文件名称:fsource

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [C/C++] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.73mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • bok***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Engine Introduction

Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components:



* Kernel system, with scene manager, camera and simple culling.

* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.

* The usual frustum, resource, log classes etc.

* Rendering with HLSL shader (no fixed function pipeline drawing).

* Cube and stencil shadows. Environment mapping onto object.

* Settings manager for parsing simple setup data from text file.

* HUD elements and UI buttons.

* Simple emitter system for smoke and fire effects.

* Screen distort effects (haze effects etc).

* Skybox and clouds, just to avoid a blue/black background.

* ODE physic integration so we can throw around with simple objects.

* TODO: Skinning animations, add level editor, and a lot more ...
(系统自动生成,下载前可以参看下载内容)

下载文件列表

XDemo_2008.sln

Bin\Maps

...\....\sample1.xmap

...\....\sample2.xmap

...\....\sample3.xmap

...\Models

...\......\brik_shine.x

...\......\brik_solid.x

...\......\building00.x

...\......\building01.x

...\......\building02.x

...\......\building05.x

...\......\carwreck.x

...\......\ground.x

...\......\hill0.x

...\......\hill1.x

...\......\hill2.x

...\......\hill3.x

...\......\hill4.x

...\......\hill6.x

...\......\hill7.x

...\......\hill8.x

...\......\hill9.x

...\......\sam1_shadow.x

...\......\sam2_firesmoke.x

...\......\skydome.x

...\Shader

...\......\base.fxo

...\......\cubelightmap.fxo

...\......\depth.fxo

...\......\diffuse.fxo

...\......\diffuse_envmap.fxo

...\......\diffuse_lightmap.fxo

...\......\diffuse_shadowcube.fxo

...\......\diffuse_specular.fxo

...\......\dist.fxo

...\......\distort.fxo

...\......\emitter.fxo

...\......\entity.fxo

...\......\hill_fog.fxo

...\......\hud.fxo

...\......\postprocess_screen.fxo

...\......\screenquad.fxo

...\......\stencilshadow.fxo

...\......\ui.fxo

...\......\ui_bg.fxo

...\......\world.fxo

...\Textures

...\........\Actors

...\........\......\concrete

...\........\......\........\concrete_03_s.jpg

...\........\......\........\concrete_03_sn.jpg

...\........\......\........\concrete_04_s.jpg

...\........\......\........\concrete_04_sn.jpg

...\........\......\........\concrete_08_s.jpg

...\........\......\........\concrete_08_sn.jpg

...\........\......\........\concrete_09_s.jpg

...\........\......\........\concrete_09_sn.jpg

...\........\......\........\concrete_11_s.jpg

...\........\......\........\concrete_11_sn.jpg

...\........\......\........\concrete_12_s.jpg

...\........\......\........\concrete_12_sn.jpg

...\........\......\........\concrete_13_s.jpg

...\........\......\........\concrete_13_sn.jpg

...\........\......\........\concrete_19_s.jpg

...\........\......\........\concrete_19_sn.jpg

...\........\......\........\concrete_24_s.jpg

...\........\......\........\concrete_24_sn.jpg

...\........\......\........\concrete_45_s.jpg

...\........\......\........\concrete_45_sn.jpg

...\........\......\........\cover_01_m.jpg

...\........\......\........\cover_01_mn.jpg

...\........\......\........\cover_02_m.jpg

...\........\......\........\cover_02_mn.jpg

...\........\......\........\cover_03_m.jpg

...\........\......\........\cover_03_mn.jpg

...\........\......\........\cover_04_m.jpg

...\........\......\........\cover_04_mn.jpg

...\........\......\........\Thumbs.db

...\........\......\elements

...\........\......\........\brik_s.jpg

...\........\......\........\brik_sn.jpg

...\........\......\........\carwreck_m.jpg

...\........\......\........\carwreck_mn.jpg

...\........\......\........\white.jpg

...\........\......\........\whiten.jpg

...\........\......\metal

...\........\......\.....\metal_01_m.jpg

...\........\......\.....\metal_01_mn.jpg

...\........\......\.....\metal_02_m.jpg

...\........\......\.....\metal_02_mn.jpg

...\........\......\.....\metal_10_m.jpg

...\........\......\.....\metal_10_mn.jpg

...\........\......\.....\metal_17_m.jpg

...\........\......\.....\metal_17_mn.jpg

...\........\......\.....\metal_43_m.jpg

...\........\......\.....\metal_43_mn.jpg

...\........\......\.....\metal_51_m.jpg

...\........\......\.....\metal_51_mn.jpg

...\........\......\.....\metal_52_m.jpg

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