文件名称:Battlefield_C_2008

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 457kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • v***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below.



As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.-This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below.



As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

BattleField\barrage.bmp

...........\BattleField Intro.bmp

...........\BattleField.sln

...........\BattleField.suo

...........\BattleField

...........\...........\BattleField.csproj

...........\...........\BattleField.csproj.user

...........\...........\BattleFieldIcon.ico

...........\...........\bin

...........\...........\...\Release

...........\...........\...\.......\BattleField.pdb

...........\...........\...\.......\Map001.map

...........\...........\...\.......\Map002.map

...........\...........\...\.......\Map003.map

...........\...........\...\.......\Map004.map

...........\...........\...\.......\map005.map

...........\...........\...\.......\Map006.map

...........\...........\...\.......\Map007.map

...........\...........\...\.......\Map008.map

...........\...........\...\.......\Map009.map

...........\...........\...\.......\MapPlainField.map

...........\...........\...\.......\MapPlainField_large.map

...........\...........\classBattle.cs

...........\...........\classBattleField.cs

...........\...........\classBattleUnit.cs

...........\...........\classMapEditor.cs

...........\...........\classMessageBox.cs

...........\...........\formBattleField.cs

...........\...........\formBattleField.Designer.cs

...........\...........\formBattleField.resx

...........\...........\Program.cs

...........\...........\Properties

...........\...........\..........\AssemblyInfo.cs

...........\...........\..........\Resources.Designer.cs

...........\...........\..........\Resources.resx

...........\...........\..........\Settings.Designer.cs

...........\...........\..........\Settings.settings

...........\...........\Resources

...........\...........\.........\barrage.bmp

...........\...........\.........\BattleField Intro.bmp

...........\...........\.........\Blue_Artillery.bmp

...........\...........\.........\Blue_Cavalry.bmp

...........\...........\.........\Blue_Infantry.bmp

...........\...........\.........\Font_0.bmp

...........\...........\.........\Font_1.bmp

...........\...........\.........\Font_2.bmp

...........\...........\.........\Font_3.bmp

...........\...........\.........\Font_4.bmp

...........\...........\.........\Font_5.bmp

...........\...........\.........\Font_6.bmp

...........\...........\.........\Font_7.bmp

...........\...........\.........\Font_8.bmp

...........\...........\.........\Font_9.bmp

...........\...........\.........\Font_RightSlash.bmp

...........\...........\.........\horse_Left.bmp

...........\...........\.........\horse_Right.bmp

...........\...........\.........\rank_captain.bmp

...........\...........\.........\rank_colonel.bmp

...........\...........\.........\rank_field_marshall.bmp

...........\...........\.........\rank_general.bmp

...........\...........\.........\rank_lieutenant.bmp

...........\...........\.........\rank_major.bmp

...........\...........\.........\Red_Artillery.bmp

...........\...........\.........\Red_Cavalry.bmp

...........\...........\.........\Red_Infantry.bmp

...........\...........\.........\terrain_castle.bmp

...........\...........\.........\terrain_castle_shaded.bmp

...........\...........\.........\terrain_castle_target.bmp

...........\...........\.........\terrain_forest.bmp

...........\...........\.........\terrain_forest_shaded.bmp

...........\...........\.........\terrain_forest_target.bmp

...........\...........\.........\terrain_grass.bmp

...........\...........\.........\terrain_grass_shaded.bmp

...........\...........\.........\terrain_grass_target.bmp

...........\...........\.........\terrain_mountain.bmp

...........\...........\.........\terrain_mountain_shaded.bmp

...........\...........\.........\terrain_mountain_target.bmp

...........\...........\.........\terrain_road.bmp

...........\...........\.........\terrain_road_shaded.bmp

...........\...........\.........\terrain_road_target.bmp

...........\...........\.........\terrain_water.bmp

...........\...........\.........\terrain_water_shaded.bmp

...........\...........\.........\terrain_water_target.bmp

...........\BattleFieldIcon.ico

...........\Blue_Artillery.bmp

...........\Blue_Cavalry.

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