文件名称:NotWar3

  • 所属分类:
  • 其它资源
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 746.43kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 李**
  • 相关连接:
  • 下载说明:
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介绍说明--下载内容均来自于网络,请自行研究使用

NOTWAR3.RAR类WAR3的图形引擎
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 53607950notwar3.rar 列表
NotWar3.rc
Resource.h
StdAfx.cpp
StdAfx.h
Src
Src\Define
Src\Define\Definitions.h
Src\Define\Constants.h
Src\PlayBack
Src\PlayBack\Stage
Src\PlayBack\Stage\StageTile.cpp
Src\PlayBack\Stage\新建 文本文档.txt
Src\PlayBack\Stage\StageMap.cpp
Src\PlayBack\Stage\StageTexture.cpp
Src\PlayBack\Stage\Stage.cpp
Src\PlayBack\Stage\StageMap.h
Src\PlayBack\Stage\Stagecliff.h
Src\PlayBack\Stage\StageCamera.h
Src\PlayBack\Stage\StageDoodad.h
Src\PlayBack\Stage\StageTile.h
Src\PlayBack\Stage\StageCamera.cpp
Src\PlayBack\Stage\StageLoader.cpp
Src\PlayBack\Stage\StageLoader.h
Src\PlayBack\Stage\Stagecliff.cpp
Src\PlayBack\Stage\Stage.h
Src\PlayBack\Stage\StageTexture.h
Src\PlayBack\Stage\StageDoodad.cpp
Src\PlayBack\Stage\StageTilePoint.h
Src\PlayBack\Stage\StageTilePoint.cpp
Src\PlayBack\Stage\StageLoaderW3x.h
Src\PlayBack\Stage\StageLoaderW3x.cpp
Src\PlayBack\Stage\StageBuilder.h
Src\PlayBack\Stage\StageBuilder.cpp
Src\PlayBack\Actor
Src\PlayBack\Actor\ActorCamera.h
Src\PlayBack\Actor\ActorCamera.cpp
Src\PlayBack\Actor\ActorLoaderMdx.h
Src\PlayBack\Actor\ActorAvatar.h
Src\PlayBack\Actor\ActorBuilder.h
Src\PlayBack\Actor\ActorBuilder.cpp
Src\PlayBack\Actor\Actor.h
Src\PlayBack\Actor\ActorTexture.cpp
Src\PlayBack\Actor\ActorCollisionShape.cpp
Src\PlayBack\Actor\ActorCollisionShape.h
Src\PlayBack\Actor\ActorEventObject.cpp
Src\PlayBack\Actor\ActorEventObject.h
Src\PlayBack\Actor\ActorTexture.h
Src\PlayBack\Actor\ActorAvatar.cpp
Src\PlayBack\Actor\ActorGlobalSequence.cpp
Src\PlayBack\Actor\ActorGlobalSequence.h
Src\PlayBack\Actor\ActorHelper.cpp
Src\PlayBack\Actor\ActorHelper.h
Src\PlayBack\Actor\ActorLoader.cpp
Src\PlayBack\Actor\ActorLoader.h
Src\PlayBack\Actor\ActorLoaderMdl.cpp
Src\PlayBack\Actor\ActorLoaderMdl.h
Src\PlayBack\Actor\ActorLoaderMdx.cpp
Src\PlayBack\Actor\ActorAttachment.cpp
Src\PlayBack\Actor\ActorAttachment.h
Src\PlayBack\Actor\Actor.cpp
Src\Misc
Src\Misc\MiscTokenOutStream.h
Src\Misc\MiscBuffer.cpp
Src\Misc\MiscDataInStream.cpp
Src\Misc\MiscDataInStream.h
Src\Misc\MiscDataOutStream.cpp
