文件名称:人体模型

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下载文件列表

压缩包 : GLSample1.rar 列表
GLSample1\Include\Layer1\HSV_RGB.H
GLSample1\Include\Layer1\Primitive.h
GLSample1\Include\Layer1\Container.h
GLSample1\Include\Layer1\Texture2D.h
GLSample1\Include\Layer1\Tubing.h
GLSample1\Include\Layer1\Material.h
GLSample1\Include\Layer1\ImageIO\TgaImage.h
GLSample1\Include\Layer1\ImageIO\JCONFIG.H
GLSample1\Include\Layer1\ImageIO\JMORECFG.H
GLSample1\Include\Layer1\ImageIO\JpegImage.h
GLSample1\Include\Layer1\ImageIO\JPEGLIB.H
GLSample1\Include\Layer1\ImageIO\SgiImage.h
GLSample1\Include\Layer1\ImageIO\BmpImage.h
GLSample1\Include\Layer1\ImageIO\ImageIO.h
GLSample1\Include\Layer1\ImageIO\GifImage.h
GLSample1\Include\Layer1\Algebra\Matrix.h
GLSample1\Include\Layer1\Algebra\Rotation.h
GLSample1\Include\Layer1\Algebra\Trackball.h
GLSample1\Include\Layer1\Algebra\Vector.h
GLSample1\Include\Layer1\Font\BitmapFont.h
GLSample1\Include\Layer1\Font\VectorFontStructure.h
GLSample1\Include\Layer1\Font\Text3D.h
GLSample1\Include\Layer1\Font\VectorFontContext.h
GLSample1\Include\Layer2\MacrosLayer2.h
GLSample1\Include\Layer2\BoxObject.h
GLSample1\Include\Layer2\ConeObject.h
GLSample1\Include\Layer2\CylinderObject.h
GLSample1\Include\Layer2\GraphicalObject.h
GLSample1\Include\Layer2\SphereObject.h
GLSample1\Include\Layer2\SweptObject.h
GLSample1\Include\Layer2\TorusObject.h
GLSample1\Include\Layer2\TubeObject.h
GLSample1\Include\Layer2\ModelOBJ\GLM.H
GLSample1\Include\Layer2\ModelOBJ\ModelOBJ.h
GLSample1\Include\Layer2\Model3DS-BMF\3DSBMF.H
GLSample1\Include\Layer2\Model3DS-BMF\BMF-Readme.txt
GLSample1\Include\Layer2\Model3DS-BMF\Model3DSBMF.h
GLSample1\Include\Layer2\Chart\BarChart2D.h
GLSample1\Include\Layer2\Chart\ChartData.h
GLSample1\Include\Layer2\Chart\ColumnChart3D.h
GLSample1\Include\Layer2\Chart\LineChart2D.h
GLSample1\Include\Layer2\Chart\RibbonChart3D.h
GLSample1\Include\Layer3\MacrosLayer3.h
GLSample1\Include\Layer3\MouseSelect.h
GLSample1\Include\Layer3\MFM1992.dll
GLSample1\Include\Layer3\CameraNode.h
GLSample1\Include\Layer3\DirLightNode.h
GLSample1\Include\Layer3\GroupNode.h
GLSample1\Include\Layer3\LightNodeData.h
GLSample1\Include\Layer3\PointLightNode.h
GLSample1\Include\Layer3\SceneNode.h
GLSample1\Include\Layer3\ShapeNode.h
GLSample1\Include\Layer3\SpotLightNode.h
GLSample1\Include\Layer4\MacrosLayer4.h
GLSample1\Include\Layer4\CommonDialog.h
GLSample1\Include\Layer4\ColorDialog.h
GLSample1\Include\Layer4\FontDialog.h
GLSample1\Include\Layer4\LightDialog.h
GLSample1\Include\Layer4\materialdialog.h
GLSample1\Include\Layer4\MaterialLibDialog.h
GLSample1\Include\Layer4\SceneView.h
GLSample1\Include\Layer4\Window3D.h
GLSample1\Include\Layer4\Control\MatWindow3D.h
GLSample1\Include\Layer4\Control\MatLibWindow3D.h
GLSample1\Include\Layer4\Control\FloatEditCtrl.h
GLSample1\Include\Layer4\Control\HS_Ctrl.h
GLSample1\Include\Layer4\Control\HorizontalSlider.h
