文件名称:[Server]Map
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 796.91kb
- 下载次数:
- 0次
- 提 供 者:
- bens*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这个是游戏地图服务器的实现,很有技术含量。-the game map server is the realization of very technical content.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 41695031[server]map.rar 列表 [Server]Map\AIDefine.h [Server]Map\AIGroupManager.cpp [Server]Map\AIGroupManager.h [Server]Map\AIGroupPrototype.cpp [Server]Map\AIGroupPrototype.h [Server]Map\AIManager.cpp [Server]Map\AIManager.h [Server]Map\AIParam.cpp [Server]Map\AIParam.h [Server]Map\AISystem.cpp [Server]Map\AISystem.h [Server]Map\AttackCalc.cpp [Server]Map\AttackCalc.h [Server]Map\AttackManager.cpp [Server]Map\AttackManager.h [Server]Map\AuctionContents.cpp [Server]Map\AuctionContents.h [Server]Map\BattleFactory_Default.cpp [Server]Map\BattleFactory_Default.h [Server]Map\BossMonster.cpp [Server]Map\BossMonster.h [Server]Map\BossMonsterInfo.cpp [Server]Map\BossMonsterInfo.h [Server]Map\BossMonsterManager.cpp [Server]Map\BossMonsterManager.h [Server]Map\Channel.cpp [Server]Map\Channel.h [Server]Map\ChannelSystem.cpp [Server]Map\ChannelSystem.h [Server]Map\CharacterCalcManager.cpp [Server]Map\CharacterCalcManager.h [Server]Map\CharacterManager.cpp [Server]Map\CharacterManager.h [Server]Map\CharMove.cpp [Server]Map\CharMove.h [Server]Map\CheckRoutine.cpp [Server]Map\CheckRoutine.h [Server]Map\CommonNetworkMsgParser.cpp [Server]Map\CommonNetworkMsgParser.h [Server]Map\Condition\ACTION.cpp [Server]Map\Condition\ACTION.h [Server]Map\Condition\ActionManager.cpp [Server]Map\Condition\ActionManager.h [Server]Map\Condition\ACTION_exe.cpp [Server]Map\Condition\ACTION_exe.h [Server]Map\Condition\ACTION_incl.h [Server]Map\Condition\ConditionFactory.cpp [Server]Map\Condition\ConditionFactory.h [Server]Map\Condition\ConditionManager.cpp [Server]Map\Condition\ConditionManager.h [Server]Map\Condition\ConditionNode.cpp [Server]Map\Condition\ConditionNode.h [Server]Map\Condition\ConditionObject.cpp [Server]Map\Condition\ConditionObject.h [Server]Map\Condition\ConditionObjectManager.cpp [Server]Map\Condition\ConditionObjectManager.h [Server]Map\Condition\DATA.cpp [Server]Map\Condition\DATA.h [Server]Map\Condition\OPDATA.cpp [Server]Map\Condition\OPDATA.h [Server]Map\Condition\RESOURCE.cpp [Server]Map\Condition\RESOURCE.h [Server]Map\Condition\SITUATION.cpp [Server]Map\Condition\SITUATION.h [Server]Map\Condition\SITUATION_exe.cpp [Server]Map\Condition\SITUATION_exe.h [Server]Map\Condition\SITUATION_incl.h [Server]Map\CQuestBase.cpp [Server]Map\CQuestBase.h [Server]Map\DataBlock.cpp [Server]Map\DataBlock.h [Server]Map\DataBlockManager.cpp [Server]Map\DataBlockManager.h [Server]Map\DissolutionManager.cpp [Server]Map\DissolutionManager.h [Server]Map\Distributer.cpp [Server]Map\Distributer.h [Server]Map\DistributeWay.cpp [Server]Map\DistributeWay.h [Server]Map\Distribute_Damage.cpp [Server]Map\Distribute_Damage.h [Server]Map\Distribute_Random.cpp [Server]Map\Distribute_Random.h [Server]Map\Economy.cpp [Server]Map\Economy.h [Server]Map\ExchangeManager.cpp [Server]Map\ExchangeManager.h [Server]Map\ExchangeRoom.cpp [Server]Map\ExchangeRoom.h [Server]Map\ExpDistributor.cpp [Server]Map\ExpDistributor.h [Server]Map\FameManager.cpp [Server]Map\FameManager.h [Server]Map\FixedTile.cpp [Server]Map\FixedTile.h [Server]Map\FixedTileInfo.cpp [Server]Map\FixedTileInfo.h [Server]Map\FriendManager.cpp [Server]Map\FriendManager.h [Server]Map\GeneralGridTable.cpp [Server]Map\GeneralGridTable.h [Server]Map\Grid.cpp [Server]Map\Grid.h [Server]Map\GridSystem.cpp [Server]Map\GridSystem.h [Server]Map\GridTable.cpp [Server]Map\GridTable.h [Server]Map\GridUnit.cpp [Server]Map\GridUnit.h [Server]Map\GroupRegenInfo.cpp [Server]Map\GroupRegenInfo.h [Server]Map\Guild.cpp [Server]Map\Guild.h [Server]Map\GuildManager.cpp [Server]Map\GuildManager.h [Server]Map\GuildUnionManager.cpp [Server]Map\GuildUnionManager.h [Server]Map\GuilUnion.cpp [Server]Map\GuilUnion.h [Server]Map\HelpRequestManager.cpp [Server]Map\HelpRequestManager.h [Server]Map\InventorySlot.cpp [Server]Map\InventorySlot.h [Server]Map\ItemContainer.cpp [Server]Map\ItemContainer.h [Server]Map\ItemDrop.cpp [Server]Map\ItemDrop.h [Server]Map\ItemManager.cpp [Server]Map\ItemManager.h [Server]Map\ItemSlot.cpp [Server]Map\ItemSlot.h [Server]Map\JournalManager.cpp [Server]Map\JournalManager.h [Server]Map\KyungGongInfo.cpp [Server]Map\KyungGongInfo.h [Server]Map\KyungGongManager.cpp [Server]Map\KyungGongManager.h [Server]Map\LootingManager.cpp [Server]Map\LootingManager.h [Server]Map\LootingRoom.cpp [Server]Map\LootingRoom.h [Server]Map\MapChange.cpp [Server]Map\MapChange.h [Server]Map\MapDBMsgParser.cpp [Server]Map\MapDBMsgParser.h [Server]Map\MapNetworkMsgParser.cpp [Server]Map\MapNetworkMsgParser.h [Server]Map\MapServer.dsp [Server]Map\MapServer.dsw [Server]Map\MapServer.ncb [Server]Map\MapServer.opt [Server]Map\MapServer.plg [Server]Map\MHError.cpp [Server]Map\MHError.h [Server]Map\MHFile.cpp [Server]Map\MHFile.h [Server]Map\MHMap.cpp [Server]Map\MHMap.h [Server]Map\MHTimeManager.cpp [Server]Map\MHTimeManager.h [Server]Map\Monster.cpp [Server]Map\Monster.h [Server]Map\MsgRouter.cpp [Server]Map\MsgRouter.h [Server]Map\MugongManager.cpp [Server]Map\MugongManager.h [Server]Map\Munpa.cpp [Server]Map\Munpa.h [Server]Map\MunpaManager.cpp [Server]Map\MunpaManager.h [Server]Map\MunpaWareSlot.cpp [Server]Map\MunpaWareSlot.h [Server]Map\MurimGridTable.cpp [Server]Map\MurimGridTable.h [Server]Map\Npc.cpp [Server]Map\Npc.h [Server]Map\Object.cpp [Server]Map\Object.h [Server]Map\ObjectEvent.cpp [Server]Map\ObjectEvent.h [Server]Map\ObjectFactory.cpp [Server]Map\ObjectFactory.h [Server]Map\ObjectStateManager.cpp [Server]Map\ObjectStateManager.h [Server]Map\OptionManager.cpp [Server]Map\OptionManager.h [Server]Map\PackedData.cpp [Server]Map\PackedData.h [Server]Map\Party.cpp [Server]Map\Party.h [Server]Map\PartyManager.cpp [Server]Map\PartyManager.h [Server]Map\PathManager.cpp [Server]Map\PathManager.h [Server]Map\PatternManager.cpp [Server]Map\PatternManager.h [Server]Map\PatternNPC.cpp [Server]Map\PatternNPC.h [Server]Map\PatternObject.cpp [Server]Map\PatternObject.h [Server]Map\PeaceWarModManager.cpp [Server]Map\PeaceWarModManager.h [Server]Map\PKManager.cpp [Server]Map\PKManager.h [Server]Map\Player.cpp [Server]Map\Player.h [Server]Map\Purse.cpp [Server]Map\Purse.h [Server]Map\PyoGukManager.cpp [Server]Map\PyoGukManager.h [Server]Map\PyogukSlot.cpp [Server]Map\PyogukSlot.h [Server]Map\Quest.cpp [Server]Map\Quest.h [Server]Map\QuestGroup.cpp [Server]Map\QuestGroup.h [Server]Map\QuestManager.cpp [Server]Map\QuestManager.h [Server]Map\QuestUpdater.cpp [Server]Map\QuestUpdater.h [Server]Map\QuickManager.cpp [Server]Map\QuickManager.h [Server]Map\RecallManager.cpp [Server]Map\RecallManager.h [Server]Map\RegenConditionInfo.cpp [Server]Map\RegenConditionInfo.h [Server]Map\RegenManager.cpp [Server]Map\RegenManager.h [Server]Map\RegenNPC.cpp [Server]Map\RegenNPC.h [Server]Map\RegenPrototype.cpp [Server]Map\RegenPrototype.h [Server]Map\ReinforceManager.cpp [Server]Map\ReinforceManager.h [Server]Map\Server.cpp [Server]Map\ServerSystem.cpp [Server]Map\ServerSystem.h [Server]Map\ServerTable.cpp [Server]Map\ServerTable.h [Server]Map\SocietyActManager.cpp [Server]Map\SocietyActManager.h [Server]Map\StateMachinen.cpp [Server]Map\StateMachinen.h [Server]Map\StateNPC.cpp [Server]Map\StateNPC.h [Server]Map\StatsCalcManager.cpp [Server]Map\StatsCalcManager.h [Server]Map\StdAfx.cpp [Server]Map\StdAfx.h [Server]Map\StreetStall.cpp [Server]Map\StreetStall.h [Server]Map\StreetStallManager.cpp [Server]Map\StreetStallManager.h [Server]Map\STRPath.cpp [Server]Map\STRPath.h [Server]Map\StrTokenizer.cpp [Server]Map\StrTokenizer.h [Server]Map\SuryunRegen.cpp [Server]Map\SuryunRegen.h [Server]Map\SuryunRegenGroup.cpp [Server]Map\SuryunRegenGroup.h [Server]Map\SuryunRegenGroupInfo.cpp [Server]Map\SuryunRegenGroupInfo.h [Server]Map\SuryunRegenInfo.cpp [Server]Map\SuryunRegenInfo.h [Server]Map\SuryunRegenManager.cpp [Server]Map\SuryunRegenManager.h [Server]Map\TacticManager.cpp [Server]Map\TacticManager.h [Server]Map\TacticObject.cpp [Server]Map\TacticObject.h [Server]Map\TacticStartInfo.cpp [Server]Map\TacticStartInfo.h [Server]Map\Tile.cpp [Server]Map\Tile.h [Server]Map\TileGroup.cpp [Server]Map\TileGroup.h [Server]Map\TileManager.cpp [Server]Map\TileManager.h [Server]Map\UngijosikManager.cpp [Server]Map\UngijosikManager.h [Server]Map\UserTable.cpp [Server]Map\UserTable.h [Server]Map\VimuManager.cpp [Server]Map\VimuManager.h [Server]Map\WantedInfo.cpp [Server]Map\WantedInfo.h [Server]Map\WantedManager.cpp [Server]Map\WantedManager.h [Server]Map\WearSlot.cpp [Server]Map\WearSlot.h [Server]Map\Condition [Server]Map