资源列表
[图形图像处理(光照,映射..)] calculate_min_distance
说明:计算2组象素的最小距离 minimum euclidean distance calculation between 2 groups pixels and returns the distance and pixel coordinations文件内容:test_min_distance5a.tif, CONTENTS.M, euclidean_distance.m, test_calculate_min_distance.m, test_min_distance1a.tif, test_mi<田卉> 在 2025-11-27 上传 | 大小:30kb | 下载:0
[图形图像处理(光照,映射..)] 1050310722
说明:用C写的图像平滑处理的程序,含有测试的图片bmp格式。代码中有注释。-Using C to write the image smoothing treatment procedures, containing the test picture bmp format. Code has notes.<figure_hit> 在 2025-11-27 上传 | 大小:217kb | 下载:0
[图形图像处理(光照,映射..)] ST_pub
说明:This a research (and didactic) oriented toolbox to explore the PROSAC algorithm. The functions are reasonably well documented and there is a directory containing examples to estimate lines and homographies in presence of outliers. However a previous<> 在 2025-11-27 上传 | 大小:409kb | 下载:0
[图形图像处理(光照,映射..)] 1c
说明:We rigorously analyze the dispersion function and the curvature of the dispersion surface of a photonic crystal to explore the fundamental limit of its angular sensitivities. With insight gained from group theory, we fi nd that symmetry indu<Qtai> 在 2025-11-27 上传 | 大小:276kb | 下载:0
[图形图象] sutherland
说明:该文件是对计算机图形学中的基本的sutherland算法,使的学习这些抽象知识具体化-The document is a computer graphics Sutherland in the basic algorithm, making the learning of these abstract and concrete knowledge<陈手枪> 在 2025-11-27 上传 | 大小:1kb | 下载:0
[OpenGL] Normalmapping
说明:Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL<maolimin> 在 2025-11-27 上传 | 大小:2.02mb | 下载:0
[OpenGL] EmbossBumpMapping
说明:Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现-Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light brightness. Realize with OpenGL<maolimin> 在 2025-11-27 上传 | 大小:1.67mb | 下载:0
[OpenGL] CubeMapping
说明:Cube Map 在实时渲染中应用十分广泛。 通过视线和法线计算出的反射光线来查询Cube Map创建一个真实的反射镜面体。 用OpenGL实现-Cube Map in real-time rendering of a wide range of applications. Through the normal line of sight and calculate the reflection of light to create a query Cube Map mirrors real<maolimin> 在 2025-11-27 上传 | 大小:1.58mb | 下载:0
[图形图像处理(光照,映射..)] image-edge-detecting
说明:图像处理通用功能软件包 包括图像的中值滤波 边缘检测 图像的腐蚀等-Image processing software packages, including general features of the median filter image edge detection of corrosion, such as images<xxx> 在 2025-11-27 上传 | 大小:1.04mb | 下载:0
[OpenGL] DynamicCubeMapping
说明:如果有其他物体在反射物体外运动, 我们仅仅查询静态的Cube Maps不能反射动态物体的影像,所以我们需要的是动态的Cube Maps。-If there are other objects in the reflection of objects outside the campaign, we only queries static Cube Maps Dynamic objects should not reflective of the image, so we need is dyna<maolimin> 在 2025-11-27 上传 | 大小:2.96mb | 下载:0
[绘图程序] houseware1.2
说明:用VC实现的二维物流仓库管理软件的例子。-With VC realize two-dimensional logistics warehouse management software examples.<郑政> 在 2025-11-27 上传 | 大小:646kb | 下载:0