文件名称:warrior_load_source

介绍说明--下载内容均来自于网络,请自行研究使用

game.exe - 游戏可执行程序

mcl_edit.exe - 角色编辑器

mil_edit.exe - 物品编辑器

mls_edit.exe - 脚本编辑器

msl_edit.exe - 法术编辑器



游戏玩法:



使用 "W A D"或者"↑ ← →"进行移动,鼠标左键进行攻击或交谈,鼠标右键弹出状态菜单。

点击鼠标左键的同时按住数字键将施放法术攻击,鼠标左键必须点击要施法的目标。



1 - 火球术

2 - 冰锥术

3 - 自我治疗

4 - 传送回城镇

5 - 飞弹术-game.exe- game executable program mcl_edit.exe- the role of editor mil_edit.exe- Articles Editor mls_edit.exe- scr ipt Editor msl_edit.exe- magic editor gameplay: Use the WAD or ↑ ← → mobile, the left mouse button to attack or talk to the state of the right mouse button pop-up menu. Click the left mouse button while holding down the number keys will be used magic attacks, have to click the left mouse button to magic goal. 1- Fireball surgery 2- ice technique 3- self-treatment of 4- to send back to cities and towns 5- missile surgery
(系统自动生成,下载前可以参看下载内容)

下载文件列表

game_core

.........\auto_map.cpp

.........\auto_map.h

.........\barrier.cpp

.........\barrier.h

.........\char_controller.cpp

.........\char_controller.h

.........\char_ics.cpp

.........\char_ics.h

.........\core_common.h

.........\core_data.cpp

.........\core_data.h

.........\core_framework.cpp

.........\core_framework.h

.........\core_graphics.cpp

.........\core_graphics.h

.........\core_input.cpp

.........\core_input.h

.........\core_manager.cpp

.........\core_manager.h

.........\core_network.cpp

.........\core_network.h

.........\core_sound.cpp

.........\core_sound.h

.........\frustum.cpp

.........\frustum.h

.........\map_ics.cpp

.........\map_ics.h

.........\master_struct.h

.........\node_tree_mesh.cpp

.........\node_tree_mesh.h

.........\script.cpp

.........\script.h

.........\sky_box.cpp

.........\sky_box.h

.........\spell_controller.cpp

.........\spell_controller.h

.........\text_window.cpp

.........\text_window.h

.........\tile.cpp

.........\tile.h

.........\tool.cpp

.........\tool.h

.........\trigger.cpp

.........\trigger.h

warrior_load

............\Data

............\....\Attack1.wav

............\....\Attack2.wav



............\....\axe.x

............\....\Beep.wav

............\....\Bomb.x

............\....\Cam1.txt

............\....\Cam2.txt

............\....\Cam3.txt

............\....\Cam4.txt

............\....\Cam5.txt

............\....\Cathedral_Sunrise.mid

............\....\Char.ci

............\....\Char.cs

............\....\Char1.mls

............\....\Char2.mls

............\....\Char3.mls

............\....\Char6.mls

............\....\Char7.mls

............\....\ChargeBar.bmp

............\....\CharICS.ci

............\....\concussion.wav

............\....\Die1.wav

............\....\Die2.wav



............\....\distant_tribe.mid

............\....\EOC1.mls

............\....\EOC2.mls

............\....\EOC3.mls

............\....\EOC4.mls

............\....\EOC5.mls

............\....\EOR0.mls

............\....\EOR4.mls

............\....\EOR5.mls

............\....\escape.mid

............\....\Evil Force.wav

............\....\Explosion.x

............\....\fire.wav



............\....\Fireball.x



............\....\Force.x

............\....\Game.mcl

............\....\game.mil

............\....\game.mla

............\....\Game.msl

............\....\groundball.wav

............\....\Groundball.x

............\....\Heal.bmp

............\....\heal.wav

............\....\heal.x

............\....\Hurt1.wav

............\....\Hurt2.wav

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