资源列表
[波变换] Trousxiaobo-fusion
说明:基于Trous小波算法的影像融合由于存在抽取和插值运算,其结果存在一定的相位失真Trous小波算法通过有限滤波器内插近似实现对影像数据的无抽取离散小波变换较好地解决了上述问题,在阐述影像数据融合原理的基础上给出了基于Trous小波变换的影像融合处理方法和过程。-Trous wavelet algorithm based on image fusion because of extraction and interpolation operations, the result there is a<lieutenant> 在 2025-10-07 上传 | 大小:111kb | 下载:0
[图形图像处理(光照,映射..)] jm14.1
说明:最新版本的H264源代码JM14.1.内附源代码和文档说明,The manual has not yet been updated to match JM 13.0. The most obvious change is maybe that the MS Visual Studio 6 .dsw project files have been removed. The main reason for that is, that I have no longer VS6 installed on<Zhang sande> 在 2025-10-07 上传 | 大小:1.34mb | 下载:0
[图形图像处理(光照,映射..)] jisuanjijichengshukongjishu
说明:基于图像处理的计算机集成数控技术的源代码,里面包含有代码的说明-Based on image processing technology, computer integrated CNC source code, which contains code<王强> 在 2025-10-07 上传 | 大小:900kb | 下载:0
[图形图像处理(光照,映射..)] hundunjiami
说明: 我已经上传了两个资源,是我在工作中自己独立写的源码,请站长帮忙开通帐号。谢了。 -I have uploaded the two resources are in my work written by its own independent source, please head to help open account. Thanks.<刘玉秀> 在 2025-10-07 上传 | 大小:2.7mb | 下载:0
[图形图像处理(光照,映射..)] cAICHENGHUI
说明: 我已经上传了两个资源,是我在工作中自己独立写的源码,请站长帮忙开通帐号。谢了。 -I have uploaded the two resources are in my work written by its own independent source, please head to help open account. Thanks.<刘玉秀> 在 2025-10-07 上传 | 大小:14kb | 下载:0
[图形图像处理(光照,映射..)] xiangjizidongtiaojiaoxitong
说明:这是一个基于图像处理的相机自动调焦系统,-This is an image-based treatment of auto-focus camera system,<王强> 在 2025-10-07 上传 | 大小:2.02mb | 下载:0
[图形图像处理(光照,映射..)] Com02_1
说明:云台控制程序,c语言,通过了编译调试可连到云台直接直接运行,希望对大家有用-PTZ control procedures, c language, through the compiler debugging can be directly connected to the direct operation of PTZ, in the hope that useful to everybody<wuliang> 在 2025-10-07 上传 | 大小:461kb | 下载:0
[3D图形编程] vp_object_construction
说明:vega prime demo 用于对flt实体的组成node进行遍历,同时更新node节点的信息及属性-vega prime demo for the composition of flt entity node to traverse, at the same time to update the information nodes and node attributes<bobovip> 在 2025-10-07 上传 | 大小:10kb | 下载:0
[3D图形编程] vp_postdraw_3d_grid
说明:在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制-Vega prime in three-dimensional graphics engine to add opengl, including opengl entities by mapping the location of attributes such as control<bobovip> 在 2025-10-07 上传 | 大小:9kb | 下载:0
[3D图形编程] vp_bump_map
说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm<bobovip> 在 2025-10-07 上传 | 大小:15kb | 下载:0
[OpenGL] vp_channel_bin_ogl
说明:This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by defining a vsChannelBin and overriding the draw bin pr<bobovip> 在 2025-10-07 上传 | 大小:9kb | 下载:0