文件名称:WildMagic4

  • 所属分类:
  • 其它资源
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 1.43mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 宋**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

很好用的3D动画引擎源代码,计算机图形学几何工具算法详解/Geometric Tools for Computer Graphics 配套源代码。由于网络不通畅,我去掉了原包中的例子和数据,仅留下代码库。
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 7941918wildmagic4.rar 列表
WildMagic4\Bin\ForceWinZipToInclude.txt
WildMagic4\SDK\Include\ForceWinZipToInclude.txt
WildMagic4\SDK\Library\DebugDLL\ForceWinZipToInclude.txt
WildMagic4\SDK\Library\DebugMemory\ForceWinZipToInclude.txt
WildMagic4\SDK\Library\NoPCH\ForceWinZipToInclude.txt
WildMagic4\SDK\Library\ReleaseMemory\ForceWinZipToInclude.txt
WildMagic4\ToolUtility\ScenePrinter\SkinnedBipedPN.txt
WildMagic4\Wm4CgBatchInputs.txt
WildMagic4\Wm4p0To4p1UpdateLog.txt
WildMagic4\Wm4p1To4p2UpdateLog.txt
WildMagic4\Wm4p2To4p3UpdateLog.txt
WildMagic4\Wm4p3To4p4UpdateLog.txt
WildMagic4\BuildVC60.bat
WildMagic4\BuildVC70.bat
WildMagic4\BuildVC71.bat
WildMagic4\BuildVC80.bat
WildMagic4\BuildVC80e.bat
WildMagic4\Bin\DXPProgram.bat
WildMagic4\Bin\DXVProgram.bat
WildMagic4\Bin\GLPProgram.bat
WildMagic4\Bin\GLVProgram.bat
WildMagic4\ToolUtility\Bmp24ToWmif\Bmp24ToWmif.h
WildMagic4\ToolUtility\CreateNormalMap\CreateNormalMap.h
WildMagic4\LibRenderers\OpenGLRenderer\GTglExtensions.h
WildMagic4\LibRenderers\OpenGLRenderer\GTglPlugin.h
WildMagic4\LibRenderers\OpenGLRenderer\GTglUtility.h
WildMagic4\LibRenderers\OpenGLRenderer\GTglxExtensions.h
WildMagic4\LibRenderers\OpenGLRenderer\GTwglExtensions.h
WildMagic4\ToolImportExport\Max9ToWm4\Max9ToWm4.h
WildMagic4\ToolImportExport\Max9ToWm4\resource.h
WildMagic4\ToolUtility\ScenePrinter\ScenePrinter.h
WildMagic4\LibApplications\Dx9Application\TreeControl\TreeControl.h
WildMagic4\LibApplications\OpenGLApplication\TreeControl\TreeControl.h
WildMagic4\LibApplications\SoftApplication\TreeControl\TreeControl.h
WildMagic4\ToolImportExport\Max9ToWm4\WClassDesc.h
WildMagic4\ToolImportExport\Max9ToWm4\WExportSettings.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4AglRenderer.h
WildMagic4\LibGraphics\Rendering\Wm4AlphaState.h
WildMagic4\LibApplications\Dx9Application\Wm4Application.h
WildMagic4\LibApplications\OpenGLApplication\Wm4Application.h
WildMagic4\LibApplications\SoftApplication\Wm4Application.h
WildMagic4\LibApplications\Dx9Application\Wm4ApplicationMCR.h
WildMagic4\LibApplications\OpenGLApplication\Wm4ApplicationMCR.h
WildMagic4\LibApplications\SoftApplication\Wm4ApplicationMCR.h
WildMagic4\LibApplications\Dx9Application\Wm4ApplicationPCH.h
WildMagic4\LibApplications\OpenGLApplication\Wm4ApplicationPCH.h
WildMagic4\LibApplications\SoftApplication\Wm4ApplicationPCH.h
WildMagic4\LibFoundation\Approximation\Wm4ApprCircleFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprCylinderFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprEllipseFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprEllipsoidFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprParaboloidFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprPlaneFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit4.h
WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit2.h
WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit3.h
WildMagic4\LibFoundation\Approximation\Wm4ApprSphereFit3.h
WildMagic4\LibFoundation\Mathematics\Wm4Arc2.h
WildMagic4\LibGraphics\SceneGraph\Wm4Attributes.h
WildMagic4\LibFoundation\Mathematics\Wm4AxisAlignedBox2.h
WildMagic4\LibFoundation\Mathematics\Wm4AxisAlignedBox3.h
WildMagic4\LibFoundation\Mathematics\Wm4BandedMatrix.h
WildMagic4\LibFoundation\Meshes\Wm4BasicMesh.h
WildMagic4\LibFoundation\Curves\Wm4BezierCurve2.h
WildMagic4\LibFoundation\Curves\Wm4BezierCurve3.h
WildMagic4\LibGraphics\Detail\Wm4BillboardNode.h
WildMagic4\LibImagics\BinaryOperations\Wm4Binary2D.h
WildMagic4\LibImagics\BinaryOperations\Wm4Binary3D.h
WildMagic4\LibGraphics\Rendering\Wm4Bindable.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect1.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect2.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect3.h
WildMagic4\LibFoundation\Mathematics\Wm4BitHacks.h
WildMagic4\LibGraphics\Mathematics\Wm4Bool.h
WildMagic4\LibGraphics\Mathematics\Wm4BoolBase.h
WildMagic4\LibGraphics\SceneGraph\Wm4BoundingVolume.h
WildMagic4\LibGraphics\Collision\Wm4BoundingVolumeTree.h
WildMagic4\LibFoundation\Mathematics\Wm4Box2.h
WildMagic4\LibFoundation\Mathematics\Wm4Box3.h
WildMagic4\LibGraphics\SceneGraph\Wm4BoxBV.h
WildMagic4\LibGraphics\Collision\Wm4BoxBVTree.h
WildMagic4\LibGraphics\Surfaces\Wm4BoxSurface.h
WildMagic4\LibFoundation\Curves\Wm4BSplineBasis.h
WildMagic4\LibFoundation\Curves\Wm4BSplineCurve2.h
WildMagic4\LibFoundation\Curves\Wm4BSplineCurve3.h
WildMagic4\LibFoundation\Curves\Wm4BSplineFit.h
WildMagic4\LibFoundation\Curves\Wm4BSplineFitBasis.h
WildMagic4\LibFoundation\Curves\Wm4BSplineGeodesic.h
WildMagic4\LibFoundation\Surfaces\Wm4BSplineRectangle.h
WildMagic4\LibFoundation\Curves\Wm4BSplineReduction.h
WildMagic4\LibGraphics\Surfaces\Wm4BSplineSurfacePatch.h
WildMagic4\LibFoundation\Mathematics\Wm4BSplineVolume.h
WildMagic4\LibGraphics\Sorting\Wm4BspNode.h
WildMagic4\LibGraphics\Rendering\Wm4Camera.h
WildMagic4\LibGraphics\SceneGraph\Wm4CameraNode.h
WildMagic4\LibFoundation\Mathematics\Wm4Capsule3.h
WildMagic4\LibFoundation\Mathematics\Wm4Circle2.h
WildMagic4\LibFoundation\Mathematics\Wm4Circle3.h
WildMagic4\LibGraphics\Detail\Wm4ClodMesh.h
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrain.h
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainBlock.h
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainPage.h
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainVertex.h
WildMagic4\LibGraphics\Detail\Wm4CollapseRecord.h
WildMagic4\LibGraphics\Detail\Wm4CollapseRecordArray.h
WildMagic4\LibGraphics\Collision\Wm4CollisionGroup.h
WildMagic4\LibGraphics\Collision\Wm4CollisionRecord.h
WildMagic4\LibFoundation\Mathematics\Wm4ColorRGB.h
WildMagic4\LibFoundation\Mathematics\Wm4ColorRGBA.h
WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBAArray.h
WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBArray.h
WildMagic4\LibFoundation\System\Wm4Command.h
WildMagic4\LibFoundation\Mathematics\Wm4Cone3.h
WildMagic4\LibFoundation\Meshes\Wm4ConformalMap.h
WildMagic4\LibApplications\Dx9Application\Wm4ConsoleApplication.h
WildMagic4\LibApplications\OpenGLApplication\Wm4ConsoleApplication.h
WildMagic4\LibApplications\SoftApplication\Wm4ConsoleApplication.h
WildMagic4\LibFoundation\Containment\Wm4ContBox2.h
WildMagic4\LibFoundation\Containment\Wm4ContBox3.h
WildMagic4\LibFoundation\Containment\Wm4ContCapsule3.h
WildMagic4\LibFoundation\Containment\Wm4ContCircle2.h
WildMagic4\LibFoundation\Containment\Wm4ContCylinder3.h
WildMagic4\LibFoundation\Containment\Wm4ContEllipse2.h
WildMagic4\LibFoundation\Containment\Wm4ContEllipsoid3.h
WildMagic4\LibFoundation\Containment\Wm4ContLozenge3.h
WildMagic4\LibFoundation\Containment\Wm4ContPointInPolygon2.h
WildMagic4\LibGraphics\Controllers\Wm4Controller.h
WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle2.h
WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle3Sphere3.h
WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints2.h
WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints3.h
WildMagic4\LibFoundation\Containment\Wm4ContSphere3.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull1.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull3.h
WildMagic4\LibFoundation\Mathematics\Wm4ConvexPolyhedron3.h
WildMagic4\LibGraphics\Sorting\Wm4ConvexRegion.h
WildMagic4\LibGraphics\Sorting\Wm4ConvexRegionManager.h
WildMagic4\LibGraphics\Detail\Wm4CreateClodMesh.h
WildMagic4\LibGraphics\Sorting\Wm4CRMCuller.h
WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve2.h
WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve3.h
WildMagic4\LibGraphics\SceneGraph\Wm4Culler.h
WildMagic4\LibGraphics\Rendering\Wm4CullState.h
