文件名称:Scene
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Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the river scene, jumping fish, fountains, trees, plants, houses, towers, stairs, waving flags and so on. First-person perspective, you can skip walking collision detection, simulation of the day and night, and more!
相关搜索: visual
3d
scene
Scene
漫游
碰撞检测
GIS
房屋
opengl
相关搜索: visual
3d
scene
Scene
漫游
碰撞检测
GIS
房屋
opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
朱友勇的游戏场景\dot_product.doc
................\file1.txt
................\GL_Camera.cpp
................\GL_Camera.h
................\GL_Flag.cpp
................\GL_Flag.h
................\GL_Font.cpp
................\GL_Font.h
................\GL_Fountain.cpp
................\GL_Fountain.h
................\GL_FrameWork.cpp
................\GL_FrameWork.h
................\GL_House.cpp
................\GL_House.h
................\GL_Load3DS.cpp
................\GL_Load3DS.h
................\GL_MD2Loader.h
................\GL_Plant.cpp
................\GL_Plant.h
................\GL_Pool.cpp
................\GL_Pool.h
................\GL_Terrain.cpp
................\GL_Terrain.h
................\GL_Texture.cpp
................\GL_Texture.h
................\GL_Vector3.cpp
................\GL_Vector3.h
................\GL_Water.cpp
................\GL_Water.h
................\GL_Window.cpp
................\GL_Window.h
................\Me.cpp
................\Me.h
................\下一步要做的工作.txt
................\朱友勇的游戏场景.dsp
................\朱友勇的游戏场景.dsw
................\朱友勇的游戏场景.ncb
................\朱友勇的游戏场景.plg
................\开发文档\2601391734761355014.jpg
................\........\2601391734761355015.jpg
................\........\2601391734761355016.jpg
................\........\2601391734761355017.jpg
................\........\sscanf函数用法.bmp
................\........\sscanf函数用法2.bmp
................\........\Thumbs.db
................\........\开发文档.doc
................\........\计算机图形学的概念与方法.pdf
................\开发文档
................\data\Enginesound.wav
................\....\house_texcoord2.txt
................\....\house_vertex2.txt
................\....\leaf.bmp
................\....\pillar.bmp
................\....\Scene.3DS
................\....\skins.bmp
................\....\tower_texcoord1.txt
................\....\tower_vertex1.txt
................\....\water\0.bmp
................\....\.....\1.bmp
................\....\.....\10.bmp
................\....\.....\11.bmp
................\....\.....\12.bmp
................\....\.....\13.bmp
................\....\.....\14.bmp
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................\....\.....\2.bmp
................\....\.....\20.bmp
................\....\.....\21.bmp
................\....\.....\22.bmp
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................\....\.....\27.bmp
................\....\.....\28.bmp
................\....\.....\29.bmp
................\....\.....\3.bmp
................\....\.....\30.bmp
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................\....\.....\4.bmp
................\....\.....\5.bmp
................\....\.....\6.bmp
................\....\.....\7.bmp
................\....\.....\8.bmp
................\....\.....\9.bmp
................\....\.....\fish.3DS
................\....\.....\FISH.bmp
................\....\.....\grass.bmp
................\....\.....\grass.txt
................\....\.....\spray.bmp
................\....\.....\star.bmp
................\....\.....\Thumbs.db
................\....\.....\Water2.bmp
................\....\water
................\....\terrain\0FRONT.BMP
................\....\.......\0LEFT.BMP
................\file1.txt
................\GL_Camera.cpp
................\GL_Camera.h
................\GL_Flag.cpp
................\GL_Flag.h
................\GL_Font.cpp
................\GL_Font.h
................\GL_Fountain.cpp
................\GL_Fountain.h
................\GL_FrameWork.cpp
................\GL_FrameWork.h
................\GL_House.cpp
................\GL_House.h
................\GL_Load3DS.cpp
................\GL_Load3DS.h
................\GL_MD2Loader.h
................\GL_Plant.cpp
................\GL_Plant.h
................\GL_Pool.cpp
................\GL_Pool.h
................\GL_Terrain.cpp
................\GL_Terrain.h
................\GL_Texture.cpp
................\GL_Texture.h
................\GL_Vector3.cpp
................\GL_Vector3.h
................\GL_Water.cpp
................\GL_Water.h
................\GL_Window.cpp
................\GL_Window.h
................\Me.cpp
................\Me.h
................\下一步要做的工作.txt
................\朱友勇的游戏场景.dsp
................\朱友勇的游戏场景.dsw
................\朱友勇的游戏场景.ncb
................\朱友勇的游戏场景.plg
................\开发文档\2601391734761355014.jpg
................\........\2601391734761355015.jpg
................\........\2601391734761355016.jpg
................\........\2601391734761355017.jpg
................\........\sscanf函数用法.bmp
................\........\sscanf函数用法2.bmp
................\........\Thumbs.db
................\........\开发文档.doc
................\........\计算机图形学的概念与方法.pdf
................\开发文档
................\data\Enginesound.wav
................\....\house_texcoord2.txt
................\....\house_vertex2.txt
................\....\leaf.bmp
................\....\pillar.bmp
................\....\Scene.3DS
................\....\skins.bmp
................\....\tower_texcoord1.txt
................\....\tower_vertex1.txt
................\....\water\0.bmp
................\....\.....\1.bmp
................\....\.....\10.bmp
................\....\.....\11.bmp
................\....\.....\12.bmp
................\....\.....\13.bmp
................\....\.....\14.bmp
................\....\.....\15.bmp
................\....\.....\16.bmp
................\....\.....\17.bmp
................\....\.....\18.bmp
................\....\.....\19.bmp
................\....\.....\2.bmp
................\....\.....\20.bmp
................\....\.....\21.bmp
................\....\.....\22.bmp
................\....\.....\23.bmp
................\....\.....\24.bmp
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................\....\.....\26.bmp
................\....\.....\27.bmp
................\....\.....\28.bmp
................\....\.....\29.bmp
................\....\.....\3.bmp
................\....\.....\30.bmp
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................\....\.....\4.bmp
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................\....\.....\6.bmp
................\....\.....\7.bmp
................\....\.....\8.bmp
................\....\.....\9.bmp
................\....\.....\fish.3DS
................\....\.....\FISH.bmp
................\....\.....\grass.bmp
................\....\.....\grass.txt
................\....\.....\spray.bmp
................\....\.....\star.bmp
................\....\.....\Thumbs.db
................\....\.....\Water2.bmp
................\....\water
................\....\terrain\0FRONT.BMP
................\....\.......\0LEFT.BMP