Src\Misc\MiscDataOutStream.h
Src\Misc\MiscExtent.h
Src\Misc\MiscResourceLoader.cpp
Src\Misc\MiscFilter.h
Src\Misc\MiscIcon.h
Src\Misc\MiscJpeg.cpp
Src\Misc\Misc.h
Src\Misc\MiscResourceLoader.h
Src\Misc\MiscNodeIcon.h
Src\Misc\MiscObjectIdManager.cpp
Src\Misc\MiscObjectIdManager.h
Src\Misc\MiscProperties.cpp
Src\Misc\MiscRandom.cpp
Src\Misc\MiscRandom.h
Src\Misc\MiscRegister.cpp
Src\Misc\MiscRegister.h
Src\Misc\MiscSequenceTime.h
Src\Misc\MiscSimpleContainer.h
Src\Misc\MiscFileLoader.h
Src\Misc\MiscTeamColor.h
Src\Misc\MiscTemporaryFile.cpp
Src\Misc\MiscTemporaryFile.h
Src\Misc\MiscTimer.cpp
Src\Misc\MiscTimer.h
Src\Misc\MiscTokenInStream.cpp
Src\Misc\MiscTokenInStream.h
Src\Misc\MiscTokenOutStream.cpp
Src\Misc\MiscMouse.cpp
Src\Misc\MiscCommon.cpp
Src\Misc\MiscModelBuilder.h
Src\Misc\MiscException.h
Src\Misc\MiscBuffer.h
Src\Misc\MiscCommon.h
Src\Misc\MiscError.h
Src\Misc\MiscProperties.h
Src\Misc\MiscFileLoader.cpp
Src\Misc\MiscMouse.h
Src\Misc\MiscContainer.h
Src\Misc\MiscFilter.cpp
Src\Misc\MiscReference.h
Src\Misc\MiscReferenceObject.h
Src\Misc\MiscConstantTable.cpp
Src\Misc\MiscConstantTable.h
Src\Misc\MiscError.cpp
Src\Misc\MiscMpq.cpp
Src\Misc\Jpeg
Src\Misc\Jpeg\jconfig.h
Src\Misc\Jpeg\jmorecfg.h
Src\Misc\Jpeg\libjpeg.lib
Src\Misc\Jpeg\jpeglib.h
Src\Misc\Mpq
Src\Misc\Mpq\StormLib.h
Src\Misc\Mpq\StormLibStatic.lib
Src\Misc\Mpq\StormLibStatic.h
Src\Misc\MiscMpq.h
Src\Misc\MiscJpeg.h
Src\Misc\DXCtrl
Src\Misc\DXCtrl\Window.cpp
Src\Misc\DXCtrl\WindowButton.h
Src\Misc\DXCtrl\WindowCombobox.h
Src\Misc\DXCtrl\WindowDialog.cpp
Src\Misc\DXCtrl\WindowEdit.cpp
Src\Misc\DXCtrl\WindowEdit.h
Src\Misc\DXCtrl\WindowFileDialog.cpp
Src\Misc\DXCtrl\WindowFileDialog.h
Src\Misc\DXCtrl\WindowFrame.cpp
Src\Misc\DXCtrl\WindowFrame.h
Src\Misc\DXCtrl\WindowListbox.h
Src\Misc\DXCtrl\WindowTabView.cpp
Src\Misc\DXCtrl\WindowTabView.h
Src\Misc\DXCtrl\WindowTreeview.h
Src\Misc\DXCtrl\WindowCombobox.cpp
Src\Misc\DXCtrl\WindowListbox.cpp
Src\Misc\DXCtrl\WindowDialog.h
Src\Misc\DXCtrl\WindowButton.cpp
Src\Misc\DXCtrl\WindowTreeview.cpp
Src\Misc\DXCtrl\WindowRender.h
Src\Misc\DXCtrl\WindowRender.cpp
Src\Misc\DXCtrl\Window.h
Src\Misc\MiscKeyboard.h
Src\Misc\MiscInterpolator.h
Src\Misc\MiscInterpolator.cpp
Src\Misc\MiscKeyboard.cpp
Src\Misc\MiscIcon.cpp
Src\Misc\MiscNodeIcon.cpp
Src\Misc\MiscTeamColor.cpp
Src\Misc\MiscMapBuilder.h
Src\Misc\MiscException.cpp
Src\Render
Src\Render\Advance