WildMagic4\LibImagics\Filters\Wm4CurvatureFlow2.h
WildMagic4\LibImagics\Filters\Wm4CurvatureFlow3.h
WildMagic4\LibFoundation\Curves\Wm4Curve2.h
WildMagic4\LibFoundation\Curves\Wm4Curve3.h
WildMagic4\LibGraphics\Curves\Wm4CurveMesh.h
WildMagic4\LibGraphics\Curves\Wm4CurveSegment.h
WildMagic4\LibFoundation\Mathematics\Wm4Cylinder3.h
WildMagic4\LibGraphics\Effects\Wm4DefaultShaderEffect.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay1.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay3.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolygonEdge.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolyhedronFace.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTetrahedron.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTriangle.h
WildMagic4\LibFoundation\Distance\Wm4Distance.h
WildMagic4\LibFoundation\Distance\Wm4DistCircle3Circle3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine2Line2.h
WildMagic4\LibFoundation\Distance\Wm4DistLine2Ray2.h
WildMagic4\LibFoundation\Distance\Wm4DistLine2Segment2.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Box3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Circle3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Line3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Ray3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Segment3.h
WildMagic4\LibFoundation\Distance\Wm4DistLine3Triangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistRay2Ray2.h
WildMagic4\LibFoundation\Distance\Wm4DistRay2Segment2.h
WildMagic4\LibFoundation\Distance\Wm4DistRay3Box3.h
WildMagic4\LibFoundation\Distance\Wm4DistRay3Ray3.h
WildMagic4\LibFoundation\Distance\Wm4DistRay3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistRay3Segment3.h
WildMagic4\LibFoundation\Distance\Wm4DistRay3Triangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistRectangle3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistSegment2Segment2.h
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Box3.h
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Segment3.h
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Triangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Triangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Box2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Ellipse2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Line2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Quadratic2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Ray2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector2Segment2.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Box3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Circle3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Ellipsoid3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Frustum3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Line3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Plane3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Quadratic3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Ray3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Rectangle3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Segment3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Tetrahedron3.h
WildMagic4\LibFoundation\Distance\Wm4DistVector3Triangle3.h
WildMagic4\LibGraphics\Detail\Wm4DlodNode.h
WildMagic4\LibGraphics\SharedArrays\Wm4DoubleArray.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9FrameBuffer.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Renderer.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9RendererLIB.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9RendererPCH.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Resources.h
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Utility.h
WildMagic4\LibFoundation\Meshes\Wm4EdgeKey.h
WildMagic4\LibGraphics\Effects\Wm4Effect.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Eigen.h
WildMagic4\LibImagics\Images\Wm4Element.h
WildMagic4\LibFoundation\Mathematics\Wm4Ellipse2.h
WildMagic4\LibFoundation\Mathematics\Wm4Ellipsoid3.h
WildMagic4\LibFoundation\Curves\Wm4EllipsoidGeodesic.h
WildMagic4\LibFoundation\Meshes\Wm4ETManifoldMesh.h
WildMagic4\LibFoundation\Meshes\Wm4ETNonmanifoldMesh.h
WildMagic4\LibImagics\Extraction\Wm4ExtractCurveSquares.h
WildMagic4\LibImagics\Extraction\Wm4ExtractCurveTris.h
WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceCubes.h
WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceTetra.h
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3.h
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3BSP.h
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3PRJ.h
WildMagic4\LibImagics\Filters\Wm4FastBlur.h
WildMagic4\LibImagics\Segmenters\Wm4FastMarch.h
WildMagic4\LibImagics\Segmenters\Wm4FastMarch2.h
WildMagic4\LibImagics\Segmenters\Wm4FastMarch3.h
WildMagic4\LibGraphics\SharedArrays\Wm4FloatArray.h
WildMagic4\LibFoundation\Wm4Foundation.h
WildMagic4\LibFoundation\Wm4FoundationLIB.h
WildMagic4\LibFoundation\Wm4FoundationPCH.h
WildMagic4\LibGraphics\Rendering\Wm4FrameBuffer.h
WildMagic4\LibFoundation\Mathematics\Wm4Frustum3.h
WildMagic4\LibImagics\Filters\Wm4GaussianBlur2.h
WildMagic4\LibImagics\Filters\Wm4GaussianBlur3.h
WildMagic4\LibGraphics\SceneGraph\Wm4Geometry.h
WildMagic4\LibGraphics\Rendering\Wm4GlobalState.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4GlxRenderer.h
WildMagic4\LibFoundation\Mathematics\Wm4GMatrix.h
WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic2.h
WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic3.h
WildMagic4\LibGraphics\Wm4Graphics.h
WildMagic4\LibGraphics\Wm4GraphicsLIB.h
WildMagic4\LibGraphics\Wm4GraphicsPCH.h
WildMagic4\LibFoundation\Miscellaneous\Wm4GridGraph2.h
WildMagic4\LibFoundation\Mathematics\Wm4GVector.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullEdge2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullTriangle3.h
WildMagic4\LibGraphics\Controllers\Wm4IKController.h
WildMagic4\LibGraphics\Controllers\Wm4IKGoal.h
WildMagic4\LibGraphics\Controllers\Wm4IKJoint.h
WildMagic4\LibGraphics\Rendering\Wm4Image.h
WildMagic4\LibGraphics\Shaders\Wm4ImageCatalog.h
WildMagic4\LibImagics\Images\Wm4ImageConvert.h
WildMagic4\LibImagics\Images\Wm4Images.h
WildMagic4\LibGraphics\ObjectSystem\Wm4ImageVersion.h
WildMagic4\LibImagics\Wm4Imagics.h
WildMagic4\LibImagics\Wm4ImagicsLIB.h
WildMagic4\LibImagics\Wm4ImagicsPCH.h
WildMagic4\LibFoundation\Surfaces\Wm4ImplicitSurface.h
WildMagic4\LibGraphics\SceneGraph\Wm4IndexBuffer.h
WildMagic4\LibGraphics\SharedArrays\Wm4IntArray.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Integrate1.h
WildMagic4\LibPhysics\Intersection\Wm4IntersectingBoxes.h
WildMagic4\LibPhysics\Intersection\Wm4IntersectingIntervals.h
WildMagic4\LibPhysics\Intersection\Wm4IntersectingRectangles.h
WildMagic4\LibFoundation\Intersection\Wm4Intersector.h
WildMagic4\LibFoundation\Intersection\Wm4Intersector1.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkima1.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaNonuniform1.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform1.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBicubic2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBilinear2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform1.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform4.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniformN.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpQdrNonuniform2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpSphere2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline2.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpTricubic3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpTrilinear3.h
