文件名称:GLScene

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Dephi] [Pascal]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 1.58mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • l**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

BCB下的一个插件,用于2D、3D图形设计,游戏开发,语言是OPENGL-BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 647193glscene.rar 列表
BCB6\GLS_SDL_BCB6.bpk
BCB6\GLS_SDL_BCB6.cpp
BCB6\GLS_SDL_BCB6.res
BCB6\GLCg_BCB6.bpk
BCB6\GLCg_BCB6.cpp
BCB6\GLCg_BCB6.res
BCB6\GLS_ODE_BCB6.bpk
BCB6\GLS_ODE_BCB6.cpp
BCB6\GLS_ODE_BCB6.res
BCB6\GLSS_FMOD_BCB6.bpk
BCB6\GLSS_FMOD_BCB6.cpp
BCB6\GLSS_FMOD_BCB6.res
BCB6\GLSceneBCB6.bpk
BCB6\GLSceneBCB6.cpp
BCB6\GLSceneBCB6.res
BCB6\GLSS_BASS_BCB6.bpk
BCB6\GLSS_BASS_BCB6.cpp
BCB6\GLSS_BASS_BCB6.res
BCB6
bcb6_include.txt
Source\GLSMBASS.pas
Source\Base\SpatialPartitioning.pas
Source\Base\CurvesAndSurfaces.pas
Source\Base\Spline.pas
Source\Base\PersistentClasses.pas
Source\Base\ScreenSaver.pas
Source\Base\AsyncTimer.pas
Source\Base\VectorTypes.pas
Source\Base\XOpenGL.pas
Source\Base\Keyboard.pas
Source\Base\ApplicationFileIO.pas
Source\Base\RegisterXCollection.pas
Source\Base\VerletClasses.pas
Source\Base\Joystick.pas
Source\Base\HeightTileFile.pas
Source\Base\OpenGL12.pas
Source\Base\VerletHairClasses.pas
Source\Base\VectorGeometry.pas
Source\Base\MeshUtils.pas
Source\Base\Polynomials.pas
Source\Base\OpenGL1x.pas
Source\Base\GeometryCoordinates.pas
Source\Base\GeometryBB.pas
Source\Base\VectorLists.pas
Source\Base\XCollection.pas
Source\Base\PerlinNoise.pas
Source\Base\Octree.pas
Source\Base\BumpMapping.pas
Source\Base\GLCanvas.pas
Source\Base\GLTextureCombiners.pas
Source\Base
Source\GLWindows.pas
Source\GLTexture.pas
Source\GLMirror.pas
Source\GLLensFlare.pas
Source\GLTeapot.pas
Source\GLObjects.pas
Source\GLSMFMOD.pas
Source\GLVerletSkeletonColliders.pas
Source\GLSpecials.pas
Source\GLTilePlane.pas
Source\GLODEManager.pas
Source\GLContext.pas
Source\GLShadowPlane.pas
Source\GLPerlinPFX.pas
Source\GLCollision.pas
Source\GLShadowVolume.pas
Source\SoundAPIs\GLSceneVCLFMod.dcr
Source\SoundAPIs\bass_lib.lib
Source\SoundAPIs\readme_bass.txt
Source\SoundAPIs\readme_fmod.txt
Source\SoundAPIs\Bass.pas
Source\SoundAPIs\GLSceneVCLBass.dcr
Source\SoundAPIs\fmod_lib.lib
Source\SoundAPIs\bass.dll
Source\SoundAPIs\fmod.dll
Source\SoundAPIs\fmod.pas
Source\SoundAPIs
Source\CgShaders\cgGL_lib.lib
Source\CgShaders\GLCgShader.pas
Source\CgShaders\cg.pas
Source\CgShaders\GLSceneVCLCg.dcr
Source\CgShaders\cg_lib.lib
Source\CgShaders\cgGL.pas
Source\CgShaders
Source\GLTerrainRenderer.pas
Source\GLMeshCSG.pas
Source\GLGeomObjects.pas
Source\GLScreen.pas
Source\GLParametricSurfaces.pas
Source\GLODECustomColliders.pas
Source\GLSound.pas
Source\PhysicsAPIs\delphiode.inc
Source\PhysicsAPIs\moduleloader.pas
Source\PhysicsAPIs\dynodegl.pas
Source\PhysicsAPIs\ODEGL.pas
Source\PhysicsAPIs\ODE-README.TXT
Source\PhysicsAPIs\ODEImport.pas
Source\PhysicsAPIs\ODE-LICENSE-BSD.TXT
Source\PhysicsAPIs\InstallDLL.bat
Source\PhysicsAPIs\ode.dll
Source\PhysicsAPIs\ode.lib
Source\PhysicsAPIs\dynode.pas