Src\Render\Advance\TextureManager.h
Src\Render\Advance\Texture.h
Src\Render\Advance\Texture.cpp
Src\Render\Advance\Font.cpp
Src\Render\Advance\Font.h
Src\Render\Advance\Camera.cpp
Src\Render\Advance\Camera.h
Src\Render\Advance\GeosetVertex.cpp
Src\Render\Advance\GeosetVertex.h
Src\Render\Advance\Light.h
Src\Render\Advance\MaterialLayer.cpp
Src\Render\Advance\MaterialLayer.h
Src\Render\Advance\Model.h
Src\Render\Advance\ParticleEmitter2.cpp
Src\Render\Advance\ParticleEmitter2.h
Src\Render\Advance\ParticleEmitter.cpp
Src\Render\Advance\ParticleEmitter.h
Src\Render\Advance\ParticleManager.cpp
Src\Render\Advance\Ribbon.h
Src\Render\Advance\RibbonEmitter.cpp
Src\Render\Advance\RibbonEmitter.h
Src\Render\Advance\RibbonManager.cpp
Src\Render\Advance\TextureAnimation.cpp
Src\Render\Advance\TextureAnimation.h
Src\Render\Advance\Bone.cpp
Src\Render\Advance\Bone.h
Src\Render\Advance\GeosetAnimation.cpp
Src\Render\Advance\GeosetAnimation.h
Src\Render\Advance\GeosetFace.cpp
Src\Render\Advance\GeosetGroup.cpp
Src\Render\Advance\Particle.cpp
Src\Render\Advance\Particle.h
Src\Render\Advance\Ribbon.cpp
Src\Render\Advance\Material.cpp
Src\Render\Advance\Light.cpp
Src\Render\Advance\GeosetFace.h
Src\Render\Advance\Geoset.cpp
Src\Render\Advance\GeosetGroup.h
Src\Render\Advance\Sequence.h
Src\Render\Advance\Sequence.cpp
Src\Render\Advance\ParticleManager.h
Src\Render\Advance\RibbonManager.h
Src\Render\Advance\Material.h
Src\Render\Advance\TextureLoader.cpp
Src\Render\Advance\TextureLoader.h
Src\Render\Advance\TextureLoaderBasic.cpp
Src\Render\Advance\TextureLoaderBasic.h
Src\Render\Advance\TextureLoaderBlp.h
Src\Render\Advance\TextureLoaderBlp.cpp
Src\Render\Advance\Model.cpp
Src\Render\Advance\Geoset.h
Src\Render\Advance\TextureManager.cpp
Src\Render\D3D
Src\Render\D3D\Shader
Src\Render\D3D\Shader\PixelShader.h
Src\Render\D3D\Shader\VertexShader.h
Src\Render\D3D\Shader\PixelShader.cpp
Src\Render\D3D\Shader\VertexShader.cpp
Src\Render\D3D\PolyMesh.cpp
Src\Render\D3D\PolyMesh.h
Src\Render\D3D\PolyVertex.h
Src\Render\D3D\Transform.cpp
Src\Render\D3D\Transform.h
Src\Render\RenderInfo.h
Src\Render\Render.cpp
Src\Render\GL
Src\Render\Render.h
MainWindow.cpp
MainWindow.h
MpqWindow.cpp
MpqWindow.h
NotWar3.aps
NotWar3.cpp
NotWar3.dsp
NotWar3.dsw
NotWar3.h
NotWar3.ico
NotWar3.ncb
NotWar3.opt
NotWar3.plg

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