WildMagic4\LibFoundation\Interpolation\Wm4IntpVectorField2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Arc2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Box2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Box3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Frustum3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrCapsule3Capsule3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrCircle2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrCircle3Plane3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrEllipse2Ellipse2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2LinComp2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2Triangle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Arc2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Box2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Box3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Capsule3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cone3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cylinder3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Ellipsoid3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Lozenge3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Plane3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Torus3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Triangle3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrLozenge3Lozenge3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Box3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Capsule3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Cylinder3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Ellipsoid3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Lozenge3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Plane3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Triangle3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Arc2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Box2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Box3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Capsule3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Cylinder3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Ellipsoid3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Lozenge3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Plane3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Triangle3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Arc2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Box2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Circle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Box3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Capsule3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Cylinder3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Ellipsoid3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Lozenge3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Plane3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Triangle3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Cone3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Frustum3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Sphere3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrTetrahedron3Tetrahedron3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle2Triangle2.h
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Cone3.h
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Triangle3.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4IVector2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4IVector3.h
WildMagic4\LibGraphics\Controllers\Wm4KeyframeController.h
WildMagic4\LibImagics\Images\Wm4Lattice.h
WildMagic4\LibPhysics\LCPSolver\Wm4LCPPolyDist.h
WildMagic4\LibPhysics\LCPSolver\Wm4LCPSolver.h
WildMagic4\LibGraphics\Rendering\Wm4Light.h
WildMagic4\LibGraphics\Effects\Wm4LightingEffect.h
WildMagic4\LibGraphics\SceneGraph\Wm4LightNode.h
WildMagic4\LibFoundation\Mathematics\Wm4LinComp.h
WildMagic4\LibFoundation\Mathematics\Wm4LinComp2.h
WildMagic4\LibFoundation\Mathematics\Wm4LinComp3.h
WildMagic4\LibFoundation\Mathematics\Wm4Line2.h
WildMagic4\LibFoundation\Mathematics\Wm4Line3.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4LinearSystem.h
WildMagic4\LibFoundation\Mathematics\Wm4Lozenge3.h
WildMagic4\LibRenderers\SoftRenderer\Wm4MacSoftRenderer.h
WildMagic4\LibGraphics\ObjectSystem\Wm4Main.h
WildMagic4\LibGraphics\ObjectSystem\Wm4MainMCR.h
WildMagic4\LibFoundation\Mathematics\Wm4Mapper2.h
WildMagic4\LibFoundation\Mathematics\Wm4Mapper3.h
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringArbitrary.h
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringCurve.h
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringSurface.h
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringVolume.h
WildMagic4\LibGraphics\Effects\Wm4MaterialEffect.h
WildMagic4\LibGraphics\Rendering\Wm4MaterialState.h
WildMagic4\LibGraphics\Effects\Wm4MaterialTextureEffect.h
WildMagic4\LibFoundation\Mathematics\Wm4Math.h
WildMagic4\LibFoundation\Mathematics\Wm4MathMCR.h
WildMagic4\LibFoundation\Mathematics\Wm4Matrix2.h
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix2Array.h
WildMagic4\LibFoundation\Mathematics\Wm4Matrix3.h
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix3Array.h
WildMagic4\LibFoundation\Mathematics\Wm4Matrix4.h
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix4Array.h
WildMagic4\LibFoundation\System\Wm4Memory.h
WildMagic4\LibFoundation\Meshes\Wm4MeshCurvature.h
WildMagic4\LibFoundation\Meshes\Wm4MeshSmoother.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Minimize1.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4MinimizeN.h
WildMagic4\LibGraphics\Controllers\Wm4MorphController.h
WildMagic4\LibFoundation\Curves\Wm4MultipleCurve2.h
WildMagic4\LibFoundation\Curves\Wm4MultipleCurve3.h
WildMagic4\LibGraphics\Effects\Wm4MultitextureEffect.h
WildMagic4\LibGraphics\ObjectSystem\Wm4NameIdMCR.h
WildMagic4\LibFoundation\Curves\Wm4NaturalSpline2.h
WildMagic4\LibFoundation\Curves\Wm4NaturalSpline3.h
WildMagic4\LibGraphics\SceneGraph\Wm4Node.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4NoniterativeEigen3x3.h
WildMagic4\LibFoundation\Miscellaneous\Wm4NormalCompression.h
WildMagic4\LibGraphics\Shaders\Wm4NumericalConstant.h
WildMagic4\LibFoundation\Curves\Wm4NURBSCurve2.h
WildMagic4\LibFoundation\Curves\Wm4NURBSCurve3.h
WildMagic4\LibFoundation\Surfaces\Wm4NURBSRectangle.h
WildMagic4\LibGraphics\ObjectSystem\Wm4Object.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeEuler.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeImplicitEuler.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeMidpoint.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeRungeKutta4.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeSolver.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLBitmapFont.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLFrameBuffer.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLRenderer.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLRendererLIB.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLRendererPCH.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLResources.h
WildMagic4\LibFoundation\Surfaces\Wm4ParametricSurface.h
WildMagic4\LibGraphics\Controllers\Wm4ParticleController.h
WildMagic4\LibGraphics\SceneGraph\Wm4Particles.h
WildMagic4\LibPhysics\ParticleSystem\Wm4ParticleSystem.h
WildMagic4\LibImagics\Filters\Wm4PdeFilter.h
WildMagic4\LibImagics\Filters\Wm4PdeFilter2.h
WildMagic4\LibImagics\Filters\Wm4PdeFilter3.h
WildMagic4\LibFoundation\Miscellaneous\Wm4PerspProjEllipsoid.h
WildMagic4\LibPhysics\Wm4Physics.h
WildMagic4\LibPhysics\Wm4PhysicsLIB.h
WildMagic4\LibPhysics\Wm4PhysicsPCH.h
WildMagic4\LibGraphics\Collision\Wm4Picker.h
WildMagic4\LibGraphics\Collision\Wm4PickRecord.h
WildMagic4\LibGraphics\Shaders\Wm4PixelProgram.h
WildMagic4\LibGraphics\Shaders\Wm4PixelProgramCatalog.h
WildMagic4\LibGraphics\Shaders\Wm4PixelShader.h
WildMagic4\LibFoundation\Meshes\Wm4PlanarGraph.h
WildMagic4\LibGraphics\Effects\Wm4PlanarReflectionEffect.h
WildMagic4\LibGraphics\Effects\Wm4PlanarShadowEffect.h
WildMagic4\LibFoundation\Mathematics\Wm4Plane3.h
