
lfpe_0.2.0/examples/tutorials/01.Basics/tutorial01_Basics.cpp
lfpe_0.2.0/ext/
lfpe_0.2.0/ext/ode/
lfpe_0.2.0/ext/ode/CHANGELOG.txt
lfpe_0.2.0/ext/ode/docs/
lfpe_0.2.0/ext/ode/docs/annotated.html
lfpe_0.2.0/ext/ode/docs/collision_8h-source.html
lfpe_0.2.0/ext/ode/docs/collision__space_8h-source.html
lfpe_0.2.0/ext/ode/docs/collision__trimesh_8h-source.html
lfpe_0.2.0/ext/ode/docs/common_8h-source.html
lfpe_0.2.0/ext/ode/docs/compatibility_8h-source.html
lfpe_0.2.0/ext/ode/docs/config_8h-source.html
lfpe_0.2.0/ext/ode/docs/contact_8h-source.html
lfpe_0.2.0/ext/ode/docs/doxygen.css
lfpe_0.2.0/ext/ode/docs/doxygen.png
lfpe_0.2.0/ext/ode/docs/drawstuff_8h-source.html
lfpe_0.2.0/ext/ode/docs/error_8h-source.html
lfpe_0.2.0/ext/ode/docs/export-dif_8h-source.html
lfpe_0.2.0/ext/ode/docs/files.html
lfpe_0.2.0/ext/ode/docs/functions.html
lfpe_0.2.0/ext/ode/docs/functions_vars.html
lfpe_0.2.0/ext/ode/docs/group__bodies.html
lfpe_0.2.0/ext/ode/docs/group__collide.html
lfpe_0.2.0/ext/ode/docs/group__collide__box.html
lfpe_0.2.0/ext/ode/docs/group__collide__sphere.html
lfpe_0.2.0/ext/ode/docs/group__disable.html
lfpe_0.2.0/ext/ode/docs/group__drawstuff.html
lfpe_0.2.0/ext/ode/docs/group__joints.html
lfpe_0.2.0/ext/ode/docs/group__world.html
lfpe_0.2.0/ext/ode/docs/index.html
lfpe_0.2.0/ext/ode/docs/mass_8h-source.html
lfpe_0.2.0/ext/ode/docs/matrix_8h-source.html
lfpe_0.2.0/ext/ode/docs/memory_8h-source.html
lfpe_0.2.0/ext/ode/docs/misc_8h-source.html
lfpe_0.2.0/ext/ode/docs/modules.html
lfpe_0.2.0/ext/ode/docs/objects_8h-source.html
lfpe_0.2.0/ext/ode/docs/odecpp_8h-source.html
lfpe_0.2.0/ext/ode/docs/odecpp__collision_8h-source.html
lfpe_0.2.0/ext/ode/docs/odemath_8h-source.html
lfpe_0.2.0/ext/ode/docs/ode_8h-source.html
lfpe_0.2.0/ext/ode/docs/rotation_8h-source.html
lfpe_0.2.0/ext/ode/docs/structds_functions.html
lfpe_0.2.0/ext/ode/docs/structd_contact_geom.html
lfpe_0.2.0/ext/ode/docs/tabs.css
lfpe_0.2.0/ext/ode/docs/tab_b.gif
lfpe_0.2.0/ext/ode/docs/tab_l.gif
lfpe_0.2.0/ext/ode/docs/tab_r.gif
lfpe_0.2.0/ext/ode/docs/timer_8h-source.html
lfpe_0.2.0/ext/ode/docs/version_8h-source.html
lfpe_0.2.0/ext/ode/GIMPACT/
lfpe_0.2.0/ext/ode/GIMPACT/GIMPACT-LICENSE-BSD.TXT
lfpe_0.2.0/ext/ode/GIMPACT/GIMPACT-LICENSE-LGPL.TXT
lfpe_0.2.0/ext/ode/GIMPACT/include/
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gimpact.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_boxpruning.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_contact.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_geometry.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_math.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_memory.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_radixsort.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_trimesh.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_capsule_collision.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_collision.h
lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_sphere_collision.h
lfpe_0.2.0/ext/ode/GIMPACT/src/
lfpe_0.2.0/ext/ode/GIMPACT/src/gimpact.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_boxpruning.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_contact.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_math.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_memory.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_capsule_collision.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_ray_collision.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_sphere_collision.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_trimesh_collision.cpp
lfpe_0.2.0/ext/ode/GIMPACT/src/gim_tri_tri_overlap.cpp
lfpe_0.2.0/ext/ode/include/
lfpe_0.2.0/ext/ode/include/drawstuff/
