文件名称:NotWar3
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 746.43kb
- 下载次数:
- 0次
- 提 供 者:
- 李**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
NOTWAR3.RAR类WAR3的图形引擎
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 53607950notwar3.rar 列表 NotWar3.rc Resource.h StdAfx.cpp StdAfx.h Src Src\Define Src\Define\Definitions.h Src\Define\Constants.h Src\PlayBack Src\PlayBack\Stage Src\PlayBack\Stage\StageTile.cpp Src\PlayBack\Stage\新建 文本文档.txt Src\PlayBack\Stage\StageMap.cpp Src\PlayBack\Stage\StageTexture.cpp Src\PlayBack\Stage\Stage.cpp Src\PlayBack\Stage\StageMap.h Src\PlayBack\Stage\Stagecliff.h Src\PlayBack\Stage\StageCamera.h Src\PlayBack\Stage\StageDoodad.h Src\PlayBack\Stage\StageTile.h Src\PlayBack\Stage\StageCamera.cpp Src\PlayBack\Stage\StageLoader.cpp Src\PlayBack\Stage\StageLoader.h Src\PlayBack\Stage\Stagecliff.cpp Src\PlayBack\Stage\Stage.h Src\PlayBack\Stage\StageTexture.h Src\PlayBack\Stage\StageDoodad.cpp Src\PlayBack\Stage\StageTilePoint.h Src\PlayBack\Stage\StageTilePoint.cpp Src\PlayBack\Stage\StageLoaderW3x.h Src\PlayBack\Stage\StageLoaderW3x.cpp Src\PlayBack\Stage\StageBuilder.h Src\PlayBack\Stage\StageBuilder.cpp Src\PlayBack\Actor Src\PlayBack\Actor\ActorCamera.h Src\PlayBack\Actor\ActorCamera.cpp Src\PlayBack\Actor\ActorLoaderMdx.h Src\PlayBack\Actor\ActorAvatar.h Src\PlayBack\Actor\ActorBuilder.h Src\PlayBack\Actor\ActorBuilder.cpp Src\PlayBack\Actor\Actor.h Src\PlayBack\Actor\ActorTexture.cpp Src\PlayBack\Actor\ActorCollisionShape.cpp Src\PlayBack\Actor\ActorCollisionShape.h Src\PlayBack\Actor\ActorEventObject.cpp Src\PlayBack\Actor\ActorEventObject.h Src\PlayBack\Actor\ActorTexture.h Src\PlayBack\Actor\ActorAvatar.cpp Src\PlayBack\Actor\ActorGlobalSequence.cpp Src\PlayBack\Actor\ActorGlobalSequence.h Src\PlayBack\Actor\ActorHelper.cpp Src\PlayBack\Actor\ActorHelper.h Src\PlayBack\Actor\ActorLoader.cpp Src\PlayBack\Actor\ActorLoader.h Src\PlayBack\Actor\ActorLoaderMdl.cpp Src\PlayBack\Actor\ActorLoaderMdl.h Src\PlayBack\Actor\ActorLoaderMdx.cpp Src\PlayBack\Actor\ActorAttachment.cpp Src\PlayBack\Actor\ActorAttachment.h Src\PlayBack\Actor\Actor.cpp Src\Misc Src\Misc\MiscTokenOutStream.h Src\Misc\MiscBuffer.cpp Src\Misc\MiscDataInStream.cpp Src\Misc\MiscDataInStream.h Src\Misc\MiscDataOutStream.cpp Src\Misc\MiscDataOutStream.h Src\Misc\MiscExtent.h Src\Misc\MiscResourceLoader.cpp Src\Misc\MiscFilter.h Src\Misc\MiscIcon.h Src\Misc\MiscJpeg.cpp Src\Misc\Misc.h Src\Misc\MiscResourceLoader.h Src\Misc\MiscNodeIcon.h Src\Misc\MiscObjectIdManager.cpp Src\Misc\MiscObjectIdManager.h Src\Misc\MiscProperties.cpp Src\Misc\MiscRandom.cpp Src\Misc\MiscRandom.h Src\Misc\MiscRegister.cpp Src\Misc\MiscRegister.h Src\Misc\MiscSequenceTime.h Src\Misc\MiscSimpleContainer.h Src\Misc\MiscFileLoader.h Src\Misc\MiscTeamColor.h Src\Misc\MiscTemporaryFile.cpp Src\Misc\MiscTemporaryFile.h Src\Misc\MiscTimer.cpp Src\Misc\MiscTimer.h Src\Misc\MiscTokenInStream.cpp Src\Misc\MiscTokenInStream.h Src\Misc\MiscTokenOutStream.cpp Src\Misc\MiscMouse.cpp Src\Misc\MiscCommon.cpp Src\Misc\MiscModelBuilder.h Src\Misc\MiscException.h Src\Misc\MiscBuffer.h Src\Misc\MiscCommon.h Src\Misc\MiscError.h Src\Misc\MiscProperties.h Src\Misc\MiscFileLoader.cpp Src\Misc\MiscMouse.h Src\Misc\MiscContainer.h Src\Misc\MiscFilter.cpp Src\Misc\MiscReference.h Src\Misc\MiscReferenceObject.h Src\Misc\MiscConstantTable.cpp Src\Misc\MiscConstantTable.h Src\Misc\MiscError.cpp Src\Misc\MiscMpq.cpp Src\Misc\Jpeg Src\Misc\Jpeg\jconfig.h Src\Misc\Jpeg\jmorecfg.h