WildMagic4\LibGraphics\SharedArrays\Wm4Plane3Array.h
WildMagic4\LibFoundation\System\Wm4Platforms.h
WildMagic4\LibGraphics\Controllers\Wm4PointController.h
WildMagic4\LibGraphics\Rendering\Wm4PolygonOffsetState.h
WildMagic4\LibPhysics\RigidBody\Wm4PolyhedralMassProperties.h
WildMagic4\LibFoundation\Mathematics\Wm4Polyhedron3.h
WildMagic4\LibGraphics\SceneGraph\Wm4Polyline.h
WildMagic4\LibFoundation\Mathematics\Wm4Polynomial1.h
WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve2.h
WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve3.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRoots.h
WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRootsR.h
WildMagic4\LibGraphics\SceneGraph\Wm4Polypoint.h
WildMagic4\LibGraphics\Sorting\Wm4Portal.h
WildMagic4\LibGraphics\Shaders\Wm4Program.h
WildMagic4\LibFoundation\Mathematics\Wm4Quadratic2.h
WildMagic4\LibFoundation\Mathematics\Wm4Quadratic3.h
WildMagic4\LibFoundation\Surfaces\Wm4QuadricSurface.h
WildMagic4\LibFoundation\Miscellaneous\Wm4QuadToQuadTransforms.h
WildMagic4\LibFoundation\Mathematics\Wm4Quaternion.h
WildMagic4\LibGraphics\SharedArrays\Wm4QuaternionArray.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query2Filtered.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query2Int64.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query2TInteger.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query2TRational.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query3.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query3Filtered.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query3Int64.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query3TInteger.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Query3TRational.h
WildMagic4\LibFoundation\Miscellaneous\Wm4RandomHypersphere.h
WildMagic4\LibImagics\RasterDrawing\Wm4RasterDrawing.h
WildMagic4\LibFoundation\Mathematics\Wm4Ray2.h
WildMagic4\LibFoundation\Mathematics\Wm4Ray3.h
WildMagic4\LibGraphics\Mathematics\Wm4RealM.h
WildMagic4\LibGraphics\Mathematics\Wm4RealMBase.h
WildMagic4\LibGraphics\Mathematics\Wm4RealV.h
WildMagic4\LibGraphics\Mathematics\Wm4RealVBase.h
WildMagic4\LibFoundation\Mathematics\Wm4Rectangle3.h
WildMagic4\LibGraphics\Surfaces\Wm4RectangleSurface.h
WildMagic4\LibGraphics\Rendering\Wm4Renderer.h
WildMagic4\LibGraphics\Shaders\Wm4RendererConstant.h
WildMagic4\LibGraphics\Surfaces\Wm4RevolutionSurface.h
WildMagic4\LibFoundation\Curves\Wm4RiemannianGeodesic.h
WildMagic4\LibPhysics\RigidBody\Wm4RigidBody.h
WildMagic4\LibGraphics\ObjectSystem\Wm4Rtti.h
WildMagic4\LibGraphics\ObjectSystem\Wm4RttiMCR.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4RVector2.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4RVector3.h
WildMagic4\LibGraphics\Shaders\Wm4SamplerInformation.h
WildMagic4\LibFoundation\Mathematics\Wm4Segment2.h
WildMagic4\LibFoundation\Mathematics\Wm4Segment3.h
WildMagic4\LibGraphics\Shaders\Wm4Shader.h
WildMagic4\LibGraphics\Effects\Wm4ShaderEffect.h
WildMagic4\LibFoundation\Curves\Wm4SingleCurve2.h
WildMagic4\LibFoundation\Curves\Wm4SingleCurve3.h
WildMagic4\LibGraphics\Controllers\Wm4SkinController.h
WildMagic4\LibGraphics\ObjectSystem\Wm4SmartPointer.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftArray.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftFrameBuffer.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRenderer.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRendererLIB.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRendererPCH.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftResources.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler1.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler2.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler3.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerCube.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerProj.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftShaderLibrary.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftShaderLibraryMCR.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftShaderUtility.h
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftUtilityMCR.h
WildMagic4\LibGraphics\SceneGraph\Wm4Spatial.h
WildMagic4\LibFoundation\Mathematics\Wm4Sphere3.h
WildMagic4\LibGraphics\SceneGraph\Wm4SphereBV.h
WildMagic4\LibGraphics\Collision\Wm4SphereBVTree.h
WildMagic4\LibGraphics\SceneGraph\Wm4StandardMesh.h
WildMagic4\LibGraphics\Rendering\Wm4StencilState.h
WildMagic4\LibGraphics\ObjectSystem\Wm4Stream.h
WildMagic4\LibGraphics\ObjectSystem\Wm4StreamMCR.h
WildMagic4\LibGraphics\ObjectSystem\Wm4StreamVersion.h
WildMagic4\LibGraphics\ObjectSystem\Wm4StringTree.h
WildMagic4\LibFoundation\Surfaces\Wm4Surface.h
WildMagic4\LibGraphics\Surfaces\Wm4SurfaceMesh.h
WildMagic4\LibGraphics\Surfaces\Wm4SurfacePatch.h
WildMagic4\LibGraphics\Detail\Wm4SwitchNode.h
WildMagic4\LibFoundation\System\Wm4System.h
WildMagic4\LibFoundation\Miscellaneous\Wm4TangentsToCircles.h
WildMagic4\LibFoundation\Curves\Wm4TCBSpline2.h
WildMagic4\LibFoundation\Curves\Wm4TCBSpline3.h
WildMagic4\LibGraphics\Terrain\Wm4Terrain.h
WildMagic4\LibGraphics\Terrain\Wm4TerrainPage.h
WildMagic4\LibFoundation\Mathematics\Wm4Tetrahedron3.h
WildMagic4\LibGraphics\Rendering\Wm4Texture.h
WildMagic4\LibGraphics\Effects\Wm4TextureEffect.h
WildMagic4\LibFoundation\System\Wm4THashSet.h
WildMagic4\LibFoundation\System\Wm4THashTable.h
WildMagic4\LibImagics\Images\Wm4TImage.h
WildMagic4\LibImagics\Images\Wm4TImage2D.h
WildMagic4\LibImagics\Images\Wm4TImage3D.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TInteger.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TIVector.h
WildMagic4\LibFoundation\System\Wm4TMinHeap.h
WildMagic4\LibFoundation\Mathematics\Wm4Torus3.h
WildMagic4\LibGraphics\SceneGraph\Wm4Transformation.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TRational.h
WildMagic4\LibFoundation\Mathematics\Wm4Triangle2.h
WildMagic4\LibFoundation\Mathematics\Wm4Triangle3.h
WildMagic4\LibFoundation\Meshes\Wm4TriangleKey.h
WildMagic4\LibGraphics\SceneGraph\Wm4Triangles.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TriangulateEC.h
WildMagic4\LibGraphics\SceneGraph\Wm4TriFan.h
WildMagic4\LibGraphics\SceneGraph\Wm4TriMesh.h
WildMagic4\LibGraphics\SceneGraph\Wm4TriStrip.h
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TRVector.h
WildMagic4\LibGraphics\SharedArrays\Wm4TSharedArray.h
WildMagic4\LibFoundation\System\Wm4TSmallUnorderedSet.h
WildMagic4\LibFoundation\System\Wm4TStringHashTable.h
WildMagic4\LibFoundation\System\Wm4TTuple.h
WildMagic4\LibGraphics\Surfaces\Wm4TubeSurface.h
WildMagic4\LibFoundation\Meshes\Wm4UniqueVerticesTriangles.h
WildMagic4\LibGraphics\Shaders\Wm4UserConstant.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealM.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealM2x2.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealM3x3.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealM4x4.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealV.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealV2.h
WildMagic4\LibGraphics\Mathematics\Wm4UtilityRealV3.h
WildMagic4\LibFoundation\Mathematics\Wm4Vector2.h
WildMagic4\LibGraphics\SharedArrays\Wm4Vector2Array.h
WildMagic4\LibFoundation\Mathematics\Wm4Vector3.h
WildMagic4\LibGraphics\SharedArrays\Wm4Vector3Array.h
WildMagic4\LibFoundation\Mathematics\Wm4Vector4.h
WildMagic4\LibGraphics\SharedArrays\Wm4Vector4Array.h
WildMagic4\LibFoundation\Meshes\Wm4VEManifoldMesh.h
WildMagic4\LibGraphics\SceneGraph\Wm4VertexBuffer.h
WildMagic4\LibGraphics\Effects\Wm4VertexColor3Effect.h
WildMagic4\LibGraphics\Effects\Wm4VertexColor4Effect.h
WildMagic4\LibGraphics\Shaders\Wm4VertexProgram.h
WildMagic4\LibGraphics\Shaders\Wm4VertexProgramCatalog.h
WildMagic4\LibGraphics\Shaders\Wm4VertexShader.h
WildMagic4\LibGraphics\SceneGraph\Wm4VisibleObject.h
WildMagic4\LibGraphics\SceneGraph\Wm4VisibleSet.h
WildMagic4\LibRenderers\OpenGLRenderer\Wm4WglRenderer.h
