文件名称:octagon

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.1mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 杨*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

老外弄的一个游戏引擎,有quake场景,骨骼动画,粒子特效等,效果不错。-a game engine made by Foreigner. include quake scene, skeletal animation, particle effects, the effect is good.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

octagon\The Octagon Engine\Bitmap Font\BITMAP_FONT.cpp

.......\..................\...........\BITMAP_FONT.h

.......\..................\...set\BITSET.cpp

.......\..................\......\BITSET.h

.......\..................\.ounding Volumes\AA_BOUNDING_BOX.cpp

.......\..................\................\AA_BOUNDING_BOX.h

.......\..................\................\Bounding Volumes.h

.......\..................\................\BOUNDING_SPHERE.cpp

.......\..................\................\BOUNDING_SPHERE.h

.......\..................\................\BOUNDING_VOLUME.h

.......\..................\................\FRUSTUM.cpp

.......\..................\................\FRUSTUM.h

.......\..................\.SP\BSP Types\BSP_HEADER.h

.......\..................\...\.........\BSP_LEAF.h

.......\..................\...\.........\BSP_LOAD_FACE.h

.......\..................\...\.........\BSP_LOAD_TEXTURE.h

.......\..................\...\.........\BSP_LOAD_VERTEX.h

.......\..................\...\.........\BSP_NODE.h

.......\..................\...\.........\BSP_PATCH.h

.......\..................\...\.........\BSP_POLYGON_FACE.h

.......\..................\...\.........\BSP_VISIBILITY_DATA.h

.......\..................\...\BSP.h

.......\..................\...\BSP_CalculateCollision.cpp

.......\..................\...\BSP_CalculateLeaf.cpp

.......\..................\...\BSP_CalculateVisibleFaces.cpp

.......\..................\...\BSP_IsClusterVisible.cpp

.......\..................\...\BSP_Load.cpp

.......\..................\...\BSP_LoadLeafFaces.cpp

.......\..................\...\BSP_LoadLeaves.cpp

.......\..................\...\BSP_LoadNodes.cpp

.......\..................\...\BSP_LoadPatches.cpp

.......\..................\...\BSP_LoadPolygonFaces.cpp

.......\..................\...\BSP_LoadTextures.cpp

.......\..................\...\BSP_LoadVertices.cpp

.......\..................\...\BSP_LoadVisibilityData.cpp

.......\..................\...\BSP_SendPatchIndices.cpp

.......\..................\...\BSP_SendPolygonFaceIndices.cpp

.......\..................\...\BSP_SendShadowVolumeIndices.cpp

.......\..................\...\BSP_TesselateBiquadraticPatch.cpp

.......\..................\Camera\WALKING_CAMERA.cpp

.......\..................\......\WALKING_CAMERA.h

.......\..................\.odepaths\CODEPATH.h

.......\..................\.........\CODEPATH_MANAGER.h

.......\..................\.........\CODEPATH_MANAGER_ChangeCodepath.cpp

.......\..................\.........\CODEPATH_MANAGER_Init.cpp

.......\..................\.........\DRAWING_STATES.h

.......\..................\.........\NV20 Codepath\NV20_CODEPATH.h

.......\..................\.........\.............\NV20_CODEPATH_Init.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass0.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass0NoCubeMap.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass0WithCubeMap.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass1.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass1WithCubeMap.cpp

.......\..................\.........\.............\NV20_CODEPATH_LightingPass2.cpp

.......\..................\.........\.............\pass0NoCubeMapVP.txt

.......\..................\.........\.............\pass1WithCubeMapVP.txt

.......\..................\.........\.............\pass2VP.txt

.......\..................\.........\R200 Codepath\pass0NoCubeMapVP.txt

.......\..................\.........\.............\pass0WithCubeMapVP.txt

.......\..................\.........\.............\R200_CODEPATH.h

.......\..................\.........\.............\R200_CODEPATH_Init.cpp

.......\..................\.........\.............\R200_CODEPATH_LightingPass0.cpp

.......\..................\.........\Standard Codepath\STANDARD_CODEPATH.h

.......\..................\.........\.................\STANDARD_CODEPATH_Init.cpp

.......\..................\.........\.................\STANDARD_CODEPATH_LightingPass0.cpp

.......\..................\.....

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