GLSample1\Include\Layer4\Control\VerticalSlider.h
GLSample1\GLSample1View.cpp
GLSample1\GLSample1.clw
GLSample1\ReadMe.txt
GLSample1\GLSample1.h
GLSample1\SceneView.cpp
GLSample1\GroupNode.cpp
GLSample1\StdAfx.cpp
GLSample1\GLSample1Doc.cpp
GLSample1\CameraNode.cpp
GLSample1\SceneNode.cpp
GLSample1\ImageIO.cpp
GLSample1\GLSample1.ncb
GLSample1\Text3D.cpp
GLSample1\GLSample1.plg
GLSample1\StdAfx.h
GLSample1\cal3d_d.lib
GLSample1\Glut32.dll
GLSample1\Vector.cpp
GLSample1\model.h
GLSample1\tga.cpp
GLSample1\tga.h
GLSample1\tick.cpp
GLSample1\tick.h
GLSample1\demo.cpp
GLSample1\demo.h
GLSample1\menu.cpp
GLSample1\menu.h
GLSample1\model.cpp
GLSample1\GLSample1Doc.h
GLSample1\cal3d\animation.h
GLSample1\cal3d\animation_action.h
GLSample1\cal3d\animation_cycle.h
GLSample1\cal3d\animcallback.h
GLSample1\cal3d\bone.h
GLSample1\cal3d\buffersource.h
GLSample1\cal3d\cal3d.h
GLSample1\cal3d\cal3d_wrapper.h
GLSample1\cal3d\coreanimation.h
GLSample1\cal3d\corebone.h
GLSample1\cal3d\corekeyframe.h
GLSample1\cal3d\corematerial.h
GLSample1\cal3d\coremesh.h
GLSample1\cal3d\coremodel.h
GLSample1\cal3d\coreskeleton.h
GLSample1\cal3d\coresubmesh.h
GLSample1\cal3d\coresubmorphtarget.h
GLSample1\cal3d\coretrack.h
GLSample1\cal3d\datasource.h
GLSample1\cal3d\error.h
GLSample1\cal3d\global.h
GLSample1\cal3d\hardwaremodel.h
GLSample1\cal3d\loader.h
GLSample1\cal3d\matrix.h
GLSample1\cal3d\mesh.h
GLSample1\cal3d\mixer.h
GLSample1\cal3d\model.h
GLSample1\cal3d\morphtargetmixer.h
GLSample1\cal3d\physique.h
GLSample1\cal3d\platform.h
GLSample1\cal3d\quaternion.h
GLSample1\cal3d\renderer.h
GLSample1\cal3d\resource.h
GLSample1\cal3d\saver.h
GLSample1\cal3d\skeleton.h
GLSample1\cal3d\springsystem.h
GLSample1\cal3d\streamsource.h
GLSample1\cal3d\submesh.h
GLSample1\cal3d\vector.h
GLSample1\cal3d\tinyxml.h
GLSample1\cal3d\tinystr.h
GLSample1\cal3d\coremorphanimation.h
GLSample1\cal3d\Makefile.am
GLSample1\cal3d\Makefile.in
GLSample1\cal3d\animation.cpp
GLSample1\cal3d\animation_action.cpp
GLSample1\cal3d\animation_cycle.cpp
GLSample1\cal3d\bone.cpp
GLSample1\cal3d\buffersource.cpp
GLSample1\cal3d\cal3d_wrapper.cpp
GLSample1\cal3d\coreanimation.cpp
GLSample1\cal3d\corebone.cpp
GLSample1\cal3d\corekeyframe.cpp
GLSample1\cal3d\corematerial.cpp
GLSample1\cal3d\coremesh.cpp
GLSample1\cal3d\coremodel.cpp
GLSample1\cal3d\coreskeleton.cpp
GLSample1\cal3d\coresubmesh.cpp
GLSample1\cal3d\coresubmorphtarget.cpp
GLSample1\cal3d\coretrack.cpp
GLSample1\cal3d\error.cpp
GLSample1\cal3d\global.cpp
GLSample1\cal3d\hardwaremodel.cpp
GLSample1\cal3d\loader.cpp
GLSample1\cal3d\matrix.cpp
GLSample1\cal3d\mesh.cpp
GLSample1\cal3d\mixer.cpp
GLSample1\cal3d\model.cpp
GLSample1\cal3d\morphtargetmixer.cpp
GLSample1\cal3d\physique.cpp
GLSample1\cal3d\platform.cpp
GLSample1\cal3d\quaternion.cpp
GLSample1\cal3d\renderer.cpp
GLSample1\cal3d\saver.cpp
GLSample1\cal3d\skeleton.cpp
GLSample1\cal3d\springsystem.cpp
GLSample1\cal3d\streamsource.cpp
