文件名称:瑪莉台(老虎機)

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  • 其他游戏
  • 资源属性:
  • [Windows] [程序]
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  • 2009-02-14
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  • 4.23mb
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  • 039917
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var

  Form1: TForm1;

  MousePos: TPoint;

  bet_x : Integer;

  bet_y : Integer;

  i, j, k, l, r, m, n : integer;// i:大迴圈 J:跑燈迴圈 K:倍數燈 L:倍數燈 M:大小燈  n:比倍迴圈

  left_bai, right_bai : Integer; //左邊倍數..右邊倍數

  Ti, Tj : Cardinal; //迴圈時間 , 押注連續時間

  rb, rd : integer;//加速用定位

  score : Integer;//現有分數

  take_score : Integer;//得分

  bet_ok : Boolean;    //押注完成

  re_bet : Boolean;    //重新押注

  bar_bet, seven_bet, star_bet, Watermelon_bet, bell_bet, Lemon_bet, Orange_bet, apple_bet : Integer;

  bar_bet_full, seven_bet_full, star_bet_full, Watermelon_bet_full, bell_bet_full, Lemon_bet_full, Orange_bet_full, apple_bet_full : Boolean; //下注全滿

  bet_all : Integer;//押注總和

  runing : Boolean; //正在跑燈

  not_take_score : Boolean;//是否已經取回得分

  big_small : Integer;  //大小  大:0  小:1

implementation



{$R *.dfm}



procedure TForm1.FormCreate(Sender: TObject);

begin

  if (not AsphyreDevice1.Initialize()) then

  begin

   Close();

   Exit;

  end;



  Randomize;

  Ti := 451; //毫秒

  score := 5000;

  bet_ok := False;

  runing := False;

  re_bet := True;

  not_take_score := False;

  Tj := 50;

  PlaySound('R_21',hinstance,SND_ASYNC or SND_RESOURCE);



end;



procedure TForm1.AsphyreDevice1Initialize(Sender: TObject;

  var Success: Boolean);

begin

  Success:=AsphyreFonts1.LoadFromASDb(ASDb1);

  if (Success) then

  Success:=AsphyreImages1.LoadFromASDb(ASDB1);

  //if (Success) then SoundSystem1.LoadFromASDb(ASDb1);

  AsphyreTimer1.Enabled:= Success;

end;



procedure TForm1.AsphyreDevice1Render(Sender: TObject);

begin

  AsphyreCanvas1.Draw(AsphyreImages1.Image['23ok1.image'],0,0,0,1); //背景加載

  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(score)]), 232,56, $FF2425FF); //資金顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(take_score)]), 66,56, $FF2425FF); //得分顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bar_bet)]), 18,523, $FF2425FF); //BAR押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(seven_bet)]), 64,523, $FF2425FF); //77押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(star_bet)]), 112,523, $FF2425FF); //双星押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Watermelon_bet)]), 159,523, $FF2425FF); //西瓜押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bell_bet)]), 206,523, $FF2425FF); //鈴鐺押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Lemon_bet)]), 253,523, $FF2425FF); //檸檬押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Orange_bet)]), 300,523, $FF2425FF); //橘子押注顯示( $FF0400FF 正紅 )

  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(apple_bet)]), 347,523, $FF2425FF); //蘋果押注顯示( $FF0400FF 正紅 )

  //AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90+i,0,1);

  Demo;

  Form1.FormStyle := fsStayOnTop;

  if (bet_x > 267) and (bet_x < 374) and (bet_y > 555) and (bet_y < 588) then AsphyreCanvas1.Draw(AsphyreImages1.Image['start4.image'], 265,555,0,1);

  if (bet_x > 24) and (bet_x < 83) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['big2.image'], 24,559,0,1);

  if (bet_x > 89) and (bet_x < 144) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['small2.image'], 89,559,0,1);

end;



procedure TForm1.AsphyreTimer1Timer(Sender: TObject);

begin

  AsphyreDevice1.Render(0,true);

  AsphyreDevice1.Flip;

end;



procedure TForm1.Demo();     //選擇性顯示

begin

    case j of

      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90,0,fxMax);

      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,90,0,fxMax);

      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,90,0,fxMax);

      4 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,90,0,fxMax);

      5 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,142,0,fxMax);

      6 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,192,0,fxMax);

