文件名称:host-master

  • 所属分类:
  • JSP源码/Java
  • 资源属性:
  • [Java] [源码]
  • 上传时间:
  • 2014-04-03
  • 文件大小:
  • 15.76mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 叶*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

RepRap被视为是一个完整的复制系统,而不是简单的一块硬件。为此,该系统包括计算机辅助设计(CAD)的3D建模系统和计算机辅助制造(CAM)软件和驱动程序的形式,把RepRap用户的设计转换成一组指令,通过RepRap的硬件,转变成了物理物体。

  已经有为RepRap开发了两种不同的CAM工具链。首先,简单地题为“RepRap Host”,是RepRap领导开发人员Adrian Bowyer用Java语言编写。第二,“Skeinforge”,是由Enrique Perez独立编写。两者都是完整的工具链系统,把3D模型转换为命令打印机的机器语言G-code。

  几乎任何CAD或3D建模软件可以与RepRap使用,只要它是能够生成STL文件。内容创建者可以使用他们熟悉的任何工具,不管工具是商业的CAD软件,例如SolidWorks,或开源的3D建模软件,例如Blender或OpenSCAD等。-RepRap is considered a complete replication system, rather than simply a piece of hardware. To this end, the system includes computer-aided design (CAD) and computer-aided 3D modeling systems manufactured forms (CAM) software and drivers, the RepRap user' s design into a set of instructions, by RepRap hardware, transformed into physical objects. RepRap is already promising to develop two different CAM tool chain. First, simply titled " RepRap Host" , is a leading developer Adrian Bowyer RepRap written in the Java language. The second, " Skeinforge" , was written by an independent Enrique Perez. Both are complete tool chain system, the 3D model into a machine printer command language G-code. Almost any CAD or 3D modeling software with RepRap used as long as it is able to generate an STL file. Content creators can use any of the tools they are familiar with, whether it is a commercial CAD software tools, such as SolidWorks, or open source 3D modeling software, such as
(系统自动生成,下载前可以参看下载内容)

下载文件列表





host-master

...........\.classpath

...........\.project

...........\.settings

...........\.........\org.eclipse.jdt.core.prefs

...........\.........\org.eclipse.jdt.ui.prefs

...........\LICENSE

...........\Old-stuff

...........\.........\reprap-host.old

...........\bin

...........\...\org

...........\...\...\reprap

...........\...\...\......\Attributes.class

...........\...\...\......\CSGOp.class

...........\...\...\......\CartesianPrinter.class

...........\...\...\......\Extruder.class

...........\...\...\......\Main$1.class

...........\...\...\......\Main$10.class

...........\...\...\......\Main$11.class

...........\...\...\......\Main$12.class

...........\...\...\......\Main$2.class

...........\...\...\......\Main$3.class

...........\...\...\......\Main$4.class

...........\...\...\......\Main$5.class

...........\...\...\......\Main$6.class

...........\...\...\......\Main$7.class

...........\...\...\......\Main$8.class

...........\...\...\......\Main$9.class

...........\...\...\......\Main.class

...........\...\...\......\PolarPrinter.class

...........\...\...\......\Preferences.class

...........\...\...\......\Printer.class

...........\...\...\......\RFO$XMLIn.class

...........\...\...\......\RFO$XMLOut.class

...........\...\...\......\RFO.class

...........\...\...\......\ReprapException.class

...........\...\...\......\comms

...........\...\...\......\.....\GCodeReaderAndWriter$1.class

...........\...\...\......\.....\GCodeReaderAndWriter.class

...........\...\...\......\devices

...........\...\...\......\.......\ExtruderState.class

...........\...\...\......\.......\GCodeExtruder.class

...........\...\...\......\.......\GenericExtruder.class

...........\...\...\......\.......\NullExtruder.class

...........\...\...\......\geometry

...........\...\...\......\........\LayerProducer.class

...........\...\...\......\........\LayerRules.class

...........\...\...\......\........\Producer.class

...........\...\...\......\........\polygons

...........\...\...\......\........\........\BooleanGrid$1.class

...........\...\...\......\........\........\BooleanGrid$DDA.class

...........\...\...\......\........\........\BooleanGrid$SnakeEnd.class

...........\...\...\......\........\........\BooleanGrid$iPoint.class

...........\...\...\......\........\........\BooleanGrid$iPolygon.class

...........\...\...\......\........\........\BooleanGrid$iPolygonList.class

...........\...\...\......\........\........\BooleanGrid$iRectangle.class

...........\...\...\......\........\........\BooleanGrid.class

...........\...\...\......\........\........\BooleanGridList.class

...........\...\...\......\........\........\CSG2D$1.class

...........\...\...\......\........\........\CSG2D.class

...........\...\...\......\........\........\Circle.class

...........\...\...\......\........\........\HalfPlane.class

...........\...\...\......\........\........\Interval.class

...........\...\...\......\........\........\Line.class

...........\...\...\......\........\........\ParallelException.class

...........\...\...\......\........\........\Point2D.class

...........\...\...\......\........\........\PolPoint.class

...........\...\...\......\........\........\Polygon.class

...........\...\...\......\........\........\PolygonAttributes.class

...........\...\...\......\........\........\PolygonList.class

...........\...\...\......\........\........\Rectangle.class

...........\...\...\......\........\........\chPair.class

...........\...\...\......\........\........\treeList.class

...........\...\...\......\........\polyhedra

...........\...\...\......\........\.........\AllSTLsToBuild$BoundingBox.class

...........\...\...\......\........\.........\AllSTLsToBuild$InFillPatterns.class

...........\...\...\......\........\.........\AllSTLsToBuild$LineSegment.class

...........\...\...\......\........\.........\AllSTLsToBuild$SliceCache.class

...........\...\...\......\........\.........\AllSTLsToBuild.class

...........\...\...\......\........\.........\Box.class

...........\...\...\......\........\.........\CSG3D$1.class

...........\...\...\......\........\....

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