文件名称:3Dtank
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失败请重下,重下不扣分。
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3D坦克游戏——本程序使用C++语言进行开发,使用面向对象与面向过程相结合的方法编写程序,其中使用Win32API函数与Windows进行交互,调用DirectX提供的接口接收鼠标和键盘输入,以及进行图形、声音的编程。-3D tank game- the program uses C++ Language development, the use of object-oriented and process-oriented method of combining the preparation of procedures, which use Win32API function interact with Windows, called DirectX provides the interface to receive mouse and keyboard input , as well as graphics, sound programming.相关搜索: 3dtank
3D
游戏
tank
directx
坦克
DirectX
3d
3d
windows
API
direct
win32
3D
游戏
tank
directx
坦克
DirectX
3d
3d
windows
API
direct
win32
(系统自动生成,下载前可以参看下载内容)
下载文件列表
源程序
......\AITank.cpp
......\AITank.h
......\Billboard.cpp
......\Billboard.h
......\Button.cpp
......\Button.h
......\Camera.cpp
......\Camera.h
......\d3dfont.cpp
......\d3dfont.h
......\d3dutil.cpp
......\d3dutil.h
......\Debug.cpp
......\Debug.h
......\Define.h
......\Direct3D.cpp
......\Direct3D.h
......\DirectInput.cpp
......\DirectInput.h
......\DirectSound.cpp
......\DirectSound.h
......\dxutil.cpp
......\dxutil.h
......\Factory.cpp
......\Factory.h
......\FastTank.cpp
......\FastTank.h
......\Game.cpp
......\Game.h
......\Global.cpp
......\Global.h
......\HighTank.cpp
......\HighTank.h
......\LaserTank.cpp
......\LaserTank.h
......\MainMenu.cpp
......\MainMenu.h
......\Mesh.h
......\NormalTank.cpp
......\NormalTank.h
......\Readme.txt
......\Res
......\...\Bitmap
......\...\......\Land.bmp
......\...\......\lifeslot.bmp
......\...\......\loading.jpg
......\...\......\main_menu.jpg
......\...\......\playerStateBack.jpg
......\...\......\ready_slot.bmp
......\...\......\SHELL_EXPLODE_00.BMP
......\...\......\SHELL_EXPLODE_01.BMP
......\...\......\SHELL_EXPLODE_02.BMP
......\...\......\SHELL_EXPLODE_03.BMP
......\...\......\SHELL_EXPLODE_04.BMP
......\...\......\SHELL_EXPLODE_05.BMP
......\...\......\SHELL_EXPLODE_06.BMP
......\...\......\SHELL_EXPLODE_07.BMP
......\...\......\SHELL_EXPLODE_08.BMP
......\...\......\SHELL_EXPLODE_09.BMP
......\...\......\SHELL_EXPLODE_10.BMP
......\...\......\SHELL_EXPLODE_11.BMP
......\...\......\SHELL_EXPLODE_12.BMP
......\...\......\SHELL_EXPLODE_13.BMP
......\...\......\shine0.bmp
......\...\......\shine1.bmp
......\...\......\shine2.bmp
......\...\......\shine3.bmp
......\...\......\shine4.bmp
......\...\......\shine5.bmp
......\...\......\shine6.bmp
......\...\......\shine7.bmp
......\...\......\shine8.bmp
......\...\......\shine9.bmp
......\...\......\TANKEXPLODE01.BMP
......\...\......\TANKEXPLODE02.BMP
......\...\......\TANKEXPLODE03.BMP
......\...\......\TANKEXPLODE04.BMP
......\...\......\TANKEXPLODE05.BMP
......\...\......\TANKEXPLODE06.BMP
......\...\......\TANKEXPLODE07.BMP
......\...\......\TANKEXPLODE08.BMP
......\...\......\TANKEXPLODE09.BMP