GLSample1\cal3d\submesh.cpp
GLSample1\cal3d\vector.cpp
GLSample1\cal3d\tinyxml.cpp
GLSample1\cal3d\tinyxmlerror.cpp
GLSample1\cal3d\tinyxmlparser.cpp
GLSample1\cal3d\tinystr.cpp
GLSample1\cal3d\coremorphanimation.cpp
GLSample1\cal3d\cal3d.rc
GLSample1\cal3d\cal3d.dsp
GLSample1\cal3d\SConscript
GLSample1\cal3d\cal3d.dsw
GLSample1\cal3d\cal3d.ncb
GLSample1\cal3d\cal3d.plg
GLSample1\cal3d\cal3d.opt
GLSample1\data\cursor.raw
GLSample1\data\fps.raw
GLSample1\data\lod.raw
GLSample1\data\logo.raw
GLSample1\data\menu.raw
GLSample1\data\cally.cfg
GLSample1\data\paladin.cfg
GLSample1\data\skeleton.cfg
GLSample1\data\cally\cally.csf
GLSample1\data\cally\cally_calf_left.cmf
GLSample1\data\cally\cally_calf_right.cmf
GLSample1\data\cally\cally_chest.cmf
GLSample1\data\cally\cally_chest.xrf
GLSample1\data\cally\cally_foot_left.cmf
GLSample1\data\cally\cally_foot_right.cmf
GLSample1\data\cally\cally_hand_left.cmf
GLSample1\data\cally\cally_hand_right.cmf
GLSample1\data\cally\cally_head.cmf
GLSample1\data\cally\cally_idle.caf
GLSample1\data\cally\cally_jog.caf
GLSample1\data\cally\cally_lowerarm_left.cmf
GLSample1\data\cally\cally_lowerarm_right.cmf
GLSample1\data\cally\cally_neck.cmf
GLSample1\data\cally\cally_pelvis.cmf
GLSample1\data\cally\cally_pelvis.xrf
GLSample1\data\cally\cally_ponytail.cmf
GLSample1\data\cally\cally_ponytail.xrf
GLSample1\data\cally\cally_shoot_arrow.caf
GLSample1\data\cally\cally_skin.xrf
GLSample1\data\cally\cally_strut.caf
GLSample1\data\cally\cally_thigh_left.cmf
GLSample1\data\cally\cally_thigh_right.cmf
GLSample1\data\cally\cally_tornado_kick.caf
GLSample1\data\cally\cally_upperarm_left.cmf
GLSample1\data\cally\cally_upperarm_right.cmf
GLSample1\data\cally\cally_walk.caf
GLSample1\data\cally\cally_wave.caf
GLSample1\data\paladin\paladin.csf
GLSample1\data\paladin\paladin_arm_left.xrf
GLSample1\data\paladin\paladin_arm_right.xrf
GLSample1\data\paladin\paladin_body.cmf
GLSample1\data\paladin\paladin_cape.cmf
GLSample1\data\paladin\paladin_cape.xrf
GLSample1\data\paladin\paladin_chest.xrf
GLSample1\data\paladin\paladin_edge.xrf
GLSample1\data\paladin\paladin_flesh.xrf
GLSample1\data\paladin\paladin_gird.xrf
GLSample1\data\paladin\paladin_head.xrf
GLSample1\data\paladin\paladin_idle.caf
GLSample1\data\paladin\paladin_jog.caf
GLSample1\data\paladin\paladin_leg_left.xrf
GLSample1\data\paladin\paladin_leg_right.xrf
GLSample1\data\paladin\paladin_legguard_left.xrf
GLSample1\data\paladin\paladin_legguard_right.xrf
GLSample1\data\paladin\paladin_legplate_left.xrf
GLSample1\data\paladin\paladin_legplate_right.xrf
GLSample1\data\paladin\paladin_loin_lower.xrf
GLSample1\data\paladin\paladin_loin_upper.xrf
GLSample1\data\paladin\paladin_loincloth.cmf
GLSample1\data\paladin\paladin_ponytail.xrf
GLSample1\data\paladin\paladin_shoe.xrf
GLSample1\data\paladin\paladin_shoot_arrow.caf
GLSample1\data\paladin\paladin_sneak.caf
GLSample1\data\paladin\paladin_stripe.xrf