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication.h
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication.h
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication.h
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication2.h
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication2.h
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication2.h
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication3.h
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication3.h
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication3.h
WildMagic4\LibRenderers\SoftRenderer\Wm4WinSoftRenderer.h
WildMagic4\LibGraphics\Rendering\Wm4WireframeState.h
WildMagic4\LibRenderers\SoftRenderer\Wm4XSoftRenderer.h
WildMagic4\LibGraphics\Rendering\Wm4ZBufferState.h
WildMagic4\ToolImportExport\Max9ToWm4\WMaterials.h
WildMagic4\ToolImportExport\Max9ToWm4\WMaterialTree.h
WildMagic4\ToolUtility\WmifToBmp24\WmifToBmp24.h
WildMagic4\ToolImportExport\Max9ToWm4\WSceneBuilder.h
WildMagic4\ToolImportExport\Max9ToWm4\WSceneExport.h
WildMagic4\ToolImportExport\Max9ToWm4\WTextureTree.h
WildMagic4\ToolImportExport\Max9ToWm4\WUnimaterialMesh.h
WildMagic4\ToolUtility\BitmapFontCreator\BitmapFontCreator.cpp
WildMagic4\ToolUtility\Bmp24ToWmif\Bmp24ToWmif.cpp
WildMagic4\ToolUtility\CreateNormalMap\CreateNormalMap.cpp
WildMagic4\ToolUtility\GenerateProjects\GenerateProjects.cpp
WildMagic4\LibRenderers\OpenGLRenderer\GTaglExtensions.cpp
WildMagic4\LibRenderers\OpenGLRenderer\GTglExtensions.cpp
WildMagic4\LibRenderers\OpenGLRenderer\GTglPlugin.cpp
WildMagic4\LibRenderers\OpenGLRenderer\GTglxExtensions.cpp
WildMagic4\LibRenderers\OpenGLRenderer\GTwglExtensions.cpp
WildMagic4\ToolImportExport\Max9ToWm4\Max9ToWm4.cpp
WildMagic4\ToolUtility\ScenePrinter\ScenePrinter.cpp
WildMagic4\ToolUtility\GenerateProjects\TemplateVC60.cpp
WildMagic4\ToolUtility\GenerateProjects\TemplateVC70.cpp
WildMagic4\ToolUtility\GenerateProjects\TemplateVC71.cpp
WildMagic4\ToolUtility\GenerateProjects\TemplateVC80.cpp
WildMagic4\ToolUtility\GenerateProjects\TemplateXC23.cpp
WildMagic4\LibApplications\Dx9Application\TreeControl\TreeControl.cpp
WildMagic4\LibApplications\OpenGLApplication\TreeControl\TreeControl.cpp
WildMagic4\LibApplications\SoftApplication\TreeControl\TreeControl.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WClassDesc.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportAnimation.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportLight.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportMaterial.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportMesh.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportModifiers.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WExportSettings.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4AglApplication.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4AglRenderer.cpp
WildMagic4\LibGraphics\Rendering\Wm4AlphaState.cpp
WildMagic4\LibApplications\Dx9Application\Wm4Application.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4Application.cpp
WildMagic4\LibApplications\SoftApplication\Wm4Application.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprCircleFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprCylinderFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprEllipseFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprEllipsoidFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprParaboloidFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprPlaneFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit4.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit2.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit3.cpp
WildMagic4\LibFoundation\Approximation\Wm4ApprSphereFit3.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Attributes.cpp
WildMagic4\LibFoundation\Meshes\Wm4BasicMesh.cpp
WildMagic4\LibFoundation\Curves\Wm4BezierCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4BezierCurve3.cpp
WildMagic4\LibGraphics\Detail\Wm4BillboardNode.cpp
WildMagic4\LibImagics\BinaryOperations\Wm4Binary2D.cpp
WildMagic4\LibImagics\BinaryOperations\Wm4Binary3D.cpp
WildMagic4\LibGraphics\Rendering\Wm4Bindable.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect1.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect2.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect3.cpp
WildMagic4\LibGraphics\Mathematics\Wm4BoolBase.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4BoundingVolume.cpp
WildMagic4\LibGraphics\Collision\Wm4BoundingVolumeTree.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4BoxBV.cpp
WildMagic4\LibGraphics\Collision\Wm4BoxBVTree.cpp
WildMagic4\LibGraphics\Surfaces\Wm4BoxSurface.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineBasis.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineCurve3.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineFit.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineFitBasis.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineGeodesic.cpp
WildMagic4\LibFoundation\Surfaces\Wm4BSplineRectangle.cpp
WildMagic4\LibFoundation\Curves\Wm4BSplineReduction.cpp
WildMagic4\LibGraphics\Surfaces\Wm4BSplineSurfacePatch.cpp
WildMagic4\LibFoundation\Mathematics\Wm4BSplineVolume.cpp
WildMagic4\LibGraphics\Sorting\Wm4BspNode.cpp
WildMagic4\LibGraphics\Rendering\Wm4Camera.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4CameraNode.cpp
WildMagic4\LibGraphics\Detail\Wm4ClodMesh.cpp
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrain.cpp
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainBlock.cpp
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainPage.cpp
WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainVertex.cpp
WildMagic4\LibGraphics\Detail\Wm4CollapseRecord.cpp
WildMagic4\LibGraphics\Detail\Wm4CollapseRecordArray.cpp
WildMagic4\LibGraphics\Collision\Wm4CollisionGroup.cpp
WildMagic4\LibGraphics\Collision\Wm4CollisionRecord.cpp
WildMagic4\LibFoundation\Mathematics\Wm4ColorRGB.cpp
WildMagic4\LibFoundation\Mathematics\Wm4ColorRGBA.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBAArray.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBArray.cpp
WildMagic4\LibFoundation\System\Wm4Command.cpp
WildMagic4\LibFoundation\Meshes\Wm4ConformalMap.cpp
WildMagic4\LibApplications\Dx9Application\Wm4ConsoleApplication.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4ConsoleApplication.cpp
WildMagic4\LibApplications\SoftApplication\Wm4ConsoleApplication.cpp
WildMagic4\LibFoundation\Containment\Wm4ContBox2.cpp
WildMagic4\LibFoundation\Containment\Wm4ContBox3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContCapsule3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContCircle2.cpp
WildMagic4\LibFoundation\Containment\Wm4ContCylinder3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContEllipse2.cpp
WildMagic4\LibFoundation\Containment\Wm4ContEllipsoid3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContLozenge3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContPointInPolygon2.cpp
WildMagic4\LibGraphics\Controllers\Wm4Controller.cpp
WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle2.cpp
WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle3Sphere3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints2.cpp
WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints3.cpp
WildMagic4\LibFoundation\Containment\Wm4ContSphere3.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull1.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull2.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull3.cpp
WildMagic4\LibGraphics\Sorting\Wm4ConvexRegion.cpp
WildMagic4\LibGraphics\Sorting\Wm4ConvexRegionManager.cpp
WildMagic4\LibGraphics\Detail\Wm4CreateClodMesh.cpp
WildMagic4\LibGraphics\Sorting\Wm4CRMCuller.cpp
WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve3.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Culler.cpp
WildMagic4\LibGraphics\Rendering\Wm4CullState.cpp