lfpe_0.2.0/ext/ode/include/drawstuff/drawstuff.h
lfpe_0.2.0/ext/ode/include/drawstuff/version.h
lfpe_0.2.0/ext/ode/include/Makefile.am
lfpe_0.2.0/ext/ode/include/Makefile.in
lfpe_0.2.0/ext/ode/include/ode/
lfpe_0.2.0/ext/ode/include/ode/collision.h
lfpe_0.2.0/ext/ode/include/ode/collision_space.h
lfpe_0.2.0/ext/ode/include/ode/collision_trimesh.h
lfpe_0.2.0/ext/ode/include/ode/common.h
lfpe_0.2.0/ext/ode/include/ode/compatibility.h
lfpe_0.2.0/ext/ode/include/ode/config.h
lfpe_0.2.0/ext/ode/include/ode/config.h.in
lfpe_0.2.0/ext/ode/include/ode/contact.h
lfpe_0.2.0/ext/ode/include/ode/error.h
lfpe_0.2.0/ext/ode/include/ode/export-dif.h
lfpe_0.2.0/ext/ode/include/ode/Makefile.am
lfpe_0.2.0/ext/ode/include/ode/Makefile.in
lfpe_0.2.0/ext/ode/include/ode/mass.h
lfpe_0.2.0/ext/ode/include/ode/matrix.h
lfpe_0.2.0/ext/ode/include/ode/memory.h
lfpe_0.2.0/ext/ode/include/ode/misc.h
lfpe_0.2.0/ext/ode/include/ode/objects.h
lfpe_0.2.0/ext/ode/include/ode/ode.h
lfpe_0.2.0/ext/ode/include/ode/odecpp.h
lfpe_0.2.0/ext/ode/include/ode/odecpp_collision.h
lfpe_0.2.0/ext/ode/include/ode/odemath.h
lfpe_0.2.0/ext/ode/include/ode/README
lfpe_0.2.0/ext/ode/include/ode/rotation.h
lfpe_0.2.0/ext/ode/include/ode/timer.h
lfpe_0.2.0/ext/ode/INSTALL.txt
lfpe_0.2.0/ext/ode/LICENSE-BSD.TXT
lfpe_0.2.0/ext/ode/LICENSE.TXT
lfpe_0.2.0/ext/ode/ode/
lfpe_0.2.0/ext/ode/ode/Makefile.am
lfpe_0.2.0/ext/ode/ode/Makefile.in
lfpe_0.2.0/ext/ode/ode/README
lfpe_0.2.0/ext/ode/ode/src/
lfpe_0.2.0/ext/ode/ode/src/array.cpp
lfpe_0.2.0/ext/ode/ode/src/array.h
lfpe_0.2.0/ext/ode/ode/src/box.cpp
lfpe_0.2.0/ext/ode/ode/src/capsule.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_box.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_plane.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_sphere.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_trimesh.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_kernel.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_kernel.h
lfpe_0.2.0/ext/ode/ode/src/collision_quadtreespace.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_space.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_space_internal.h
lfpe_0.2.0/ext/ode/ode/src/collision_std.h
lfpe_0.2.0/ext/ode/ode/src/collision_transform.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_transform.h
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_box.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_ccylinder.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_distance.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_gimpact.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_internal.h
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_opcode.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_plane.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_ray.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_sphere.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_trimesh.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_trimesh_new.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_util.cpp
lfpe_0.2.0/ext/ode/ode/src/collision_util.h
lfpe_0.2.0/ext/ode/ode/src/convex.cpp
lfpe_0.2.0/ext/ode/ode/src/cylinder.cpp
lfpe_0.2.0/ext/ode/ode/src/error.cpp
lfpe_0.2.0/ext/ode/ode/src/export-dif.cpp
lfpe_0.2.0/ext/ode/ode/src/fastdot.c
lfpe_0.2.0/ext/ode/ode/src/fastldlt.c
lfpe_0.2.0/ext/ode/ode/src/fastlsolve.c
lfpe_0.2.0/ext/ode/ode/src/fastltsolve.c
lfpe_0.2.0/ext/ode/ode/src/heightfield.cpp
lfpe_0.2.0/ext/ode/ode/src/heightfield.h
lfpe_0.2.0/ext/ode/ode/src/joint.cpp
lfpe_0.2.0/ext/ode/ode/src/joint.h
lfpe_0.2.0/ext/ode/ode/src/lcp.cpp
lfpe_0.2.0/ext/ode/ode/src/lcp.h
lfpe_0.2.0/ext/ode/ode/src/Makefile.am
