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[OpenGL] vsgs_user_geometry
说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp<ma ming> 在 2008-10-13 上传 | 大小:14.42kb | 下载:0
[OpenGL] vp_bump_map
说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.<ma ming> 在 2008-10-13 上传 | 大小:15.22kb | 下载:0
[OpenGL] vp_flight_path
说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path geometry for a F-16 flying arou<ma ming> 在 2008-10-13 上传 | 大小:10.9kb | 下载:0
[OpenGL] vsgn_user_vsb
说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra<ma ming> 在 2008-10-13 上传 | 大小:8.97kb | 下载:0
[OpenGL] vsgs_fireworks
说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever<ma ming> 在 2008-10-13 上传 | 大小:13.28kb | 下载:0