Source\PhysicsAPIs\GLSceneVCLODE.dcr
Source\PhysicsAPIs
Source\PlugIn\PlugInManager.pas
Source\PlugIn\PlugInManagerPropEditor.dfm
Source\PlugIn\PlugInManagerPropEditor.pas
Source\PlugIn\PlugInIntf.pas
Source\PlugIn
Source\GLMeshBuilder.pas
Source\GLROAMPatch.pas
Source\GLPerlinBase.pas
Source\GLProcTextures.pas
Source\GLMeshOptimizer.pas
Source\GLGraph.pas
Source\GLTree.pas
Source\GLMesh.pas
Source\GLGLUTesselation.pas
Source\GLBSP.pas
Source\FileFormats\GLStarRecord.pas
Source\FileFormats\FileOCT.pas
Source\FileFormats\GLFileQ3BSP.pas
Source\FileFormats\Q3BSP.pas
Source\FileFormats\TypesSTL.pas
Source\FileFormats\Types3DS.pas
Source\FileFormats\GLFileMS3D.pas
Source\FileFormats\TGA.pas
Source\FileFormats\GLFileNurbs.pas
Source\FileFormats\GLFileMD2.pas
Source\FileFormats\GLFileMD3.pas
Source\FileFormats\GLFileMDC.pas
Source\FileFormats\GLFileSMD.pas
Source\FileFormats\Q3MD3.pas
Source\FileFormats\GLFileSTL.pas
Source\FileFormats\GLFileTIN.pas
Source\FileFormats\GLFileLWO.pas
Source\FileFormats\GLFileGL2.pas
Source\FileFormats\GLFile3DS.pas
Source\FileFormats\GLVfsPAK.pas
Source\FileFormats\GLFileNMF.pas
Source\FileFormats\GLFileOBJ.pas
Source\FileFormats\Const3DS.pas
Source\FileFormats\GLFileOCT.pas
Source\FileFormats\FileMD2.pas
Source\FileFormats\FileMD3.pas
Source\FileFormats\TypesMS3D.pas
Source\FileFormats\GLFileGTS.pas
Source\FileFormats\Utils3DS.pas
Source\FileFormats\FileGL2.pas
Source\FileFormats\File3DS.pas
Source\FileFormats\TypesMD2.pas
Source\FileFormats\GLFilePLY.pas
Source\FileFormats\TypesMDC.pas
Source\FileFormats\FileNMF.pas
Source\FileFormats\LWObjects.pas
Source\FileFormats\LWObjects.txt
Source\FileFormats
Source\GLExtrusion.pas
Source\GLHUDObjects.pas
Source\GLAVIRecorder.pas
Source\DesignTime\FLibMaterialPicker.dfm
Source\DesignTime\FLibMaterialPicker.pas
Source\DesignTime\FRFaceEditor.ddp
Source\DesignTime\FRFaceEditor.dfm
Source\DesignTime\FRFaceEditor.pas
Source\DesignTime\GuiSkinEditorFormUnit.ddp
Source\DesignTime\GuiSkinEditorFormUnit.dfm
Source\DesignTime\GuiSkinEditorFormUnit.pas
Source\DesignTime\GLSceneObjects.dcr
Source\DesignTime\GLSceneEdit.ddp
Source\DesignTime\GLSceneEdit.dfm
Source\DesignTime\GLSceneEdit.pas
Source\DesignTime\nonGLSceneVCL.dcr
Source\DesignTime\GLTextureImageEditors.pas
Source\DesignTime\GLSceneVCL.dcr
Source\DesignTime\Resources\vcl\glscene_icon_TGLWindowsBitmapFont.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomSpritePFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TAVIRecorder.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TCollisionManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPolygonPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLTexCombineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFireFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMBASS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSDLViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMFMOD.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLStaticImposterBuilder.