文件名称:IsoSurface

  • 所属分类:
  • 系统编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 333kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

//given a grid cell, returns the set of triangles that approximates the region where val == 0.

int Polygonise(GRIDCELL &Grid, MeshFace *Triangles, int &NewVertexCount, Vec3 *Vertices) -//given a grid cell, returns the set of triangles that approximates the region where val == 0.int Polygonise (GRIDCELL
相关搜索: grid
Cell

(系统自动生成,下载前可以参看下载内容)

下载文件列表

IsoSurface

..........\AppInterface.cpp

..........\AppInterface.h

..........\asdf.h

..........\Copy of MainControl.cpp

..........\CoreRenderer.exe

..........\CoreRenderer.plg

..........\Debug

..........\.....\vc60.idb

..........\.....\vc60.pdb

..........\Engine.cpp

..........\Engine.h

..........\EngineInterface

..........\...............\Advanced Meshes

..........\...............\...............\D3DMesh.cpp

..........\...............\...............\D3DMesh.dsp

..........\...............\...............\D3DMesh.dsw

..........\...............\...............\D3DMesh.h

..........\...............\...............\D3DMesh.ncb

..........\...............\...............\D3DMesh.opt

..........\...............\...............\D3DMesh.plg

..........\...............\...............\Debug

..........\...............\...............\.....\D3DMesh.obj

..........\...............\...............\.....\D3DMesh.pch

..........\...............\...............\.....\vc60.idb

..........\...............\...............\.....\vc60.pdb

..........\...............\...............\Mesh.cpp

..........\...............\...............\Mesh.h

..........\...............\Base Mesh

..........\...............\.........\BaseMesh.cpp

..........\...............\.........\BaseMesh.h

..........\...............\.........\BaseMeshBounding.cpp

..........\...............\.........\BaseMeshFiles.cpp

..........\...............\.........\BaseMeshIndexing.cpp

..........\...............\.........\BaseMeshMemory.cpp

..........\...............\.........\BaseMeshShapes.cpp

..........\...............\.........\BaseMeshSplitting.cpp

..........\...............\.........\BaseMeshVertexModifiers.cpp

..........\...............\.........\HTable.cpp

..........\...............\.........\HTable.h

..........\...............\Composite Objects

..........\...............\.................\Indicator.cpp

..........\...............\.................\Indicator.h

..........\...............\.................\MovieExporter.cpp

..........\...............\.................\MovieExporter.h

..........\...............\.................\VideoTexture.cpp

..........\...............\.................\VideoTexture.h

..........\...............\.................\XFileRenderer.cpp

..........\...............\.................\XFileRenderer.h

..........\...............\Core Functions

..........\...............\..............\ArrayVector.cpp

..........\...............\..............\ArrayVector.h

..........\...............\..............\ClassList.h

..........\...............\..............\ExternalFiles.h

..........\...............\..............\KeyDefs.h

..........\...............\..............\LinkedList.cpp

..........\...............\..............\LinkedList.h

..........\...............\..............\Stdhdr.cpp

..........\...............\..............\Stdhdr.h

..........\...............\External

..........\...............\........\Avi_Utils.cpp

..........\...............\........\Avi_Utils.h

..........\...............\Graphics Devices

..........\...............\................\D3DGraphicsDevice.cpp

..........\...............\................\D3DGraphicsDevice.h

..........\...............\................\GraphicsDevice.cpp

..........\...............\................\GraphicsDevice.h

..........\...............\................\OpenGLGraphicsDevice.cpp

..........\...............\................\OpenGLGraphicsDevice.h

..........\...............\................\SoftwareGraphicsDevice.cpp

..........\...............\................\SoftwareGraphicsDevice.h

..........\...............\Graphics Structures

..........\...............\...................\Bitmap.cpp

..........\...............\...................\Bitmap.h

..........\...............\...................\Camera.cpp

..........\...............\...................\Camera.h

..........\...............\...................\Clipper.cpp

..........\...............\...................\Clipper.h

..........\...............\...................\MatrixController.cpp

..........\...............\...................\MatrixController.h

..........\...............\......

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