文件名称:GPU-Partikel-System
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失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system相关搜索: gpu
粒子系统
粒子系统
(系统自动生成,下载前可以参看下载内容)
下载文件列表
data
....\Billboard Shader-shader.log
....\config.xml
....\config.xml~
....\engine.log
....\gfx
....\...\arial.ttf
....\...\cam.dat
....\...\guielements.tga
....\...\partikel.tga
....\...\styles.xml
....\GUI Shader-shader.log
....\Particle System Shader-shader.log
....\shader
....\......\billboard.xml
....\......\gui-shader.xml
....\......\ParticleSystem.xml
....\......\ShaderConstants.xml
GPUPartikelSystemLinux.cbp
GPUPartikelSystemLinux.depend
GPUPartikelSystemLinux.layout
GPUPartikelSystemWindows.cbp
GPUPartikelSystemWindows.layout
include
.......\camera.h
.......\exception.h
.......\fbo.h
.......\feedback.h
.......\frustrum.h
.......\GLee.h
.......\gui.h
.......\instancing.h
.......\kameraeditor.h
.......\landscape.h
.......\light.h
.......\manager.h
.......\marchingcubes.h
.......\model.h
.......\my3d.h
.......\object.h
.......\ois.h
.......\plants.h
.......\scriptparser.h
.......\shader.h
.......\sound.h
.......\spline.h
.......\sse.h
.......\texture.h
.......\thEngine.h
.......\thtypes.h
.......\timer.h
.......\tinystr.h
.......\tinyxml.h
.......\valueeditor.h
.......\vektoren.h
.......\vertexbuffer.h
.......\xmlshader.h
licence.txt
readme.txt
src
...\camera.cpp
...\fbo.cpp
...\feedback.cpp
...\font.cpp
...\frustrum.cpp
...\GLee.c
...\gui.cpp
...\instancing.cpp
...\kameraeditor.cpp
...\landscape.cpp
...\light.cpp
...\main.cpp
...\manager.cpp
...\marchingcubes.cpp
...\model.cpp
...\object.cpp
...\ois.cpp
...\plants.cpp
...\scriptparser.cpp
...\shader.cpp
...\sound.cpp
...\spline.cpp
...\texture.cpp
...\thEngine.cpp
...\timer.cpp
...\tinystr.cpp
...\tinyxml.cpp
...\tinyxmlerror.cpp
...\tinyxmlparser.cpp
...\valueeditor.cpp
...\valueeditor.h
...\vekoren.cpp
...\vertexbuffer.cpp
...\xmlshader.cpp
....\Billboard Shader-shader.log
....\config.xml
....\config.xml~
....\engine.log
....\gfx
....\...\arial.ttf
....\...\cam.dat
....\...\guielements.tga
....\...\partikel.tga
....\...\styles.xml
....\GUI Shader-shader.log
....\Particle System Shader-shader.log
....\shader
....\......\billboard.xml
....\......\gui-shader.xml
....\......\ParticleSystem.xml
....\......\ShaderConstants.xml
GPUPartikelSystemLinux.cbp
GPUPartikelSystemLinux.depend
GPUPartikelSystemLinux.layout
GPUPartikelSystemWindows.cbp
GPUPartikelSystemWindows.layout
include
.......\camera.h
.......\exception.h
.......\fbo.h
.......\feedback.h
.......\frustrum.h
.......\GLee.h
.......\gui.h
.......\instancing.h
.......\kameraeditor.h
.......\landscape.h
.......\light.h
.......\manager.h
.......\marchingcubes.h
.......\model.h
.......\my3d.h
.......\object.h
.......\ois.h
.......\plants.h
.......\scriptparser.h
.......\shader.h
.......\sound.h
.......\spline.h
.......\sse.h
.......\texture.h
.......\thEngine.h
.......\thtypes.h
.......\timer.h
.......\tinystr.h
.......\tinyxml.h
.......\valueeditor.h
.......\vektoren.h
.......\vertexbuffer.h
.......\xmlshader.h
licence.txt
readme.txt
src
...\camera.cpp
...\fbo.cpp
...\feedback.cpp
...\font.cpp
...\frustrum.cpp
...\GLee.c
...\gui.cpp
...\instancing.cpp
...\kameraeditor.cpp
...\landscape.cpp
...\light.cpp
...\main.cpp
...\manager.cpp
...\marchingcubes.cpp
...\model.cpp
...\object.cpp
...\ois.cpp
...\plants.cpp
...\scriptparser.cpp
...\shader.cpp
...\sound.cpp
...\spline.cpp
...\texture.cpp
...\thEngine.cpp
...\timer.cpp
...\tinystr.cpp
...\tinyxml.cpp
...\tinyxmlerror.cpp
...\tinyxmlparser.cpp
...\valueeditor.cpp
...\valueeditor.h
...\vekoren.cpp
...\vertexbuffer.cpp
...\xmlshader.cpp