lfpe_0.2.0/ext/ode/ode/src/Makefile.in
lfpe_0.2.0/ext/ode/ode/src/mass.cpp
lfpe_0.2.0/ext/ode/ode/src/mat.cpp
lfpe_0.2.0/ext/ode/ode/src/mat.h
lfpe_0.2.0/ext/ode/ode/src/matrix.cpp
lfpe_0.2.0/ext/ode/ode/src/memory.cpp
lfpe_0.2.0/ext/ode/ode/src/misc.cpp
lfpe_0.2.0/ext/ode/ode/src/objects.h
lfpe_0.2.0/ext/ode/ode/src/obstack.cpp
lfpe_0.2.0/ext/ode/ode/src/obstack.h
lfpe_0.2.0/ext/ode/ode/src/ode.cpp
lfpe_0.2.0/ext/ode/ode/src/odemath.cpp
lfpe_0.2.0/ext/ode/ode/src/plane.cpp
lfpe_0.2.0/ext/ode/ode/src/quickstep.cpp
lfpe_0.2.0/ext/ode/ode/src/quickstep.h
lfpe_0.2.0/ext/ode/ode/src/ray.cpp
lfpe_0.2.0/ext/ode/ode/src/rotation.cpp
lfpe_0.2.0/ext/ode/ode/src/scrapbook.cpp
lfpe_0.2.0/ext/ode/ode/src/sphere.cpp
lfpe_0.2.0/ext/ode/ode/src/stack.cpp
lfpe_0.2.0/ext/ode/ode/src/stack.h
lfpe_0.2.0/ext/ode/ode/src/step.cpp
lfpe_0.2.0/ext/ode/ode/src/step.h
lfpe_0.2.0/ext/ode/ode/src/stepfast.cpp
lfpe_0.2.0/ext/ode/ode/src/testing.cpp
lfpe_0.2.0/ext/ode/ode/src/testing.h
lfpe_0.2.0/ext/ode/ode/src/timer.cpp
lfpe_0.2.0/ext/ode/ode/src/util.cpp
lfpe_0.2.0/ext/ode/ode/src/util.h
lfpe_0.2.0/ext/ode/ode/TODO
lfpe_0.2.0/ext/ode/OPCODE/
lfpe_0.2.0/ext/ode/OPCODE/Ice/
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAABB.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAABB.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAxes.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceBoundingSphere.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceContainer.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceContainer.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceFPU.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceHPoint.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceHPoint.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceIndexedTriangle.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceIndexedTriangle.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceLSS.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix3x3.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix3x3.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix4x4.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix4x4.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMemoryMacros.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceOBB.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceOBB.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePairs.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePlane.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePlane.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePoint.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePoint.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePreprocessor.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRandom.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRandom.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRay.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRay.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRevisitedRadix.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRevisitedRadix.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceSegment.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceSegment.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriangle.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriangle.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriList.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTypes.h
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceUtils.cpp
lfpe_0.2.0/ext/ode/OPCODE/Ice/IceUtils.h
lfpe_0.2.0/ext/ode/OPCODE/Opcode.cpp
lfpe_0.2.0/ext/ode/OPCODE/Opcode.dsp
lfpe_0.2.0/ext/ode/OPCODE/Opcode.dsw