......\...\......\TANKEXPLODE10.BMP
......\...\......\TANKEXPLODE11.BMP
......\...\......\TANKEXPLODE12.BMP
......\...\......\TANKEXPLODE13.BMP
......\...\......\TANKEXPLODE14.BMP
......\...\......\TANKEXPLODE15.BMP
......\...\......\TANKEXPLODE16.BMP
......\...\......\waterrand.jpg
......\...\Heightmap
......\...\Icon
......\...\....\BULLSEYE.CUR
......\AITank.cpp
......\AITank.h
......\Billboard.cpp
......\Billboard.h
......\Button.cpp
......\Button.h
......\Camera.cpp
......\Camera.h
......\d3dfont.cpp
......\d3dfont.h
......\d3dutil.cpp
......\d3dutil.h
......\Debug.cpp
......\Debug.h
......\Define.h
......\Direct3D.cpp
......\Direct3D.h
......\DirectInput.cpp
......\DirectInput.h
......\DirectSound.cpp
......\DirectSound.h
......\dxutil.cpp
......\dxutil.h
......\Factory.cpp
......\Factory.h
......\FastTank.cpp
......\FastTank.h
......\Game.cpp
......\Game.h
......\Global.cpp
......\Global.h
......\HighTank.cpp
......\HighTank.h
......\LaserTank.cpp
......\LaserTank.h
......\MainMenu.cpp
......\MainMenu.h
......\Mesh.h
......\NormalTank.cpp
......\NormalTank.h
......\Readme.txt
......\Res
......\...\Bitmap
......\...\......\Land.bmp
......\...\......\lifeslot.bmp
......\...\......\loading.jpg
......\...\......\main_menu.jpg
......\...\......\playerStateBack.jpg
......\...\......\ready_slot.bmp
......\...\......\SHELL_EXPLODE_00.BMP
......\...\......\SHELL_EXPLODE_01.BMP
......\...\......\SHELL_EXPLODE_02.BMP
......\...\......\SHELL_EXPLODE_03.BMP
......\...\......\SHELL_EXPLODE_04.BMP
......\...\......\SHELL_EXPLODE_05.BMP
......\...\......\SHELL_EXPLODE_06.BMP
......\...\......\SHELL_EXPLODE_07.BMP
......\...\......\SHELL_EXPLODE_08.BMP
......\...\......\SHELL_EXPLODE_09.BMP
......\...\......\SHELL_EXPLODE_10.BMP
......\...\......\SHELL_EXPLODE_11.BMP
......\...\......\SHELL_EXPLODE_12.BMP
......\...\......\SHELL_EXPLODE_13.BMP
......\...\......\shine0.bmp
......\...\......\shine1.bmp
......\...\......\shine2.bmp
......\...\......\shine3.bmp
......\...\......\shine4.bmp
......\...\......\shine5.bmp
......\...\......\shine6.bmp
......\...\......\shine7.bmp
......\...\......\shine8.bmp
......\...\......\shine9.bmp
......\...\......\TANKEXPLODE01.BMP
......\...\......\TANKEXPLODE02.BMP
......\...\......\TANKEXPLODE03.BMP
......\...\......\TANKEXPLODE04.BMP
......\...\......\TANKEXPLODE05.BMP
......\...\......\TANKEXPLODE06.BMP
......\...\......\TANKEXPLODE07.BMP
......\...\......\TANKEXPLODE08.BMP
......\...\......\TANKEXPLODE09.BMP
......\...\......\TANKEXPLODE10.BMP
......\...\......\TANKEXPLODE11.BMP
......\...\......\TANKEXPLODE12.BMP
......\...\......\TANKEXPLODE13.BMP
......\...\......\TANKEXPLODE14.BMP
......\...\......\TANKEXPLODE15.BMP
......\...\......\TANKEXPLODE16.BMP
......\...\......\waterrand.jpg
......\...\Heightmap
......\...\Icon
......\...\....\BULLSEYE.CUR