文件名称:Graphite
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 440kb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
这是图形学里的国外一个牛人写的纹理变形和参数化的程序。是我看到的最好的文纹理映射和参数化程序之一。里有很多丰富的代码,是学习的好帮助。-graphics Lane is a cow of foreign written by deformation and texture parameters of the procedure. I see the text of the best texture mapping procedures and parameters of one. There are a lot of rich codes, the study is helpful.相关搜索: 纹理映射
变形
纹理映射
源代码
graphite
纹理
图形学
参数化
鍙樺舰
变形
纹理映射
源代码
graphite
纹理
图形学
参数化
鍙樺舰
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Graphite
........\basic
........\.....\basic.dsp
........\.....\Debug
........\.....\Release
........\blas
........\....\blas.dsp
........\....\Debug
........\....\Release
........\cells
........\.....\cells.dsp
........\.....\Debug
........\.....\Release
........\gom
........\...\Debug
........\...\gom.dsp
........\...\Release
........\gom_basic
........\.........\Debug
........\.........\gom_basic.dsp
........\.........\Release
........\graphite
........\........\Debug
........\........\graphite.dsp
........\........\Release
........\Graphite.dsw
........\Graphite.ncb
........\Graphite.opt
........\gui
........\...\Debug
........\...\gui.dsp
........\...\Release
........\idml
........\....\Debug
........\....\idml.dsp
........\....\Release
........\image
........\.....\Debug
........\.....\image.dsp
........\.....\Release
........\math
........\....\Debug
........\....\math.dsp
........\....\Release
........\mpeg2
........\.....\Debug
........\.....\mpeg2.dsp
........\.....\Release
........\nvparse
........\.......\Debug
........\.......\nvparse.dsp
........\.......\Release
........\png
........\...\Debug
........\...\png.dsp
........\...\Release
........\quick_start
........\...........\Debug
........\...........\quick_start.dsp
........\...........\Release
........\README.txt
........\renderer
........\........\Debug
........\........\Release
........\........\renderer.dsp
........\renderer_gl
........\...........\Debug
........\...........\Release
........\...........\renderer_gl.dsp
........\scene_graph
........\...........\Debug
........\...........\Release
........\...........\scene_graph.dsp
........\skin
........\....\Debug
........\....\Release
........\....\skin.dsp
........\skin_qt
........\.......\Debug
........\.......\Release
........\.......\skin_qt.dsp
........\speech
........\......\Debug
........\......\Release
........\......\speech.dsp
........\super_lu
........\........\Debug
........\........\Release
........\........\super_lu.dsp
........\surface
........\.......\Debug
........\.......\Release
........\.......\surface.dsp
........\volume
........\......\Debug
........\......\Release
........\......\volume.dsp
........\zlib
........\....\Debug
........\....\Release
........\basic
........\.....\basic.dsp
........\.....\Debug
........\.....\Release
........\blas
........\....\blas.dsp
........\....\Debug
........\....\Release
........\cells
........\.....\cells.dsp
........\.....\Debug
........\.....\Release
........\gom
........\...\Debug
........\...\gom.dsp
........\...\Release
........\gom_basic
........\.........\Debug
........\.........\gom_basic.dsp
........\.........\Release
........\graphite
........\........\Debug
........\........\graphite.dsp
........\........\Release
........\Graphite.dsw
........\Graphite.ncb
........\Graphite.opt
........\gui
........\...\Debug
........\...\gui.dsp
........\...\Release
........\idml
........\....\Debug
........\....\idml.dsp
........\....\Release
........\image
........\.....\Debug
........\.....\image.dsp
........\.....\Release
........\math
........\....\Debug
........\....\math.dsp
........\....\Release
........\mpeg2
........\.....\Debug
........\.....\mpeg2.dsp
........\.....\Release
........\nvparse
........\.......\Debug
........\.......\nvparse.dsp
........\.......\Release
........\png
........\...\Debug
........\...\png.dsp
........\...\Release
........\quick_start
........\...........\Debug
........\...........\quick_start.dsp
........\...........\Release
........\README.txt
........\renderer
........\........\Debug
........\........\Release
........\........\renderer.dsp
........\renderer_gl
........\...........\Debug
........\...........\Release
........\...........\renderer_gl.dsp
........\scene_graph
........\...........\Debug
........\...........\Release
........\...........\scene_graph.dsp
........\skin
........\....\Debug
........\....\Release
........\....\skin.dsp
........\skin_qt
........\.......\Debug
........\.......\Release
........\.......\skin_qt.dsp
........\speech
........\......\Debug
........\......\Release
........\......\speech.dsp
........\super_lu
........\........\Debug
........\........\Release
........\........\super_lu.dsp
........\surface
........\.......\Debug
........\.......\Release
........\.......\surface.dsp
........\volume
........\......\Debug
........\......\Release
........\......\volume.dsp
........\zlib
........\....\Debug
........\....\Release