文件名称:C_super_mario
- 所属分类:
 - 其他游戏
 - 资源属性:
 - [Windows] [Visual C] [源码]
 - 上传时间:
 - 2012-11-26
 - 文件大小:
 - 122kb
 - 下载次数:
 - 0次
 - 提 供 者:
 - Yu***
 - 相关连接:
 - 无
 - 下载说明:
 - 别用迅雷下载,失败请重下,重下不扣分!
 
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介绍说明--下载内容均来自于网络,请自行研究使用
supermario经典的超级玛丽的模拟代码。。可以学习绘图等知识-supermario classic Super Mario simulation code. . Can learn from the drawing of such knowledge
			(系统自动生成,下载前可以参看下载内容)
下载文件列表
super mario\bitmap.h
...........\bright.pal
...........\darken.pal
...........\game.cpp
...........\game.h
...........\gpl.txt
...........\.raphics\bullet.bmp
...........\........\coin.bmp
...........\........\debris.bmp
...........\........\explode.bmp
...........\........\flower.bmp
...........\........\ghost.bmp
...........\........\mushroom.bmp
...........\........\player.bmp
...........\........\tile.bmp
...........\........\turtle.bmp
...........\input.h
...........\level\level1.dat
...........\.....\level2.dat
...........\.inux\bitmap.cpp
...........\.....\input.cpp
...........\.....\main.cpp
...........\.....\Makefile
...........\.....\mytime.cpp
...........\MapEdit\GhostList.cpp
...........\.......\GhostList.h
...........\.......\MainFrm.cpp
...........\.......\MainFrm.h
...........\.......\MapEdit.clw
...........\.......\MapEdit.cpp
...........\.......\MapEdit.dsp
...........\.......\MapEdit.h
...........\.......\MapEdit.rc
...........\.......\MapEditDoc.cpp
...........\.......\MapEditDoc.h
...........\.......\MapEditView.cpp
...........\.......\MapEditView.h
...........\.......\MapWidthDlg.cpp
...........\.......\MapWidthDlg.h
...........\.......\ObjectTypeDlg.cpp
...........\.......\ObjectTypeDlg.h
...........\.......\res\ghost1.bmp
...........\.......\...\ghost2.bmp
...........\.......\...\ghost3.bmp
...........\.......\...\MapEdit.ico
...........\.......\...\MapEdit.rc2
...........\.......\...\MapEditDoc.ico
...........\.......\...\tile.bmp
...........\.......\...\Toolbar.bmp
...........\.......\resource.h
...........\.......\StdAfx.cpp
...........\.......\StdAfx.h
...........\MapEdit.exe
...........\Mario.exe
...........\mytime.h
...........\plane.cpp
...........\plane.h
...........\Readme.txt
...........\sound\back1.mid
...........\.....\back2.mid
...........\sound.h
...........\sprite.cpp
...........\sprite.h
...........\supermario
...........\type.h
...........\win32\Bitmap.cpp
...........\.....\Input.cpp
...........\.....\Mario.dsp
...........\.....\Mario.dsw
...........\.....\mario.ico
...........\.....\Mario.rc
...........\.....\mytime.cpp
...........\.....\resource.h
...........\.....\Sound.cpp
...........\.....\wavread.cpp
...........\.....\wavread.h
...........\.....\winmain.cpp
...........\graphics\Debug
...........\........\Release
...........\MapEdit\Debug
...........\.......\Release
...........\.......\res
...........\win32\Debug
...........\.....\Release
...........\graphics
...........\level
...........\linux
...........\MapEdit
...........\sound
...........\win32
super mario
    
	
...........\bright.pal
...........\darken.pal
...........\game.cpp
...........\game.h
...........\gpl.txt
...........\.raphics\bullet.bmp
...........\........\coin.bmp
...........\........\debris.bmp
...........\........\explode.bmp
...........\........\flower.bmp
...........\........\ghost.bmp
...........\........\mushroom.bmp
...........\........\player.bmp
...........\........\tile.bmp
...........\........\turtle.bmp
...........\input.h
...........\level\level1.dat
...........\.....\level2.dat
...........\.inux\bitmap.cpp
...........\.....\input.cpp
...........\.....\main.cpp
...........\.....\Makefile
...........\.....\mytime.cpp
...........\MapEdit\GhostList.cpp
...........\.......\GhostList.h
...........\.......\MainFrm.cpp
...........\.......\MainFrm.h
...........\.......\MapEdit.clw
...........\.......\MapEdit.cpp
...........\.......\MapEdit.dsp
...........\.......\MapEdit.h
...........\.......\MapEdit.rc
...........\.......\MapEditDoc.cpp
...........\.......\MapEditDoc.h
...........\.......\MapEditView.cpp
...........\.......\MapEditView.h
...........\.......\MapWidthDlg.cpp
...........\.......\MapWidthDlg.h
...........\.......\ObjectTypeDlg.cpp
...........\.......\ObjectTypeDlg.h
...........\.......\res\ghost1.bmp
...........\.......\...\ghost2.bmp
...........\.......\...\ghost3.bmp
...........\.......\...\MapEdit.ico
...........\.......\...\MapEdit.rc2
...........\.......\...\MapEditDoc.ico
...........\.......\...\tile.bmp
...........\.......\...\Toolbar.bmp
...........\.......\resource.h
...........\.......\StdAfx.cpp
...........\.......\StdAfx.h
...........\MapEdit.exe
...........\Mario.exe
...........\mytime.h
...........\plane.cpp
...........\plane.h
...........\Readme.txt
...........\sound\back1.mid
...........\.....\back2.mid
...........\sound.h
...........\sprite.cpp
...........\sprite.h
...........\supermario
...........\type.h
...........\win32\Bitmap.cpp
...........\.....\Input.cpp
...........\.....\Mario.dsp
...........\.....\Mario.dsw
...........\.....\mario.ico
...........\.....\Mario.rc
...........\.....\mytime.cpp
...........\.....\resource.h
...........\.....\Sound.cpp
...........\.....\wavread.cpp
...........\.....\wavread.h
...........\.....\winmain.cpp
...........\graphics\Debug
...........\........\Release
...........\MapEdit\Debug
...........\.......\Release
...........\.......\res
...........\win32\Debug
...........\.....\Release
...........\graphics
...........\level
...........\linux
...........\MapEdit
...........\sound
...........\win32
super mario