GLSample1\data\paladin\paladin_strut.caf
GLSample1\data\paladin\paladin_walk.caf
GLSample1\data\paladin\paladin_wave.caf
GLSample1\data\skeleton\skeleton.csf
GLSample1\data\skeleton\skeleton_bone.xrf
GLSample1\data\skeleton\skeleton_calf_left.cmf
GLSample1\data\skeleton\skeleton_calf_right.cmf
GLSample1\data\skeleton\skeleton_chest.cmf
GLSample1\data\skeleton\skeleton_foot_left.cmf
GLSample1\data\skeleton\skeleton_foot_right.cmf
GLSample1\data\skeleton\skeleton_hair.cmf
GLSample1\data\skeleton\skeleton_hair1.xrf
GLSample1\data\skeleton\skeleton_hair2.xrf
GLSample1\data\skeleton\skeleton_hair3.xrf
GLSample1\data\skeleton\skeleton_hand_left.cmf
GLSample1\data\skeleton\skeleton_hand_right.cmf
GLSample1\data\skeleton\skeleton_head.cmf
GLSample1\data\skeleton\skeleton_hiphop.caf
GLSample1\data\skeleton\skeleton_idle.caf
GLSample1\data\skeleton\skeleton_jog.caf
GLSample1\data\skeleton\skeleton_lowerarm_left.cmf
GLSample1\data\skeleton\skeleton_lowerarm_right.cmf
GLSample1\data\skeleton\skeleton_neck.cmf
GLSample1\data\skeleton\skeleton_pelvis.cmf
GLSample1\data\skeleton\skeleton_shoot_arrow.caf
GLSample1\data\skeleton\skeleton_spine_lower.cmf
GLSample1\data\skeleton\skeleton_spine_upper.cmf
GLSample1\data\skeleton\skeleton_strut.caf
GLSample1\data\skeleton\skeleton_thigh_left.cmf
GLSample1\data\skeleton\skeleton_thigh_right.cmf
GLSample1\data\skeleton\skeleton_upperarm_left.cmf
GLSample1\data\skeleton\skeleton_upperarm_right.cmf
GLSample1\data\skeleton\skeleton_walk.caf
GLSample1\data\skeleton\skeleton_wave.caf
GLSample1\Debug\Glut32.dll
GLSample1\Debug\cal3d_d.dll
GLSample1\Debug\vc60.idb
GLSample1\Debug\vc60.pdb
GLSample1\Debug\GLSample1.res
GLSample1\Debug\GLSample1.pch
GLSample1\Debug\StdAfx.sbr
GLSample1\Debug\StdAfx.obj
GLSample1\Debug\demo.sbr
GLSample1\Debug\GLSample1.sbr
GLSample1\Debug\GLSample1Doc.sbr
GLSample1\Debug\MainFrm.sbr
GLSample1\Debug\menu.sbr
GLSample1\Debug\model.sbr
GLSample1\Debug\tga.sbr
GLSample1\Debug\tick.sbr
GLSample1\Debug\tick.obj
GLSample1\Debug\tga.obj
GLSample1\Debug\model.obj
GLSample1\Debug\menu.obj
GLSample1\Debug\demo.obj
GLSample1\Debug\GLSample1.pdb
GLSample1\Debug\GLSample1.bsc
GLSample1\Debug\GLSample1Doc.obj
GLSample1\Debug\App.sbr
GLSample1\Debug\App.obj
GLSample1\Debug\tbinteract2.sbr
GLSample1\Debug\tbinteract2.obj
GLSample1\Debug\MainFrm.obj
GLSample1\Debug\GLSample1.obj
GLSample1\Debug\SceneView.sbr
GLSample1\Debug\SceneView.obj
GLSample1\Debug\Text3D.sbr
GLSample1\Debug\BitmapFont.sbr
GLSample1\Debug\CameraNode.sbr
GLSample1\Debug\GroupNode.sbr
GLSample1\Debug\ImageIO.sbr
GLSample1\Debug\MouseSelect.sbr
GLSample1\Debug\SceneNode.sbr
GLSample1\Debug\SceneNode.obj
GLSample1\Debug\MouseSelect.obj
GLSample1\Debug\ImageIO.obj
GLSample1\Debug\GroupNode.obj
GLSample1\Debug\CameraNode.obj
GLSample1\Debug\BitmapFont.obj
GLSample1\Debug\Text3D.obj
GLSample1\Debug\GLSample1.lib
GLSample1\Debug\GLSample1.exp
GLSample1\Debug\Trackball.sbr