WildMagic4\LibImagics\Filters\Wm4CurvatureFlow2.cpp
WildMagic4\LibImagics\Filters\Wm4CurvatureFlow3.cpp
WildMagic4\LibFoundation\Curves\Wm4Curve2.cpp
WildMagic4\LibFoundation\Curves\Wm4Curve3.cpp
WildMagic4\LibGraphics\Curves\Wm4CurveMesh.cpp
WildMagic4\LibGraphics\Curves\Wm4CurveSegment.cpp
WildMagic4\LibGraphics\Effects\Wm4DefaultShaderEffect.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay1.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay2.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay3.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolygonEdge.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolyhedronFace.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTetrahedron.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTriangle.cpp
WildMagic4\LibFoundation\Distance\Wm4Distance.cpp
WildMagic4\LibFoundation\Distance\Wm4DistCircle3Circle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine2Line2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine2Ray2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine2Segment2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Box3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Circle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Line3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Ray3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Segment3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistLine3Triangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay2Ray2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay2Segment2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay3Box3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay3Ray3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay3Segment3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRay3Triangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistRectangle3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistSegment2Segment2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Box3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Segment3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistSegment3Triangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Triangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Box2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Ellipse2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Line2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Quadratic2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Ray2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector2Segment2.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Box3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Circle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Ellipsoid3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Frustum3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Line3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Plane3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Quadratic3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Ray3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Rectangle3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Segment3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Tetrahedron3.cpp
WildMagic4\LibFoundation\Distance\Wm4DistVector3Triangle3.cpp
WildMagic4\LibGraphics\Detail\Wm4DlodNode.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4DoubleArray.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9AlphaState.cpp
WildMagic4\LibApplications\Dx9Application\Wm4Dx9Application.cpp
WildMagic4\LibApplications\Dx9Application\Wm4Dx9ApplicationPCH.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9CullState.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9DrawBuffer.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9DrawElements.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9DrawText.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9FrameBuffer.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9PolygonOffsetState.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Renderer.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9RendererPCH.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9ResourcesED.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9ResourcesLR.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9StencilState.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Transformation.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9WireframeState.cpp
WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9ZBufferState.cpp
WildMagic4\LibGraphics\Effects\Wm4Effect.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Eigen.cpp
WildMagic4\LibImagics\Images\Wm4Element.cpp
WildMagic4\LibFoundation\Curves\Wm4EllipsoidGeodesic.cpp
WildMagic4\LibFoundation\Meshes\Wm4ETManifoldMesh.cpp
WildMagic4\LibFoundation\Meshes\Wm4ETNonmanifoldMesh.cpp
WildMagic4\LibImagics\Extraction\Wm4ExtractCurveSquares.cpp
WildMagic4\LibImagics\Extraction\Wm4ExtractCurveTris.cpp
WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceCubes.cpp
WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceTetra.cpp
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3.cpp
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3BSP.cpp
WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3PRJ.cpp
WildMagic4\LibImagics\Filters\Wm4FastBlur.cpp
WildMagic4\LibImagics\Segmenters\Wm4FastMarch.cpp
WildMagic4\LibImagics\Segmenters\Wm4FastMarch2.cpp
WildMagic4\LibImagics\Segmenters\Wm4FastMarch3.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4FloatArray.cpp
WildMagic4\LibFoundation\Wm4FoundationPCH.cpp
WildMagic4\LibGraphics\Rendering\Wm4FrameBuffer.cpp
WildMagic4\LibImagics\Filters\Wm4GaussianBlur2.cpp
WildMagic4\LibImagics\Filters\Wm4GaussianBlur3.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Geometry.cpp
WildMagic4\LibGraphics\Rendering\Wm4GlobalState.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4GlxApplication.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4GlxRenderer.cpp
WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic2.cpp
WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic3.cpp
WildMagic4\LibGraphics\Wm4GraphicsPCH.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4GridGraph2.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullEdge2.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullTriangle3.cpp
WildMagic4\LibGraphics\Controllers\Wm4IKController.cpp
WildMagic4\LibGraphics\Controllers\Wm4IKGoal.cpp
WildMagic4\LibGraphics\Controllers\Wm4IKJoint.cpp
WildMagic4\LibGraphics\Rendering\Wm4Image.cpp
WildMagic4\LibGraphics\Shaders\Wm4ImageCatalog.cpp
WildMagic4\LibImagics\Images\Wm4ImageConvert.cpp
WildMagic4\LibImagics\Images\Wm4Images.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4ImageVersion.cpp
WildMagic4\LibImagics\Wm4ImagicsPCH.cpp
WildMagic4\LibFoundation\Surfaces\Wm4ImplicitSurface.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4IndexBuffer.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4IntArray.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Integrate1.cpp
WildMagic4\LibPhysics\Intersection\Wm4IntersectingBoxes.cpp
WildMagic4\LibPhysics\Intersection\Wm4IntersectingIntervals.cpp
WildMagic4\LibPhysics\Intersection\Wm4IntersectingRectangles.cpp
WildMagic4\LibFoundation\Intersection\Wm4Intersector.cpp
WildMagic4\LibFoundation\Intersection\Wm4Intersector1.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkima1.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaNonuniform1.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform1.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBicubic2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBilinear2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform1.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform4.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniformN.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpQdrNonuniform2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpSphere2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline2.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpTricubic3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpTrilinear3.cpp
