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[OpenGLOpenGL2

说明:OpenGL初步入门程序,实现图形的移动,放大,旋转。uuhorse-OpenGL preliminary entry procedures, the realization of mobile graphics, zooming, rotation. uuhorse
<Whitehorse32> 在 2025-06-22 上传 | 大小:302kb | 下载:0

[OpenGLvp_mfc

说明:VP的后视功能代码,采用VC++编写,可以用来研究-VP of visual function after the code, the use of VC++ Preparation can be used to study
<ma ming> 在 2025-06-22 上传 | 大小:20kb | 下载:0

[OpenGLvp_mirror

说明:VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供-Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
<ma ming> 在 2025-06-22 上传 | 大小:42kb | 下载:0

[OpenGLvsgs_user_geometry

说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp
<ma ming> 在 2025-06-22 上传 | 大小:14kb | 下载:0

[OpenGLvp_bump_map

说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how to do a DOT3 bump map in Vega P
<ma ming> 在 2025-06-22 上传 | 大小:15kb | 下载:0

[OpenGLvp_flight_path

说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path geometry for a F-16 flying arou
<ma ming> 在 2025-06-22 上传 | 大小:11kb | 下载:0

[OpenGLvsgn_user_vsb

说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
<ma ming> 在 2025-06-22 上传 | 大小:9kb | 下载:0

[OpenGLvsgs_fireworks

说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
<ma ming> 在 2025-06-22 上传 | 大小:13kb | 下载:0

[OpenGLvp_color_mask

说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() meth
<ma ming> 在 2025-06-22 上传 | 大小:338kb | 下载:0

[OpenGLopenlhw2

说明:這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉-err
<洪先生> 在 2025-06-22 上传 | 大小:1kb | 下载:0

[OpenGLLesson03

说明:vc++下用opengl绘制三角形和正方形,不同顶点不一样的颜色。并且颜色相混。-vc++ using opengl drawing a triangle and square, not the same as different vertex colors. And mixed colors.
<罗成明> 在 2025-06-22 上传 | 大小:13kb | 下载:0

[OpenGLLesson04

说明:在vc++下运用opengl绘制能旋转的三角形和四边形。旋转角度可用键盘控制。-In vc++ To use opengl rendering can rotate the triangle and quadrilateral. Rotation angle can be used to control the keyboard.
<罗成明> 在 2025-06-22 上传 | 大小:13kb | 下载:0
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