GLSample1\Debug\VectorFontContext.sbr
GLSample1\Debug\Vector.sbr
GLSample1\Debug\Vector.obj
GLSample1\Debug\VectorFontContext.obj
GLSample1\Debug\Trackball.obj
GLSample1\Debug\Matrix.sbr
GLSample1\Debug\Rotation.sbr
GLSample1\Debug\Rotation.obj
GLSample1\Debug\Matrix.obj
GLSample1\Debug\Glut_Font_hel18.sbr
GLSample1\Debug\Glut_Font_9x15.sbr
GLSample1\Debug\Glut_Font_hel12.sbr
GLSample1\Debug\Glut_Font_hel12.obj
GLSample1\Debug\Glut_Font_9x15.obj
GLSample1\Debug\Glut_Font_hel18.obj
GLSample1\Debug\SgiImage.sbr
GLSample1\Debug\SgiImage.obj
GLSample1\Debug\BmpImage.sbr
GLSample1\Debug\BmpImage.obj
GLSample1\Debug\TgaImage.sbr
GLSample1\Debug\GifImage.sbr
GLSample1\Debug\JpegImage.sbr
GLSample1\Debug\JpegImage.obj
GLSample1\Debug\GifImage.obj
GLSample1\Debug\TgaImage.obj
GLSample1\Debug\GLSample1.ilk
GLSample1\Debug\GLSample1.exe
GLSample1\Debug\GLSample1View.sbr
GLSample1\Debug\GLSample1View.obj
GLSample1\res\GLSample1.rc2
GLSample1\res\GLSample1Doc.ico
GLSample1\res\GLSample1.ico
GLSample1\res\App.rc2
GLSample1\res\BACKUP.BMP
GLSample1\res\CHILD1.BMP
GLSample1\res\CHILD2.BMP
GLSample1\res\hand_rot2.cur
GLSample1\res\HAND_ROT.CUR
GLSample1\res\Intra3D.ico
GLSample1\res\Intra3D.rc2
GLSample1\res\MAIL.BMP
GLSample1\res\MAIN.ICO
GLSample1\res\MATLIB1.BMP
GLSample1\res\MATLIB2.BMP
GLSample1\res\MATLIB3.BMP
GLSample1\res\MATLIB4.BMP
GLSample1\res\MOVE.CUR
GLSample1\res\PARENT1.BMP
GLSample1\res\PARENT2.BMP
GLSample1\res\ROT1.CUR
GLSample1\res\ROT2.CUR
GLSample1\res\ROTATE.CUR
GLSample1\res\SELECT2.CUR
GLSample1\res\SELECT.CUR
GLSample1\res\SHAPE.BMP
GLSample1\res\TRANS_XY.CUR
GLSample1\res\TRANS_XZ.CUR
GLSample1\res\Thumbs.db
GLSample1\res\tbMain.bmp
GLSample1\res\tbInteract1.bmp
GLSample1\res\tbInteract2.bmp
GLSample1\MouseSelect.cpp
GLSample1\BitmapFont.cpp
GLSample1\Matrix.cpp
GLSample1\Rotation.cpp
GLSample1\Trackball.cpp
GLSample1\VectorFontContext.cpp
GLSample1\GLSample1.dsp
GLSample1\GLSample1.dsw
GLSample1\Glut_Font_hel18.cpp
GLSample1\Glut_Font_9x15.cpp
GLSample1\Glut_Font_hel12.cpp
GLSample1\SgiImage.cpp
GLSample1\BmpImage.cpp
GLSample1\GifImage.cpp
GLSample1\JpegImage.cpp
GLSample1\TgaImage.cpp
GLSample1\LibJpeg.lib
GLSample1\GLSample1.cpp
GLSample1\Resource.h
GLSample1\GLSample1.aps
GLSample1\GLSample1.rc
GLSample1\MainFrm.h
GLSample1\MainFrm.cpp
GLSample1\GLSample1View.h
GLSample1\global.h
GLSample1\GLSample1.opt
GLSample1\Include\Layer1\ImageIO
GLSample1\Include\Layer1\Algebra
GLSample1\Include\Layer1\Font
GLSample1\Include\Layer2\ModelOBJ
GLSample1\Include\Layer2\Model3DS-BMF
GLSample1\Include\Layer2\Chart
GLSample1\Include\Layer4\Control
GLSample1\Include\Layer1
GLSample1\Include\Layer2
GLSample1\Include\Layer3
GLSample1\Include\Layer4
GLSample1\data\cally
GLSample1\data\paladin
GLSample1\data\skeleton
GLSample1\Include
GLSample1\cal3d
GLSample1\data
GLSample1\Debug
GLSample1\res
GLSample1

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