WildMagic4\LibFoundation\Interpolation\Wm4IntpVectorField2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Arc2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Box2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Box3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Frustum3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrCapsule3Capsule3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrCircle2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrCircle3Plane3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrEllipse2Ellipse2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2LinComp2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2Triangle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Arc2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Box2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Box3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Capsule3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cone3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cylinder3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Ellipsoid3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Lozenge3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Plane3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Torus3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Triangle3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrLozenge3Lozenge3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Box3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Capsule3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Cylinder3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Ellipsoid3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Lozenge3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Plane3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Triangle3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Arc2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Box2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Box3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Capsule3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Cylinder3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Ellipsoid3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Lozenge3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Plane3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Triangle3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Arc2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Box2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Circle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Box3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Capsule3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Cylinder3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Ellipsoid3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Lozenge3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Plane3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Triangle3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Cone3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Frustum3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Sphere3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrTetrahedron3Tetrahedron3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle2Triangle2.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Cone3.cpp
WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Triangle3.cpp
WildMagic4\LibGraphics\Controllers\Wm4KeyframeController.cpp
WildMagic4\LibImagics\Images\Wm4Lattice.cpp
WildMagic4\LibPhysics\LCPSolver\Wm4LCPPolyDist.cpp
WildMagic4\LibPhysics\LCPSolver\Wm4LCPSolver.cpp
WildMagic4\LibGraphics\Rendering\Wm4Light.cpp
WildMagic4\LibGraphics\Effects\Wm4LightingEffect.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4LightNode.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4LinearSystem.cpp
WildMagic4\LibApplications\SoftApplication\Wm4MacSoftApplication.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4MacSoftRenderer.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4Main.cpp
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringArbitrary.cpp
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringCurve.cpp
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringSurface.cpp
WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringVolume.cpp
WildMagic4\LibGraphics\Effects\Wm4MaterialEffect.cpp
WildMagic4\LibGraphics\Rendering\Wm4MaterialState.cpp
WildMagic4\LibGraphics\Effects\Wm4MaterialTextureEffect.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Math.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Matrix2.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix2Array.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Matrix3.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix3Array.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Matrix4.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Matrix4Array.cpp
WildMagic4\LibFoundation\System\Wm4Memory.cpp
WildMagic4\LibFoundation\Meshes\Wm4MeshCurvature.cpp
WildMagic4\LibFoundation\Meshes\Wm4MeshSmoother.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4Minimize1.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4MinimizeN.cpp
WildMagic4\LibGraphics\Controllers\Wm4MorphController.cpp
WildMagic4\LibFoundation\Curves\Wm4MultipleCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4MultipleCurve3.cpp
WildMagic4\LibGraphics\Effects\Wm4MultitextureEffect.cpp
WildMagic4\LibFoundation\Curves\Wm4NaturalSpline2.cpp
WildMagic4\LibFoundation\Curves\Wm4NaturalSpline3.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Node.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4NoniterativeEigen3x3.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4NormalCompression.cpp
WildMagic4\LibGraphics\Shaders\Wm4NumericalConstant.cpp
WildMagic4\LibFoundation\Curves\Wm4NURBSCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4NURBSCurve3.cpp
WildMagic4\LibFoundation\Surfaces\Wm4NURBSRectangle.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4Object.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeEuler.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeImplicitEuler.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeMidpoint.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeRungeKutta4.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4OdeSolver.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLAlphaState.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLCullState.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLDrawBuffer.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLDrawElements.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLDrawText.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLFrameBuffer.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLPolygonOffsetState.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLRenderer.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLRendererPCH.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLResourcesED.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLResourcesLR.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLStencilState.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLTransformation.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLVerdanaS16B0I0.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLWireframeState.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4OpenGLZBufferState.cpp
WildMagic4\LibFoundation\Surfaces\Wm4ParametricSurface.cpp
WildMagic4\LibGraphics\Controllers\Wm4ParticleController.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Particles.cpp
WildMagic4\LibPhysics\ParticleSystem\Wm4ParticleSystem.cpp