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLHiddenlineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLGuiLayout.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLAnimationControler.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLOutlineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TAsyncTimer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapFont.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TSDLWindow.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMultiMaterialShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLHeightTileFileHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLUserShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSceneViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLODEJointlist.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpmapHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TCGShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSoundLibrary.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFPSMovementManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLTimeEventsMGR.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPointLightPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLUserInterface.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TScreenSaver.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFullScreenViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPerlinPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TJoystick.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLNavigator.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCelShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLVfsPAK.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLScene.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMemoryViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TApplicationFileIO.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMWaveOut.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLODEManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLThorFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMaterialLibrary.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCadencer.bmp
Source\DesignTime\Resources\vcl
Source\DesignTime\Resources\glscene_icons_background_16x16.bmp
Source\DesignTime\Resources\GLSceneVCLCg.rc
Source\DesignTime\Resources\GLSceneVCLBass.rc
Source\DesignTime\Resources\nonGLSceneVCL.rc
Source\DesignTime\Resources\glscene_icons_background_24x24.bmp
Source\DesignTime\Resources\GLSceneVCL.rc
Source\DesignTime\Resources\GLSceneObjects.rc
Source\DesignTime\Resources\GLSceneVCLFMod.rc
Source\DesignTime\Resources\make_dcr_files.bat
Source\DesignTime\Resources\GLSceneVCLODE.rc
Source\DesignTime\Resources\GLSceneVCLSDL.rc
Source\DesignTime\Resources
Source\DesignTime\FVectorEditor.ddp
Source\DesignTime\FVectorEditor.dfm
Source\DesignTime\FVectorEditor.pas
Source\DesignTime\FRColorEditor.ddp
Source\DesignTime\FRColorEditor.dfm
Source\DesignTime\FRColorEditor.pas
Source\DesignTime\FRTextureEdit.dfm
Source\DesignTime\FRTextureEdit.pas
Source\DesignTime\GLSceneRegister.pas
Source\DesignTime\Info.dfm
