文件名称:Mathematics-for-3D-Game-Programming-and-Computer-

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  • 2015-02-17
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Mathematics for 3D Game Programming

and Computer Graphics, Third Edition

By Eric Lengyel



Overview:

This book illustrates mathematical techniques that a software engineer would

need to develop a professional-quality 3D graphics engine. Particular attention is

paid to the derivation of key results in order to provide a complete exposition of

the subject and to encourage a deep understanding of the mechanics behind the

mathematical tools used by game programmers.

Most of the material in this book is presented in a manner that is independent

of the underlying 3D graphics system used to render images. We assume that the

reader is familiar with the basic concepts needed to use a 3D graphics library and

understands how models are constructed out of vertices and polygons.
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Mathematics for 3D Game Programming and Computer Graphics Third_Edition.pdf

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