WildMagic4\LibImagics\Filters\Wm4PdeFilter.cpp
WildMagic4\LibImagics\Filters\Wm4PdeFilter2.cpp
WildMagic4\LibImagics\Filters\Wm4PdeFilter3.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4PerspProjEllipsoid.cpp
WildMagic4\LibPhysics\Wm4PhysicsPCH.cpp
WildMagic4\LibGraphics\Collision\Wm4Picker.cpp
WildMagic4\LibGraphics\Shaders\Wm4PixelProgram.cpp
WildMagic4\LibGraphics\Shaders\Wm4PixelProgramCatalog.cpp
WildMagic4\LibGraphics\Shaders\Wm4PixelShader.cpp
WildMagic4\LibGraphics\Effects\Wm4PlanarReflectionEffect.cpp
WildMagic4\LibGraphics\Effects\Wm4PlanarShadowEffect.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Plane3Array.cpp
WildMagic4\LibGraphics\Controllers\Wm4PointController.cpp
WildMagic4\LibGraphics\Rendering\Wm4PolygonOffsetState.cpp
WildMagic4\LibPhysics\RigidBody\Wm4PolyhedralMassProperties.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Polyline.cpp
WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve3.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRoots.cpp
WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRootsR.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Polypoint.cpp
WildMagic4\LibGraphics\Sorting\Wm4Portal.cpp
WildMagic4\LibGraphics\Shaders\Wm4Program.cpp
WildMagic4\LibFoundation\Surfaces\Wm4QuadricSurface.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4QuadToQuadTransforms.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Quaternion.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4QuaternionArray.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4RandomHypersphere.cpp
WildMagic4\LibImagics\RasterDrawing\Wm4RasterDrawing.cpp
WildMagic4\LibGraphics\Surfaces\Wm4RectangleSurface.cpp
WildMagic4\LibGraphics\Rendering\Wm4Renderer.cpp
WildMagic4\LibGraphics\Shaders\Wm4RendererConstant.cpp
WildMagic4\LibGraphics\Surfaces\Wm4RevolutionSurface.cpp
WildMagic4\LibFoundation\Curves\Wm4RiemannianGeodesic.cpp
WildMagic4\LibPhysics\RigidBody\Wm4RigidBody.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4Rtti.cpp
WildMagic4\LibGraphics\Shaders\Wm4SamplerInformation.cpp
WildMagic4\LibGraphics\Shaders\Wm4Shader.cpp
WildMagic4\LibGraphics\Effects\Wm4ShaderEffect.cpp
WildMagic4\LibFoundation\Curves\Wm4SingleCurve2.cpp
WildMagic4\LibFoundation\Curves\Wm4SingleCurve3.cpp
WildMagic4\LibGraphics\Controllers\Wm4SkinController.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftClipper.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftDrawElements.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftEdgeBuffers.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftFrameBuffer.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftPixelShader.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftPolygonOffsetState.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRenderer.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRendererPCH.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftResourcesED.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftResourcesLR.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler1.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler2.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler3.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerCube.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerProj.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftShaderUtility.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftTransformation.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4SoftVertexShader.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Spatial.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4SphereBV.cpp
WildMagic4\LibGraphics\Collision\Wm4SphereBVTree.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4StandardMesh.cpp
WildMagic4\LibGraphics\Rendering\Wm4StencilState.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4Stream.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4StreamVersion.cpp
WildMagic4\LibGraphics\ObjectSystem\Wm4StringTree.cpp
WildMagic4\LibFoundation\Surfaces\Wm4Surface.cpp
WildMagic4\LibGraphics\Surfaces\Wm4SurfaceMesh.cpp
WildMagic4\LibGraphics\Surfaces\Wm4SurfacePatch.cpp
WildMagic4\LibGraphics\Detail\Wm4SwitchNode.cpp
WildMagic4\LibFoundation\System\Wm4System.cpp
WildMagic4\LibFoundation\Miscellaneous\Wm4TangentsToCircles.cpp
WildMagic4\LibFoundation\Curves\Wm4TCBSpline2.cpp
WildMagic4\LibFoundation\Curves\Wm4TCBSpline3.cpp
WildMagic4\LibGraphics\Terrain\Wm4Terrain.cpp
WildMagic4\LibGraphics\Terrain\Wm4TerrainPage.cpp
WildMagic4\LibGraphics\Rendering\Wm4Texture.cpp
WildMagic4\LibGraphics\Effects\Wm4TextureEffect.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Transformation.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4Triangles.cpp
WildMagic4\LibFoundation\ComputationalGeometry\Wm4TriangulateEC.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4TriFan.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4TriMesh.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4TriStrip.cpp
WildMagic4\LibGraphics\Surfaces\Wm4TubeSurface.cpp
WildMagic4\LibGraphics\Shaders\Wm4UserConstant.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Vector2.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Vector2Array.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Vector3.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Vector3Array.cpp
WildMagic4\LibFoundation\Mathematics\Wm4Vector4.cpp
WildMagic4\LibGraphics\SharedArrays\Wm4Vector4Array.cpp
WildMagic4\LibFoundation\Meshes\Wm4VEManifoldMesh.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4VertexBuffer.cpp
WildMagic4\LibGraphics\Effects\Wm4VertexColor3Effect.cpp
WildMagic4\LibGraphics\Effects\Wm4VertexColor4Effect.cpp
WildMagic4\LibGraphics\Shaders\Wm4VertexProgram.cpp
WildMagic4\LibGraphics\Shaders\Wm4VertexProgramCatalog.cpp
WildMagic4\LibGraphics\Shaders\Wm4VertexShader.cpp
WildMagic4\LibGraphics\SceneGraph\Wm4VisibleSet.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4WglApplication.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4WglApplicationPCH.cpp
WildMagic4\LibRenderers\OpenGLRenderer\Wm4WglRenderer.cpp
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication.cpp
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication.cpp
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication2.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication2.cpp
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication2.cpp
WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication3.cpp
WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication3.cpp
WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication3.cpp
WildMagic4\LibApplications\SoftApplication\Wm4WinSoftApplication.cpp
WildMagic4\LibApplications\SoftApplication\Wm4WinSoftApplicationPCH.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4WinSoftRenderer.cpp
WildMagic4\LibGraphics\Rendering\Wm4WireframeState.cpp
WildMagic4\LibApplications\SoftApplication\Wm4XSoftApplication.cpp
WildMagic4\LibRenderers\SoftRenderer\Wm4XSoftRenderer.cpp
WildMagic4\LibGraphics\Rendering\Wm4ZBufferState.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WMaterials.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WMaterialTree.cpp
WildMagic4\ToolUtility\WmifToBmp24\WmifToBmp24.cpp
WildMagic4\LibRenderers\SoftRenderer\WmspWrapper.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WSceneBuilder.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WSceneExport.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WSkinModifier.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WTextureTree.cpp
WildMagic4\ToolImportExport\Max9ToWm4\WUnimaterialMesh.cpp
WildMagic4\Wm4Installer.exe
WildMagic4\ToolUtility\CreateNormalMap\Bricks.bmp
WildMagic4\ToolUtility\CreateNormalMap\intensity.Bricks.bmp
WildMagic4\ToolUtility\CreateNormalMap\normal.Bricks.bmp
WildMagic4\ToolImportExport\Max9ToWm4\Max9ToWm4.aps
WildMagic4\ToolImportExport\Max9ToWm4

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