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[其它资源] vp_binoculars
说明:This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW and EVENT_POST_DRAW subscribers.<bobovip> 在 2008-10-13 上传 | 大小:10.59kb | 下载:0
[其它资源] vp_bump_map
说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm<bobovip> 在 2008-10-13 上传 | 大小:15.22kb | 下载:0
[OpenGL] vp_channel_bin_ogl
说明:This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by defining a vsChannelBin and overriding the draw bin pr<bobovip> 在 2008-10-13 上传 | 大小:9.26kb | 下载:0
[其它资源] FlashDown_Smart2200
说明:此工程是专门为周立功Smart2200开发板软件下载所开发的,方便用户下载程序至开发板。<向升> 在 2008-10-13 上传 | 大小:32kb | 下载:0
[其它资源] vp_color_mask
说明:This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the fr a me buffer. It uses EVENT_PRE_DRAW and EVENT_POST_DRAW vpChannel subscribers to set the color mask so that the channel can be<bobovip> 在 2008-10-13 上传 | 大小:338.72kb | 下载:0
[其它资源] vp_color_table
说明:This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is enabled so that our material<bobovip> 在 2008-10-13 上传 | 大小:9.38kb | 下载:0
[ActiveX/DCOM] COM_Introduction
说明:com学习的示例源码,可以帮助学习者初步了解com<蒋文军> 在 2008-10-13 上传 | 大小:2.7mb | 下载:0