Source\DesignTime\Info.pas
Source\DesignTime\Info.res
Source\DesignTime\FRMaterialPreview.ddp
Source\DesignTime\FRMaterialPreview.dfm
Source\DesignTime\FRMaterialPreview.pas
Source\DesignTime\FRTrackBarEdit.dfm
Source\DesignTime\FRTrackBarEdit.pas
Source\DesignTime\FMaterialEditorForm.dfm
Source\DesignTime\FMaterialEditorForm.pas
Source\DesignTime\FXCollectionEditor.dfm
Source\DesignTime\FXCollectionEditor.pas
Source\DesignTime\GLODERegister.pas
Source\DesignTime
Source\GLPortal.pas
Source\GLNavigator.pas
Source\GLzBuffer.pas
Source\_Cleanup.bat
Source\GLSMOpenAL.pas
Source\GLMultiPolygon.pas
Source\GLState.pas
Source\Platform\GLLCLViewer.pas
Source\Platform\GLViewer.pas
Source\Platform\GLWin32Viewer.pas
Source\Platform\GLCrossPlatform.pas
Source\Platform\GLSDLContext.pas
Source\Platform\GLWin32Context.pas
Source\Platform\GLLinuxContext.pas
Source\Platform\GLWin32FullScreenViewer.pas
Source\Platform\GLLinuxViewer.pas
Source\Platform
Source\GameAPIs\SDL.dll
Source\GameAPIs\sdl.pas
Source\GameAPIs\GLSceneVCLSDL.dcr
Source\GameAPIs\README-SDL.txt
Source\GameAPIs\sdl_lib.lib
Source\GameAPIs\msvcrt.lib
Source\GameAPIs\SDLWindow.pas
Source\GameAPIs
Source\GLGui.pas
Source\GLProxyObjects.pas
Source\readme.htm
Source\GLODESkeletonColliders.pas
Source\GLTimeEventsMgr.pas
Source\Shaders\GLTexCombineShader.pas
Source\Shaders\GLCelShader.pas
Source\Shaders\GLMultiMaterialShader.pas
Source\Shaders\GLUserShader.pas
Source\Shaders\GLBumpShader.pas
Source\Shaders\GLOutlineShader.pas
Source\Shaders\GLHiddenLineShader.pas
Source\Shaders
Source\GLPolyhedron.pas
Source\GLBitmapFont.pas
Source\GLPerlin.pas
Source\GLUtils.pas
Source\GLMultiProxy.pas
Source\GLGraphics.pas
Source\GLParticles.pas
Source\GLScene.inc
Source\GLScene.pas
Source\GLHeightTileFileHDS.pas
Source\VideoAPIs\vfw.pas
Source\VideoAPIs
Source\vfw.hpp
Source\GLVerletClothify.pas
Source\GLSkydome.pas
Source\GLFPSMovement.pas
Source\GLSpaceText.pas
Source\GLMovement.pas
Source\GLImposter.pas
Source\GLExplosionFx.pas
Source\GLBaseMeshSilhouette.pas
Source\GLVerletClasses.pas
Source\GLHeightData.pas
Source\GLBumpmapHDS.pas
Source\GLBehaviours.pas
Source\GLSilhouette.pas
Source\GLThorFX.pas
Source\GLFireFX.pas
Source\GLVectorFileObjects.pas
Source\GLSoundFileObjects.pas
Source\GLMisc.pas
Source\GLStrings.pas
Source\GLWaterPlane.pas
Source\GLTexLensFlare.pas
Source\GLSkyBox.pas
Source\GLCadencer.pas
Source\GLWindowsFont.pas
Source\GLParticleFX.pas
Source
Delphi7\GLS_ODE7.dpk
Delphi7\GLS_ODE7.res
Delphi7\GLScene7.dpk
Delphi7\GLScene7.res
Delphi7\GLSS_FMOD7.dpk
Delphi7\GLSS_FMOD7.res
Delphi7\GLCg7.dpk
Delphi7\GLCg7.res
Delphi7\GLS_SDL7.dpk
Delphi7\GLS_SDL7.res
Delphi7\GLSS_BASS7.dpk
Delphi7\GLSS_BASS7.res
Delphi7

相关说明

  • 本站资源为会员上传分享交流与学习,如有侵犯您的权益,请联系我们删除.
  • 本站是交换下载平台,提供交流渠道,下载内容来自于网络,除下载问题外,其它问题请自行百度更多...
  • 请直接用浏览器下载本站内容,不要使用迅雷之类的下载软件,用WinRAR最新版进行解压.
  • 如果您发现内容无法下载,请稍后再次尝试;或者到消费记录里找到下载记录反馈给我们.
  • 下载后发现下载的内容跟说明不相乎,请到消费记录里找到下载记录反馈给我们,经确认后退回积分.
  • 如下载前有疑问,可以通过点击"提供者"的名字,查看对方的联系方式,联系对方咨询.

相关评论

暂无评论内容.

发表评论

*主  题:
*内  容:
*验 证 码:

源码中国 www.ymcn.org