      7 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,244,0,fxMax);

      8 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,294,0,fxMax);

      9 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,346,0,fxMax);

      10 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,398,0,fxMax);

      11 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,398,0,fxMax);

      12 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,398,0,fxMax);

      13 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,398,0,fxMax);

      14 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,398,0,fxMax);

      15 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,398,0,fxMax);

      16 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,398,0,fxMax);

      17 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,346,0,fxMax);

      18 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,294,0,fxMax);

      19 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,244,0,fxMax);

      20 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,192,0,fxMax);

      21 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,142,0,fxMax);

      22 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,90,0,fxMax);

      23 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,90,0,fxMax);

      24 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,90,0,fxMax);

    end;

    case k of

      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 74,454,0,fxMax);

      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 121,454,0,fxMax);

      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 167,454,0,fxMax);

    end;

    case l of

      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 309,454,0,fxMax);

      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 261,454,0,fxMax);

      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 215,454,0,fxMax);

    end;

    case m of

      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 123,285,0,fxMax);

      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 244,285,0,fxMax);

    end;

end;





procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,

  Y: Integer);

begin

  if (x > 267) and (x < 374) and (y > 555) and (y < 588) or    //这里是改变鼠标样子的 --開始

     (x > 14) and (x < 55) and (y > 492) and (y < 546) or //--BAR

     (x > 61) and (x < 101) and (y > 492) and (y < 546) or  //--77

     (x > 109) and (x < 149) and (y > 492) and (y < 546) or  // --双星

     (x > 155) and (x < 197) and (y > 492) and (y < 546) or  // --西瓜

     (x > 203) and (x < 243) and (y > 492) and (y < 546) or  //  --鈴鐺

     (x > 249) and (x < 289) and (y > 492) and (y < 546) or  //  --檸檬

     (x > 297) and (x < 337) and (y > 492) and (y < 546) or  //  --橘子

     (x > 344) and (x < 384) and (y > 492) and (y < 546) or  //  --蘋果

     (x > 24) and (x < 83) and (y > 559) and (y < 587) or    //  --押大

     (x > 89) and (x < 144) and (y > 559) and (y < 587) then //  --壓小

     begin

       form1.Cursor := crHandPoint //进入这个区域,鼠标变成手型

     end

  else

    form1.Cursor := crDefault; //离开时,恢复默认鼠标



GetCursorPos(MousePos);

//Form1.Caption:='相對座標'+IntToStr(x)+','+IntToStr(y) + '絕對座標'+IntToStr(MousePos.X)+','+IntToStr(MousePos.Y);

bet_x := x;

bet_y := y;



end;







procedure TForm1.FormMouseUp(Sender: TObject; Button: TMouseButton;

  Shift: TShiftState; X, Y: Integer);

begin

  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始

    begin





    end;

  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分

    begin



    end;

  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then  //--77 押分

  begin



  end;

  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星

  begin



  end;

  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜

  begin



  end;

  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺

  begin



  end;

  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬

  begin



  end;

  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子

  begin



  end;

  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果

  begin



  end;

end;





procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;

  Shift: TShiftState; X, Y: Integer);

begin

  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始壓下檢查

     begin

       if (not runing) then

       begin

         if (take_score > 0) then

           begin

             PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);

             score := take_score + score;

             take_score := 0;

           end

           else

             start_key();

       end;

     end;

  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分

    begin



    end;

  if (x > 61) and (x < 101) and (y > 492) and (y < 546) then  //--77 押分

    begin



    end;

  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星

  begin



  end;

  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜

  begin



  end;

  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺

  begin



  end;

  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬

  begin



  end;

  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子

  begin



  end;

  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果

  begin



  end;

  if (x > 24) and (x < 83) and (y > 559) and (y < 587) then   //  --押大

  begin

    if (take_score >= 1) then

    begin

      big_small := 0;

      r := random(4);

      Timer2.Enabled := True;

    end;

  end;

  if (x > 89) and (x < 144) and (y > 559) and (y < 587) then   //  --押小

  begin

    if (take_score >= 1) then

    begin

      big_small := 1;

      r := random(4);

      Timer2.Enabled := True;

    end;

  end;

  if (x > 201) and (x < 221) and (y > 54) and (y < 74) then  //移動分數

    begin



    end;



end;





procedure TForm1.Timer1Timer(Sender: TObject);    //跑燈

var

  ra : integer;//總步數

begin

  runing := True;

