文件名称:03.LightMap
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 470kb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
BSP地形系统和光照贴图的技术详解,在3D游戏中非常有用-BSP terrain mapping system and illumination techniques detailed in the 3D game is very useful相关搜索: lightmap
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技术详解
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03
LightMap
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技术详解
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03
LightMap
lightmap
terrain
(系统自动生成,下载前可以参看下载内容)
下载文件列表
03.LightMap
...........\bounce.wav
...........\Brush.cpp
...........\Brush.h
...........\BspManager.cpp
...........\BspManager.h
...........\BspNode.cpp
...........\BspNode.h
...........\Camera.cpp
...........\Camera.h
...........\d3dapp.cpp
...........\d3dapp.h
...........\d3dfont.cpp
...........\d3dfont.h
...........\d3dres.h
...........\d3dutil.cpp
...........\d3dutil.h
...........\data
...........\....\lightmap00.idt
...........\....\lightmap00.idx
...........\....\lightmap00.mat
...........\....\lightmap00.nfo
...........\....\lightmap00.tm
...........\....\lightmap00.txn
...........\....\lightmap00.vtt
...........\....\lightmap00.vtx
...........\dmutil.cpp
...........\dmutil.h
...........\dxutil.cpp
...........\dxutil.h
...........\Frustum.h
...........\GameEngine.cpp
...........\GameEngine.dsp
...........\GameEngine.dsw
...........\GameEngine.exe
...........\GameEngine.h
...........\GameEngine.rc
...........\Light.h
...........\Portal.cpp
...........\Portal.h
...........\resource.h
...........\texture
...........\.......\billboardlight.tga
...........\.......\yellow.JPG
...........\things
...........\......\dynamicthing.idt
...........\......\dynamicthing.idx
...........\......\dynamicthing.mat
...........\......\dynamicthing.nfo
...........\......\dynamicthing.vtt
...........\......\dynamicthing.vtx
...........\......\thing_light.idt
...........\......\thing_light.idx
...........\......\thing_light.mat
...........\......\thing_light.nfo
...........\......\thing_light.tm
...........\......\thing_light.txn
...........\......\thing_light.vtt
...........\......\thing_light.vtx
...........\bounce.wav
...........\Brush.cpp
...........\Brush.h
...........\BspManager.cpp
...........\BspManager.h
...........\BspNode.cpp
...........\BspNode.h
...........\Camera.cpp
...........\Camera.h
...........\d3dapp.cpp
...........\d3dapp.h
...........\d3dfont.cpp
...........\d3dfont.h
...........\d3dres.h
...........\d3dutil.cpp
...........\d3dutil.h
...........\data
...........\....\lightmap00.idt
...........\....\lightmap00.idx
...........\....\lightmap00.mat
...........\....\lightmap00.nfo
...........\....\lightmap00.tm
...........\....\lightmap00.txn
...........\....\lightmap00.vtt
...........\....\lightmap00.vtx
...........\dmutil.cpp
...........\dmutil.h
...........\dxutil.cpp
...........\dxutil.h
...........\Frustum.h
...........\GameEngine.cpp
...........\GameEngine.dsp
...........\GameEngine.dsw
...........\GameEngine.exe
...........\GameEngine.h
...........\GameEngine.rc
...........\Light.h
...........\Portal.cpp
...........\Portal.h
...........\resource.h
...........\texture
...........\.......\billboardlight.tga
...........\.......\yellow.JPG
...........\things
...........\......\dynamicthing.idt
...........\......\dynamicthing.idx
...........\......\dynamicthing.mat
...........\......\dynamicthing.nfo
...........\......\dynamicthing.vtt
...........\......\dynamicthing.vtx
...........\......\thing_light.idt
...........\......\thing_light.idx
...........\......\thing_light.mat
...........\......\thing_light.nfo
...........\......\thing_light.tm
...........\......\thing_light.txn
...........\......\thing_light.vtt
...........\......\thing_light.vtx