文件名称:PlantDemo
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失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
cocos2d-2.1beta3-x-2.1.0版本,C++语言,模拟微信打飞机:开始界面,游戏界面(玩家飞机与敌机战斗,道具掉落,计分显示),暂停界面,玩家死亡后得分及高分榜。-cocos2d-2.1beta3-x-2.1.0 version, C++ language, simulated micro-channel planes: Start interface, game interface (players battle with the enemy aircraft, props fall, scoring display), pause interface, after the death of scores and player Highscores.
			(系统自动生成,下载前可以参看下载内容)
下载文件列表
PlantDemo
.........\Classes
.........\.......\AppDelegate.cpp
.........\.......\AppDelegate.h
.........\.......\HelloWorldScene.cpp
.........\.......\HelloWorldScene.h
.........\Resources
.........\.........\CloseNormal.png
.........\.........\CloseSelected.png
.........\.........\HelloWorld.png
.........\.........\bg
.........\.........\..\bg.plist
.........\.........\..\bg.png
.........\.........\fonts
.........\.........\.....\Marker Felt.ttf
.........\.........\.....\font.fnt
.........\.........\.....\font.png
.........\.........\game
.........\.........\....\bg.png
.........\.........\....\shoot.plist
.........\.........\....\shoot.png
.........\.........\sound
.........\.........\.....\achievement.mp3
.........\.........\.....\big_spaceship_flying.mp3
.........\.........\.....\bullet.mp3
.........\.........\.....\button.mp3
.........\.........\.....\enemy0_down.mp3
.........\.........\.....\enemy1_down.mp3
.........\.........\.....\enemy2_down.mp3
.........\.........\.....\game_music.mp3
.........\.........\.....\game_over.mp3
.........\.........\.....\get_bomb.mp3
.........\.........\.....\get_double_laser.mp3
.........\.........\.....\out_porp.mp3
.........\.........\.....\use_bomb.mp3
.........\proj.win32
.........\..........\AudioEngine.h
.........\..........\AudionEngine.cpp
.........\..........\BulletLayer.cpp
.........\..........\BulletLayer.h
.........\..........\Debug.win32
.........\..........\...........\AppDelegate.obj
.........\..........\...........\AudionEngine.obj
.........\..........\...........\BulletLayer.obj
.........\..........\...........\CL.read.1.tlog
.........\..........\...........\CL.write.1.tlog
.........\..........\...........\Enemy.obj
.........\..........\...........\EnemyLayer.obj
.........\..........\...........\GameScene.obj
.........\..........\...........\GlobalData.obj
.........\..........\...........\HelloWorldScene.obj
.........\..........\...........\MenuLayer.obj
.........\..........\...........\PanelLayer.obj
.........\..........\...........\PlaneDemo.win32.Build.CppClean.log
.........\..........\...........\PlaneDemo.win32.exe.embed.manifest
.........\..........\...........\PlaneDemo.win32.exe.embed.manifest.res
.........\..........\...........\PlaneDemo.win32.exe.intermediate.manifest
.........\..........\...........\PlaneDemo.win32.lastbuildstate
.........\..........\...........\PlaneDemo.win32.write.1.tlog
.........\..........\...........\PlaneDemo.win32_manifest.rc
.........\..........\...........\PlaneLayer.obj
.........\..........\...........\PlantDemo.res
.........\..........\...........\PlantDemo.win32.lastbuildstate
.........\..........\...........\PlantDemo.win32.log
.........\..........\...........\PlantDemo.win32.vcxprojResolveAssemblyReference.cache
.........\..........\...........\PropLayer.obj
.........\..........\...........\StartLayer.obj
.........\..........\...........\StartScene.obj
.........\..........\...........\link-cvtres.read.1.tlog
.........\..........\...........\link-cvtres.write.1.tlog
.........\..........\...........\link.4452-cvtres.read.1.tlog
.........\..........\...........\link.4452-cvtres.write.1.tlog
.........\..........\...........\link.4452.read.1.tlog
.........\..........\...........\link.4452.write.1.tlog
.........\..........\...........\link.read.1.tlog
.........\..........\...........\link.write.1.tlog
.........\..........\...........\main.obj
.........\..........\...........\mt.read.1.tlog
.........\..........\...........\mt.write.1.tlog
.........\..........\...........\rc.read.1.tlog
.........\..........\...........\rc.write.1.tlog
.........\..........\...........\vc100.idb
.........\..........\...........\vc100.pdb
.........\..........\Enemy.cpp
.........\..........\Enemy.h
.........\..........\EnemyLayer.cpp
.........\..........\EnemyLayer.h
.........\..........\GameScene.cpp
.........\..........\GameScene.h
.........\..........\GlobalData.cpp
.........\..........\GlobalData.h
.........\..........\MenuLayer.cpp
.........\..........\MenuLayer.h
.........\..........\PanelLayer.cpp
.........\..........\PanelLayer.h
.........