  Timer1.Interval := Ti;

  ra := 72;

  ra := ra + r;

  rb := rb + 1;

  i := i + 1;



  if (rb < 10) then

    begin

      Ti := Ti - 50; //加速

      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);

    end;

  if (i > ra-12) then

    begin

      Ti := Ti + 50;//減速

      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);

    end;

  j := j + 1;

  if (j >= 25) then j := 1;



  k := k + 1;

  if (k >= 4) then  k := 1;



  l := l + 1;

  if (l >= 4) then l := 1;



  {m := m + 1;

  if (m >= 3) then m := 1;}

  //PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);

  //SoundSystem1.Play('Unti1.wav', False);

  Form1.Caption := inttostr(Ti) + '-j:' + inttostr(j) + '-r:' + IntToStr(r) + '-ra:' + IntToStr(ra) + '--rb:' + IntToStr(rb) + '__';

  if (i >= ra) then //燈跑完後要做的事

  begin

    Timer1.Enabled := False;

    Ti := 451;

    rb := 0;

    i := j+1;

    take_allscore();

  end;

end;



procedure TForm1.Timer2Timer(Sender: TObject);

var

  rc : integer;//總步數

begin

  runing := True;

  Timer2.Interval := Tj;

  rc := 12;

  rc := rc + r;

  rd := rd + 1;

  n := 1 + n;

  if (n >= rc) then //燈跑完後要做的事

  begin

    Timer2.Enabled := False;

    Tj := 50;

    rd := 1;

    n := 0;

    bi_bai_take_allscore();

  end;

 

  if (n > rc-12) then

    begin

      Tj := Tj + 50;//減速

      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);

    end;



  m := m + 1;

  if (m >= 3) then m := 1;

end;







procedure TForm1.take_allscore();

begin

  case k of

      1 : left_bai := 40;

      2 : left_bai := 30;

      3 : left_bai := 20;

    end;



  case k of

      1 : right_bai := 10;

      2 : right_bai := 20;

      3 : right_bai := 15;

    end;



  case j of

      1 : begin

          if (bar_bet >= 1) then

          begin

             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := bar_bet * 100;

          end;

           end;

      2 : begin

          if (apple_bet >= 1) then

          begin

            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := apple_bet * 5;

          end;

          end;

      3 : begin

          if (Lemon_bet >= 1) then

          begin

            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Lemon_bet * 2;

          end;

          end;

      4 : begin

          if (Lemon_bet >= 1) then

          begin

            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Lemon_bet * right_bai;

          end;

          end;

      5 : begin

          if (Watermelon_bet >= 1) then

          begin

            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Watermelon_bet * left_bai;

          end;

          end;

      6 : begin

          if (Watermelon_bet >= 1) then

          begin

            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Watermelon_bet * 2;

          end;

          end;

      7 : begin

            take_score := 0;

          end;

      8 : begin

          if (apple_bet >= 1) then

          begin

            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := apple_bet * 5;

          end;

          end;

      9 : begin

          if (Orange_bet >= 1) then

          begin

            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Orange_bet * 2;

          end;

          end;

      10 : begin

           if (Orange_bet >= 1) then

           begin

            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);

            take_score := Orange_bet * right_bai;

           end;

          end;

      11 : begin

           if (bell_bet >= 1) then

           begin

             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := bell_bet * right_bai;

           end;

           end;

      12 : begin

           if (bell_bet >= 1) then

           begin

             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := bell_bet * 2;

           end;

           end;

      13 : begin

           if (seven_bet >= 1) then

           begin

             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := seven_bet * left_bai;

           end;

           end;

      14 : begin

           if (apple_bet >= 1) then

           begin

             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := apple_bet * 5;

           end;

           end;

      15 : begin

           if (apple_bet >= 1) then

           begin

             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := apple_bet * 2;

           end;

           end;

      16 : begin

           if (Lemon_bet >= 1) then

           begin

             PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := Lemon_bet * right_bai;

           end;

           end;

      17 : begin

           if (star_bet >= 1) then

           begin

             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := star_bet * left_bai;

           end;

           end;

      18 : begin

           if (star_bet >= 1) then

           begin

             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := star_bet * 2;

           end;

           end;