Src\Misc\Jpeg\libjpeg.lib Src\Misc\Jpeg\jpeglib.h Src\Misc\Mpq Src\Misc\Mpq\StormLib.h Src\Misc\Mpq\StormLibStatic.lib Src\Misc\Mpq\StormLibStatic.h Src\Misc\MiscMpq.h Src\Misc\MiscJpeg.h Src\Misc\DXCtrl Src\Misc\DXCtrl\Window.cpp Src\Misc\DXCtrl\WindowButton.h Src\Misc\DXCtrl\WindowCombobox.h Src\Misc\DXCtrl\WindowDialog.cpp Src\Misc\DXCtrl\WindowEdit.cpp Src\Misc\DXCtrl\WindowEdit.h Src\Misc\DXCtrl\WindowFileDialog.cpp Src\Misc\DXCtrl\WindowFileDialog.h Src\Misc\DXCtrl\WindowFrame.cpp Src\Misc\DXCtrl\WindowFrame.h Src\Misc\DXCtrl\WindowListbox.h Src\Misc\DXCtrl\WindowTabView.cpp Src\Misc\DXCtrl\WindowTabView.h Src\Misc\DXCtrl\WindowTreeview.h Src\Misc\DXCtrl\WindowCombobox.cpp Src\Misc\DXCtrl\WindowListbox.cpp Src\Misc\DXCtrl\WindowDialog.h Src\Misc\DXCtrl\WindowButton.cpp Src\Misc\DXCtrl\WindowTreeview.cpp Src\Misc\DXCtrl\WindowRender.h Src\Misc\DXCtrl\WindowRender.cpp Src\Misc\DXCtrl\Window.h Src\Misc\MiscKeyboard.h Src\Misc\MiscInterpolator.h Src\Misc\MiscInterpolator.cpp Src\Misc\MiscKeyboard.cpp Src\Misc\MiscIcon.cpp Src\Misc\MiscNodeIcon.cpp Src\Misc\MiscTeamColor.cpp Src\Misc\MiscMapBuilder.h Src\Misc\MiscException.cpp Src\Render Src\Render\Advance Src\Render\Advance\TextureManager.h Src\Render\Advance\Texture.h Src\Render\Advance\Texture.cpp Src\Render\Advance\Font.cpp Src\Render\Advance\Font.h Src\Render\Advance\Camera.cpp Src\Render\Advance\Camera.h Src\Render\Advance\GeosetVertex.cpp Src\Render\Advance\GeosetVertex.h Src\Render\Advance\Light.h Src\Render\Advance\MaterialLayer.cpp Src\Render\Advance\MaterialLayer.h Src\Render\Advance\Model.h Src\Render\Advance\ParticleEmitter2.cpp Src\Render\Advance\ParticleEmitter2.h Src\Render\Advance\ParticleEmitter.cpp Src\Render\Advance\ParticleEmitter.h Src\Render\Advance\ParticleManager.cpp Src\Render\Advance\Ribbon.h Src\Render\Advance\RibbonEmitter.cpp Src\Render\Advance\RibbonEmitter.h Src\Render\Advance\RibbonManager.cpp Src\Render\Advance\TextureAnimation.cpp Src\Render\Advance\TextureAnimation.h Src\Render\Advance\Bone.cpp Src\Render\Advance\Bone.h Src\Render\Advance\GeosetAnimation.cpp Src\Render\Advance\GeosetAnimation.h Src\Render\Advance\GeosetFace.cpp Src\Render\Advance\GeosetGroup.cpp Src\Render\Advance\Particle.cpp Src\Render\Advance\Particle.h Src\Render\Advance\Ribbon.cpp Src\Render\Advance\Material.cpp Src\Render\Advance\Light.cpp Src\Render\Advance\GeosetFace.h Src\Render\Advance\Geoset.cpp Src\Render\Advance\GeosetGroup.h Src\Render\Advance\Sequence.h Src\Render\Advance\Sequence.cpp Src\Render\Advance\ParticleManager.h Src\Render\Advance\RibbonManager.h Src\Render\Advance\Material.h Src\Render\Advance\TextureLoader.cpp Src\Render\Advance\TextureLoader.h Src\Render\Advance\TextureLoaderBasic.cpp Src\Render\Advance\TextureLoaderBasic.h Src\Render\Advance\TextureLoaderBlp.h Src\Render\Advance\TextureLoaderBlp.cpp Src\Render\Advance\Model.cpp Src\Render\Advance\Geoset.h Src\Render\Advance\TextureManager.cpp Src\Render\D3D Src\Render\D3D\Shader Src\Render\D3D\Shader\PixelShader.h Src\Render\D3D\Shader\VertexShader.h Src\Render\D3D\Shader\PixelShader.cpp Src\Render\D3D\Shader\VertexShader.cpp Src\Render\D3D\PolyMesh.cpp Src\Render\D3D\PolyMesh.h Src\Render\D3D\PolyVertex.h Src\Render\D3D\Transform.cpp Src\Render\D3D\Transform.h Src\Render\RenderInfo.h Src\Render\Render.cpp Src\Render\GL Src\Render\Render.h MainWindow.cpp MainWindow.h MpqWindow.cpp MpqWindow.h NotWar3.aps NotWar3.cpp NotWar3.dsp NotWar3.dsw NotWar3.h NotWar3.ico NotWar3.ncb NotWar3.opt NotWar3.plg