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[图形图像处理(光照,映射..)OTSU_QUAD-after-reconstruction-and-compression-ra

说明:Quad Tree algorithm using Otsu thresholding method. This method is a segmentation based compression method which chooses its threshold from otsu method.
<kc ravi> 在 2025-09-12 上传 | 大小:79kb | 下载:0

[图形图像处理(光照,映射..)BINARY-SPACE-PARTITIONING

说明:Binary space partitining method which iterativelyl divides the image regions into two regions. This segmentation method is used to achieve higher compression ratio at lower biltrate with satisfactory image quality-Binary space partitining method whic
<kc ravi> 在 2025-09-12 上传 | 大小:25kb | 下载:0

[OpenCV0Abstract

说明:The project combined Active Shape Model, Dirichlet Free-Form Deformation and Linear Texture Projection to implement a realistic facial mask of a neutral personal face. Introduction
<deligeer> 在 2025-09-12 上传 | 大小:5.09mb | 下载:0

[OpenCV0content

说明:The project combined Active Shape Model, Dirichlet Free-Form Deformation and Linear Texture Projection to implement a realistic facial mask of a neutral personal face. Content
<deligeer> 在 2025-09-12 上传 | 大小:14kb | 下载:0

[OpenCV1Introduction

说明:The project combined Active Shape Model, Dirichlet Free-Form Deformation and Linear Texture Projection to implement a realistic facial mask of a neutral personal face. Introduction
<deligeer> 在 2025-09-12 上传 | 大小:896kb | 下载:0

[OpenGL2LiteratureReview

说明:The project combined Active Shape Model, Dirichlet Free-Form Deformation and Linear Texture Projection to implement a realistic facial mask of a neutral personal face. Literature Review
<deligeer> 在 2025-09-12 上传 | 大小:15kb | 下载:0

[OpenGLCILINDER_3D

说明:This a Cylinder that we developed at our OpenGL classes . It is using the common OpenGL resources . Just compile (recompile it again) and voila.-This is a Cylinder that we developed at our OpenGL classes . It is using the common OpenGL resources . Ju
<mrlbr> 在 2025-09-12 上传 | 大小:5.65mb | 下载:0

[OpenGLCUADRIC1_3D

说明:This a Cuadric VC++2006 Project that we developed at our OpenGL classes . It is using the common OpenGL resources . Just compile (recompile it again so it will be compatible with newer VC++) and voila.-This is a Cuadric VC++2006 Project that we devel
<mrlbr> 在 2025-09-12 上传 | 大小:102kb | 下载:0

[图形图像处理(光照,映射..)tp2image

说明:compression image using dCT transform
<manou> 在 2025-09-12 上传 | 大小:2kb | 下载:0

[OpenGLSQUARE_3D

说明:This a 3D SQUARE (rotating) VC++2006 Project that we developed at our OpenGL classes . It is using the common OpenGL resources . Just compile (recompile it again so it will be compatible with newer VC++) and voila there you have the 3D square that ca
<mrlbr> 在 2025-09-12 上传 | 大小:2.79mb | 下载:0

[图形图像处理(光照,映射..)image3

说明:compression of images using programs with DCT transform et decompression using IDCT
<manou> 在 2025-09-12 上传 | 大小:2kb | 下载:0

[图形图像处理(光照,映射..)tp2-milou

说明:balayage of images zigzag and horizontal and vertical
<manou> 在 2025-09-12 上传 | 大小:1kb | 下载:0
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