文件名称:ReadObj

  • 所属分类:
  • 绘图程序
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2015-10-30
  • 文件大小:
  • 20.38mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 尹*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求

所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可

纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the import is very rough, only the texture map is BMP format, but also for obj and some requirements

So HandleObj is in order to deal with the obj, the use of a very simple, directly to the 3DMAX production of obj (must be used to export, ha ha, so it is very rough) drag it to the top

Texture map must be with obj, MTL is placed in a folder (so, pure in order to use the relative path, good portability)
(系统自动生成,下载前可以参看下载内容)

下载文件列表





ReadObj\Debug\ReadObj.pdb

.......\glut库\gl\glut.h

.......\......\glut32.dll

.......\......\glut32.lib

.......\ipch\readobj-4f5914fd\readobj-ff7e1663.ipch

.......\ReadObj\cpp1.cpp

.......\.......\Debug\CL.read.1.tlog

.......\.......\.....\CL.write.1.tlog

.......\.......\.....\cpp1.obj

.......\.......\.....\link-cvtres.read.1.tlog

.......\.......\.....\link-cvtres.write.1.tlog

.......\.......\.....\link.read.1.tlog

.......\.......\.....\link.write.1.tlog

.......\.......\.....\mt.read.1.tlog

.......\.......\.....\mt.write.1.tlog

.......\.......\.....\rc.read.1.tlog

.......\.......\.....\rc.write.1.tlog

.......\.......\.....\ReadObj.exe.embed.manifest

.......\.......\.....\ReadObj.exe.embed.manifest.res

.......\.......\.....\ReadObj.exe.intermediate.manifest

.......\.......\.....\ReadObj.lastbuildstate

.......\.......\.....\ReadObj.log

.......\.......\.....\ReadObj.unsuccessfulbuild

.......\.......\.....\ReadObj.vcxprojResolveAssemblyReference.cache

.......\.......\.....\ReadObj.write.1.tlog

.......\.......\.....\ReadObj_manifest.rc

.......\.......\.....\vc100.idb

.......\.......\.....\vc100.pdb

.......\.......\object.h

.......\.......\ReadObj.vcxproj

.......\.......\ReadObj.vcxproj.filters

.......\.......\ReadObj.vcxproj.user

.......\.......\..lease\CL.read.1.tlog

.......\.......\.......\CL.write.1.tlog

.......\.......\.......\cpp1.obj

.......\.......\.......\link.read.1.tlog

.......\.......\.......\link.write.1.tlog

.......\.......\.......\mt.read.1.tlog

.......\.......\.......\mt.write.1.tlog

.......\.......\.......\ReadObj.exe.intermediate.manifest

.......\.......\.......\ReadObj.lastbuildstate

.......\.......\.......\ReadObj.log

.......\.......\.......\ReadObj.vcxprojResolveAssemblyReference.cache

.......\.......\.......\ReadObj.write.1.tlog

.......\.......\.......\vc100.pdb

.......\.......\tank\t-34-85.bmp

.......\.......\....\T34-85_FrontCog.bmp

.......\.......\....\T34-85_MainWheel.bmp

.......\.......\....\T34-85_RearCog.bmp

.......\.......\....\t34-85_turret1.bmp

.......\.......\....\T34_Track.bmp

.......\.......\....\tank.mtl

.......\.......\....\tank.obj

.......\ReadObj.sdf

.......\ReadObj.sln

.......\ReadObj.suo

.......\..lease\ReadObj.exe

.......\.......\ReadObj.pdb

.......\.......\tank\t-34-85.bmp

.......\.......\....\T34-85_FrontCog.bmp

.......\.......\....\T34-85_MainWheel.bmp

.......\.......\....\T34-85_RearCog.bmp

.......\.......\....\t34-85_turret1.bmp

.......\.......\....\T34_Track.bmp

.......\.......\....\tank.mtl

.......\.......\....\tank.obj

.......\glut库\gl

.......\ipch\readobj-4f5914fd

.......\ReadObj\Debug

.......\.......\Release

.......\.......\tank

.......\..lease\tank

.......\Debug

.......\glut库

.......\ipch

.......\ReadObj

.......\Release

ReadObj

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