资源列表

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[OpenGLvp_mirror

说明:VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供-Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
<ma ming> 在 2025-06-24 上传 | 大小:42kb | 下载:0

[OpenGLvsgs_user_geometry

说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp
<ma ming> 在 2025-06-24 上传 | 大小:14kb | 下载:0

[OpenGLvp_bump_map

说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how to do a DOT3 bump map in Vega P
<ma ming> 在 2025-06-24 上传 | 大小:15kb | 下载:0

[OpenGLvp_flight_path

说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path geometry for a F-16 flying arou
<ma ming> 在 2025-06-24 上传 | 大小:11kb | 下载:0

[OpenGLvsgn_user_vsb

说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
<ma ming> 在 2025-06-24 上传 | 大小:9kb | 下载:0

[OpenGLvsgs_fireworks

说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
<ma ming> 在 2025-06-24 上传 | 大小:13kb | 下载:0

[OpenGLvp_color_mask

说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() meth
<ma ming> 在 2025-06-24 上传 | 大小:338kb | 下载:0

[OpenGLopenlhw2

说明:這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉-err
<洪先生> 在 2025-06-24 上传 | 大小:1kb | 下载:0

[OpenGLLesson03

说明:vc++下用opengl绘制三角形和正方形,不同顶点不一样的颜色。并且颜色相混。-vc++ using opengl drawing a triangle and square, not the same as different vertex colors. And mixed colors.
<罗成明> 在 2025-06-24 上传 | 大小:13kb | 下载:0

[OpenGLLesson04

说明:在vc++下运用opengl绘制能旋转的三角形和四边形。旋转角度可用键盘控制。-In vc++ To use opengl rendering can rotate the triangle and quadrilateral. Rotation angle can be used to control the keyboard.
<罗成明> 在 2025-06-24 上传 | 大小:13kb | 下载:0

[OpenGLLesson05

说明:用opengl绘制三角锥和正方体,不同的面不同的颜色。并且三角锥和正方体以不同的旋转角度自动旋转。旋转可以键盘操作控制。-Triangle rendering using opengl cone and cube, different face in different colors. And triangular cone and the cube in different rotation automatic rotation. Can rotate keyboard control.
<罗成明> 在 2025-06-24 上传 | 大小:13kb | 下载:0

[OpenGLLesson06

说明:在opengl中对四方性的各个面进行纹理贴图。并且可以对纹理进行透视处理。-In opengl of the Quartet of the various surface texture mapping. And can be carried out on the texture processing perspective.
<罗成明> 在 2025-06-24 上传 | 大小:174kb | 下载:0
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