文件名称:MapEditor
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 346kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
别用迅雷、360浏览器下载。
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
游戏地图编辑器(通用版),通过该编辑器编辑好的地图后,地图被存储为通用的格式,可以提供给任何的人使用,地图分为3层,物体、地表、数据层,另外还有一层掩码层(默认碰撞层),希望能对大家学习有帮助,我的QQ:248224524 -Game map editor (Universal Edition), edited by the editor map, the map is stored as a common format, can be offered to any people to use, the map is divided into three layers, objects, surface, the data layer, in addition to with a layer mask layer (the default collision layer), hoping to help them to learn, my QQ: 248224524相关搜索: 地图编辑器
mapeditor
地图
编辑
mapedit
map
edit
cSharp
Map
EDITOR
map
editor
地图
mapeditor
地图
编辑
mapedit
map
edit
cSharp
Map
EDITOR
map
editor
地图
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MapEditor
.........\GameProcess.vsd
.........\MapEditor
.........\.........\bin
.........\.........\...\Debug
.........\.........\...\.....\backItem1.dat
.........\.........\...\.....\backItem2.dat
.........\.........\...\.....\csths1.png
.........\.........\...\.....\Items5.dat
.........\.........\...\.....\Items6.dat
.........\.........\...\.....\Items7.dat
.........\.........\...\.....\Items8.dat
.........\.........\...\.....\Map01
.........\.........\...\.....\Map01.mask
.........\.........\...\.....\mapback.png
.........\.........\...\.....\mapCity.txt
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.vshost.exe
.........\.........\...\.....\MapEditor.vshost.exe.manifest
.........\.........\...\.....\slgroundwater.png
.........\.........\...\.....\slrock.png
.........\.........\...\.....\sltrees.png
.........\.........\CDrawMap.cs
.........\.........\ClassDiagram1.cd
.........\.........\CMap.cs
.........\.........\CTools.cs
.........\.........\Form1.cs
.........\.........\Form1.Designer.cs
.........\.........\Form1.resx
.........\.........\Form2.cs
.........\.........\Form2.Designer.cs
.........\.........\Form2.resx
.........\.........\MapEditor.csproj
.........\.........\MapEditor.csproj.user
.........\.........\obj
.........\.........\...\Debug
.........\.........\...\.....\MapEditor.csproj.FileListAbsolute.txt
.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.Form1.resources
.........\.........\...\.....\MapEditor.Form2.resources
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.Properties.Resources.resources
.........\.........\...\.....\Refactor
.........\.........\...\.....\TempPE
.........\.........\...\.....\......\Properties.Resources.Designer.cs.dll
.........\.........\...\MapEditor.csproj.FileList.txt
.........\.........\Program.cs
.........\.........\Properties
.........\.........\..........\AssemblyInfo.cs
.........\.........\..........\Resources.Designer.cs
.........\.........\..........\Resources.resx
.........\.........\..........\Settings.Designer.cs
.........\.........\..........\Settings.settings
.........\MapEditor.doc
.........\MapEditor.sln
.........\UpgradeLog.XML
.........\_UpgradeReport_Files
.........\....................\UpgradeReport.css
.........\....................\UpgradeReport.xslt
.........\....................\UpgradeReport_Minus.gif
.........\....................\UpgradeReport_Plus.gif
.........\无标题.cs
.........\GameProcess.vsd
.........\MapEditor
.........\.........\bin
.........\.........\...\Debug
.........\.........\...\.....\backItem1.dat
.........\.........\...\.....\backItem2.dat
.........\.........\...\.....\csths1.png
.........\.........\...\.....\Items5.dat
.........\.........\...\.....\Items6.dat
.........\.........\...\.....\Items7.dat
.........\.........\...\.....\Items8.dat
.........\.........\...\.....\Map01
.........\.........\...\.....\Map01.mask
.........\.........\...\.....\mapback.png
.........\.........\...\.....\mapCity.txt
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.vshost.exe
.........\.........\...\.....\MapEditor.vshost.exe.manifest
.........\.........\...\.....\slgroundwater.png
.........\.........\...\.....\slrock.png
.........\.........\...\.....\sltrees.png
.........\.........\CDrawMap.cs
.........\.........\ClassDiagram1.cd
.........\.........\CMap.cs
.........\.........\CTools.cs
.........\.........\Form1.cs
.........\.........\Form1.Designer.cs
.........\.........\Form1.resx
.........\.........\Form2.cs
.........\.........\Form2.Designer.cs
.........\.........\Form2.resx
.........\.........\MapEditor.csproj
.........\.........\MapEditor.csproj.user
.........\.........\obj
.........\.........\...\Debug
.........\.........\...\.....\MapEditor.csproj.FileListAbsolute.txt
.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.Form1.resources
.........\.........\...\.....\MapEditor.Form2.resources
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.Properties.Resources.resources
.........\.........\...\.....\Refactor
.........\.........\...\.....\TempPE
.........\.........\...\.....\......\Properties.Resources.Designer.cs.dll
.........\.........\...\MapEditor.csproj.FileList.txt
.........\.........\Program.cs
.........\.........\Properties
.........\.........\..........\AssemblyInfo.cs
.........\.........\..........\Resources.Designer.cs
.........\.........\..........\Resources.resx
.........\.........\..........\Settings.Designer.cs
.........\.........\..........\Settings.settings
.........\MapEditor.doc
.........\MapEditor.sln
.........\UpgradeLog.XML
.........\_UpgradeReport_Files
.........\....................\UpgradeReport.css
.........\....................\UpgradeReport.xslt
.........\....................\UpgradeReport_Minus.gif
.........\....................\UpgradeReport_Plus.gif
.........\无标题.cs