lfpe_0.2.0/ext/ode/OPCODE/Opcode.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBTree.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBTree.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_BaseModel.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_BaseModel.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxBoxOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxPruning.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxPruning.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_Collider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_Collider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_Common.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_Common.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_HybridModel.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_HybridModel.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_IceHook.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSAABBOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSTriOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_MeshInterface.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_MeshInterface.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_Model.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_Model.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_OBBCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_OBBCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_OptimizedTree.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_OptimizedTree.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_Picking.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_Picking.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesAABBOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesTriOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_RayAABBOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_RayCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_RayCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_RayTriOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_Settings.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereAABBOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereTriOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_SweepAndPrune.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_SweepAndPrune.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeBuilders.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeBuilders.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeCollider.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_TriBoxOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_TriTriOverlap.h
lfpe_0.2.0/ext/ode/OPCODE/OPC_VolumeCollider.cpp
lfpe_0.2.0/ext/ode/OPCODE/OPC_VolumeCollider.h
lfpe_0.2.0/ext/ode/OPCODE/README-ODE.txt
lfpe_0.2.0/ext/ode/OPCODE/ReadMe.txt
lfpe_0.2.0/ext/ode/OPCODE/StdAfx.cpp
lfpe_0.2.0/ext/ode/OPCODE/Stdafx.h
lfpe_0.2.0/ext/ode/OPCODE/TemporalCoherence.txt
lfpe_0.2.0/ext/ode/README.txt
lfpe_0.2.0/howToBuild
lfpe_0.2.0/include/
lfpe_0.2.0/include/lfpe/
lfpe_0.2.0/include/lfpe/collision/
lfpe_0.2.0/include/lfpe/collision/CCollisionSystem.h
lfpe_0.2.0/include/lfpe/collision/CGeom.h
lfpe_0.2.0/include/lfpe/collision/CGeomBox.h
lfpe_0.2.0/include/lfpe/collision/CGeomCapsule.h
lfpe_0.2.0/include/lfpe/collision/CGeomCylinder.h
lfpe_0.2.0/include/lfpe/collision/CGeomEvent.h
lfpe_0.2.0/include/lfpe/collision/CGeomPlane.h
lfpe_0.2.0/include/lfpe/collision/CGeomRay.h
lfpe_0.2.0/include/lfpe/collision/CGeomSpace.h
lfpe_0.2.0/include/lfpe/collision/CGeomSphere.h
lfpe_0.2.0/include/lfpe/collision/CGeomTransform.h
lfpe_0.2.0/include/lfpe/collision/CGeomTrimesh.h
lfpe_0.2.0/include/lfpe/collision/CTrimeshData.h
lfpe_0.2.0/include/lfpe/collision/IGeomAttacher.h
