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[图形图像处理(光照,映射..)RGBTOGRAY

说明:将给定的RGB图转化为灰度图,并保存转化后的灰度图-RGB will set into a grayscale map, and save the grayscale transformation
<赵光明> 在 2025-11-28 上传 | 大小:155kb | 下载:0

[图形图象rgb2lab_lab2rgb

说明:实现了图像的rgb格式与lab格式的互相转化,方便大家在lab空间中处理图像-Achieved rgb image format and transform lab format to facilitate processing in the lab space images
<钱成> 在 2025-11-28 上传 | 大小:1kb | 下载:0

[图形图像处理(光照,映射..)vs2003.netWTL

说明:该程序为一个用WTL编写的图像处理框架,可便于算法研究人员的算法实现-The procedure for using WTL prepared an image processing fr a mework for researchers to facilitate algorithm algorithm
<zgming> 在 2025-11-28 上传 | 大小:208kb | 下载:0

[图形图像处理(光照,映射..)image123

说明:几种用C语言实现的数字图象处理方法的代码及处理的图像效果-Some use C language to achieve the digital image processing methods and handling of code of image
<张丽> 在 2025-11-28 上传 | 大小:7.44mb | 下载:0

[OpenGLOpenGL

说明:VC6.0+OpenGL实现纹理立方体旋转,程序比较简单,适合入门者学习。-VC6.0+ OpenGL to achieve texture cube rotate, the procedure is relatively simple, suitable for beginners to learn.
<czb> 在 2025-11-28 上传 | 大小:1.26mb | 下载:0

[图形/文字识别final

说明:这个是一个欧洲名校本科毕业生做的毕业设计,车牌识别,大家可以借鉴借鉴-This is a European elite graduates do graduate design, license plate recognition, we can draw from
<许邵杰> 在 2025-11-28 上传 | 大小:156kb | 下载:0

[OpenGLtest5

说明:Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
<mwb> 在 2025-11-28 上传 | 大小:1.17mb | 下载:0

[OpenGLtest07

说明:In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
<mwb> 在 2025-11-28 上传 | 大小:1.28mb | 下载:0

[OpenGLtest9

说明:Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
<mwb> 在 2025-11-28 上传 | 大小:1.24mb | 下载:0

[OpenGLtest10

说明:While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of ou
<mwb> 在 2025-11-28 上传 | 大小:1.36mb | 下载:0

[OpenGLtest11

说明:Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is ba
<mwb> 在 2025-11-28 上传 | 大小:1.28mb | 下载:0

[OpenGLtest18

说明:Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :) -Quadric
<mwb> 在 2025-11-28 上传 | 大小:1.24mb | 下载:0
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