文件名称:rmapc.v0.4
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3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated相关搜索: 3D
场景
Tank_Source_Code
3D
3D
游戏
开发
Irrlicht
1
7
1
Realtime
3D
Engine
Beginner
s
Guide
3d
bsp
场景
Tank_Source_Code
3D
3D
游戏
开发
Irrlicht
1
7
1
Realtime
3D
Engine
Beginner
s
Guide
3d
bsp
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rmapc.v0.4
..........\bugs.txt
..........\readme.txt
..........\rmapc.exe
..........\rvisc.exe
..........\src
..........\...\bitstring.h
..........\...\brush.cpp
..........\...\brush.h
..........\...\bsp.cpp
..........\...\bsp.h
..........\...\bspbrush.cpp
..........\...\bspbrush.h
..........\...\bspconv.cpp
..........\...\bspconv.h
..........\...\bspdata.h
..........\...\bspfilter.cpp
..........\...\buildbsp.cpp
..........\...\buildbsp.h
..........\...\clist.h
..........\...\cmdlib.h
..........\...\gamesys.h
..........\...\hashtable.h
..........\...\hashtablevec.h
..........\...\keyvalpair.h
..........\...\lexer.cpp
..........\...\lexer.h
..........\...\list.h
..........\...\log.cpp
..........\...\log.h
..........\...\main.cpp
..........\...\map.cpp
..........\...\map.h
..........\...\math.cpp
..........\...\math.h
..........\...\matrix.asm
..........\...\memalloc.cpp
..........\...\memalloc.h
..........\...\memcopy.h
..........\...\memcpy.asm
..........\...\portal.cpp
..........\...\portal.h
..........\...\portaldata.h
..........\...\rmapc.vcproj
..........\...\rvisc.vcproj
..........\...\shader.h
..........\...\sincos.asm
..........\...\singleton.h
..........\...\stack.h
..........\...\string.cpp
..........\...\string.h
..........\...\submodel.cpp
..........\...\surfaceflags.h
..........\...\thread.cpp
..........\...\thread.h
..........\...\vector.h
..........\...\vectoraligned.h
..........\...\vectorgeneric.h
..........\...\visibility.cpp
..........\...\visibility.h
..........\...\vismain.cpp
..........\...\winding.cpp
..........\...\winding.h
..........\test.map
..........\bugs.txt
..........\readme.txt
..........\rmapc.exe
..........\rvisc.exe
..........\src
..........\...\bitstring.h
..........\...\brush.cpp
..........\...\brush.h
..........\...\bsp.cpp
..........\...\bsp.h
..........\...\bspbrush.cpp
..........\...\bspbrush.h
..........\...\bspconv.cpp
..........\...\bspconv.h
..........\...\bspdata.h
..........\...\bspfilter.cpp
..........\...\buildbsp.cpp
..........\...\buildbsp.h
..........\...\clist.h
..........\...\cmdlib.h
..........\...\gamesys.h
..........\...\hashtable.h
..........\...\hashtablevec.h
..........\...\keyvalpair.h
..........\...\lexer.cpp
..........\...\lexer.h
..........\...\list.h
..........\...\log.cpp
..........\...\log.h
..........\...\main.cpp
..........\...\map.cpp
..........\...\map.h
..........\...\math.cpp
..........\...\math.h
..........\...\matrix.asm
..........\...\memalloc.cpp
..........\...\memalloc.h
..........\...\memcopy.h
..........\...\memcpy.asm
..........\...\portal.cpp
..........\...\portal.h
..........\...\portaldata.h
..........\...\rmapc.vcproj
..........\...\rvisc.vcproj
..........\...\shader.h
..........\...\sincos.asm
..........\...\singleton.h
..........\...\stack.h
..........\...\string.cpp
..........\...\string.h
..........\...\submodel.cpp
..........\...\surfaceflags.h
..........\...\thread.cpp
..........\...\thread.h
..........\...\vector.h
..........\...\vectoraligned.h
..........\...\vectorgeneric.h
..........\...\visibility.cpp
..........\...\visibility.h
..........\...\vismain.cpp
..........\...\winding.cpp
..........\...\winding.h
..........\test.map