lfpe_0.2.0/include/lfpe/collision/IGeomListener.h
lfpe_0.2.0/include/lfpe/lfpe.h
lfpe_0.2.0/include/lfpe/lfpeConfig.h
lfpe_0.2.0/include/lfpe/rigid/
lfpe_0.2.0/include/lfpe/rigid/CBody.h
lfpe_0.2.0/include/lfpe/rigid/CBodyEvent.h
lfpe_0.2.0/include/lfpe/rigid/CForceAffector.h
lfpe_0.2.0/include/lfpe/rigid/CJoint.h
lfpe_0.2.0/include/lfpe/rigid/CJointAMotor.h
lfpe_0.2.0/include/lfpe/rigid/CJointBall.h
lfpe_0.2.0/include/lfpe/rigid/CJointFixed.h
lfpe_0.2.0/include/lfpe/rigid/CJointGroup.h
lfpe_0.2.0/include/lfpe/rigid/CJointHinge.h
lfpe_0.2.0/include/lfpe/rigid/CJointHinge2.h
lfpe_0.2.0/include/lfpe/rigid/CJointLMotor.h
lfpe_0.2.0/include/lfpe/rigid/CJointPlane2D.h
lfpe_0.2.0/include/lfpe/rigid/CJointPR.h
lfpe_0.2.0/include/lfpe/rigid/CJointSlider.h
lfpe_0.2.0/include/lfpe/rigid/CJointUniversal.h
lfpe_0.2.0/include/lfpe/rigid/CMass.h
lfpe_0.2.0/include/lfpe/rigid/CRigidSystem.h
lfpe_0.2.0/include/lfpe/rigid/forceAffectors/
lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantAccelerationAffector.h
lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantForceAffector.h
lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantWindAffector.h
lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CWindAffector.h
lfpe_0.2.0/include/lfpe/rigid/IBodyListener.h
lfpe_0.2.0/include/lfpe/rigid/IJointForces.h
lfpe_0.2.0/include/lfpe/rigid/IJointMotorParams.h
lfpe_0.2.0/include/lfpe/rigid/IJointStopParams.h
lfpe_0.2.0/include/lfpe/rigid/IJointSuspensionParams.h
lfpe_0.2.0/include/lfpe/rigid/IJointTorques.h
lfpe_0.2.0/include/lfpe/world/
lfpe_0.2.0/include/lfpe/world/CPeSceneNodeController.h
lfpe_0.2.0/include/lfpe/world/CPeSceneNodeControllerContainer.h
lfpe_0.2.0/include/lfpe/world/CPeWorld.h
lfpe_0.2.0/lfpe.build
lfpe_0.2.0/lfpe.build.bak
lfpe_0.2.0/Makefile.am
lfpe_0.2.0/NEWS
lfpe_0.2.0/obj/
lfpe_0.2.0/obj/Makefile.am
lfpe_0.2.0/obj/Makefile.am.bak
lfpe_0.2.0/README
lfpe_0.2.0/src/
lfpe_0.2.0/src/collision/
lfpe_0.2.0/src/collision/CCollisionSystem.cpp
lfpe_0.2.0/src/collision/CGeom.cpp
lfpe_0.2.0/src/collision/CGeomBox.cpp
lfpe_0.2.0/src/collision/CGeomCapsule.cpp
lfpe_0.2.0/src/collision/CGeomCylinder.cpp
lfpe_0.2.0/src/collision/CGeomCylinder.h
lfpe_0.2.0/src/collision/CGeomEvent.cpp
lfpe_0.2.0/src/collision/CGeomPlane.cpp
lfpe_0.2.0/src/collision/CGeomRay.cpp
lfpe_0.2.0/src/collision/CGeomSpace.cpp
lfpe_0.2.0/src/collision/CGeomSphere.cpp
lfpe_0.2.0/src/collision/CGeomTransform.cpp
lfpe_0.2.0/src/collision/CGeomTrimesh.cpp
lfpe_0.2.0/src/collision/CTrimeshData.cpp
lfpe_0.2.0/src/lfpe.cpp
lfpe_0.2.0/src/rigid/
lfpe_0.2.0/src/rigid/CBody.cpp
lfpe_0.2.0/src/rigid/CBodyEvent.cpp
lfpe_0.2.0/src/rigid/CForceAffector.cpp
lfpe_0.2.0/src/rigid/CJoint.cpp
lfpe_0.2.0/src/rigid/CJointAMotor.cpp
lfpe_0.2.0/src/rigid/CJointBall.cpp
lfpe_0.2.0/src/rigid/CJointFixed.cpp
lfpe_0.2.0/src/rigid/CJointGroup.cpp
lfpe_0.2.0/src/rigid/CJointHinge.cpp
lfpe_0.2.0/src/rigid/CJointHinge2.cpp
lfpe_0.2.0/src/rigid/CJointLMotor.cpp
lfpe_0.2.0/src/rigid/CJointPlane2D.cpp
lfpe_0.2.0/src/rigid/CJointPR.cpp
lfpe_0.2.0/src/rigid/CJointSlider.cpp
lfpe_0.2.0/src/rigid/CJointUniversal.cpp
lfpe_0.2.0/src/rigid/CMass.cpp
lfpe_0.2.0/src/rigid/CRigidSystem.cpp
lfpe_0.2.0/src/rigid/forceAffectors/
lfpe_0.2.0/src/rigid/forceAffectors/CConstantAccelerationAffector.cpp
lfpe_0.2.0/src/rigid/forceAffectors/CConstantForceAffector.cpp
lfpe_0.2.0/src/rigid/forceAffectors/CConstantWindAffector.cpp
lfpe_0.2.0/src/rigid/forceAffectors/CWindAffector.cpp
lfpe_0.2.0/src/world/
lfpe_0.2.0/src/world/CPeSceneNodeController.cpp
lfpe_0.2.0/src/world/CPeSceneNodeControllerContainer.cpp
lfpe_0.2.0/src/world/CPeWorld.cpp
lfpe_0.2.0/todo

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