      19 : begin

             take_score := 0;

           end;

      20 : begin

           if (apple_bet >= 1) then

           begin

             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := apple_bet * 5;

           end;

           end;

      21 : begin

           if (seven_bet >= 1) then

           begin

             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := seven_bet * 2;

           end;

           end;

      22 : begin

           if (Orange_bet >= 1) then

           begin

             PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := Orange_bet * right_bai;

           end;

           end;

      23 : begin

           if (bell_bet >= 1) then

           begin

             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := bell_bet * right_bai;

           end;

           end;

      24 : begin

           if (bar_bet >= 1) then

           begin

             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);

             take_score := bar_bet * 50;

           end;

           end;

    end;



  runing := False;

  bet_ok := False;;

  re_bet := True;

  bar_bet_full := False;

  seven_bet_full := False;

  star_bet_full := False;

  Watermelon_bet_full := False;

  bell_bet_full := False;

  Lemon_bet_full := False;

  Orange_bet_full := False;

  apple_bet_full := False;

end;



procedure TForm1.bi_bai_take_allscore();

begin

  case m of

      1 : if (big_small = 1) then

          begin

            take_score := take_score * 2;

            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);

          end

            else

            begin

            take_score := 0;

            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);

            end;

      2 : if (big_small = 0) then

          begin

            take_score := take_score * 2;

            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);

          end

            else

            begin

            take_score := 0;

            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);

            end;

    end;



  runing := False;

  bet_ok := False;;

  re_bet := True;

  bar_bet_full := False;

  seven_bet_full := False;

  star_bet_full := False;

  Watermelon_bet_full := False;

  bell_bet_full := False;

  Lemon_bet_full := False;

  Orange_bet_full := False;

  apple_bet_full := False;

end;







procedure TForm1.start_key();

begin

  bet_all := bar_bet + seven_bet + star_bet + Watermelon_bet + bell_bet + Lemon_bet + Orange_bet + apple_bet;

  if (not runing) then

     begin

       if (take_score >= 0) then

          begin

            score := take_score + score;

            take_score := 0;

            if (bar_bet >= 1) or (seven_bet >= 1) or (star_bet >= 1) or (Watermelon_bet >= 1) or

               (bell_bet >= 1) or (Lemon_bet >= 1) or (Orange_bet >= 1) or (apple_bet >= 1) then

               Begin

                 if re_bet then

                 begin

                   if (score >= bet_all) then

                   begin

                     score := score - bet_all;

                     bet_ok := True;

                   end

                   else

                   begin

                     bet_ok := False;

                     Exit;

                   end;

                 end;

                 if bet_ok then

                 begin

                   r := random(24);

                   Timer1.Enabled := True;

                 end;

               end;

          end;

     end;

end;









procedure TForm1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState;

  MousePos: TPoint; var Handled: Boolean);

begin

  if (bet_x > 14) and (bet_x < 55) and (bet_y > 492) and (bet_y < 546) then  //--BAR 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;



            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (bar_bet >= 99) then

            begin

              bar_bet_full := True;

            end

            else

            begin

              PlaySound('R_2',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              bar_bet := bar_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 61) and (bet_x < 101) and (bet_y > 492) and (bet_y < 546) then  //--77 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (seven_bet >= 99) then

            begin

              seven_bet_full := True;

            end

            else

            begin

              PlaySound('R_3',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              seven_bet := seven_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 109) and (bet_x < 149) and (bet_y > 492) and (bet_y < 546) then  //--star 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (star_bet >= 99) then

            begin

              star_bet_full := True;

            end

            else

            begin

              PlaySound('R_4',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              star_bet := star_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 155) and (bet_x < 197) and (bet_y > 492) and (bet_y < 546) then  //--西瓜 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (Watermelon_bet >= 99) then

            begin

              watermelon_bet_full := True;

            end

            else

            begin

              PlaySound('R_5',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              watermelon_bet := watermelon_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 203) and (bet_x < 243) and (bet_y > 492) and (bet_y < 546) then  //--鈴鐺 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (bell_bet >= 99) then

            begin

              bell_bet_full := True;

            end

            else

            begin

              PlaySound('R_6',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              bell_bet := bell_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 249) and (bet_x < 289) and (bet_y > 492) and (bet_y < 546) then  //--檸檬 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (lemon_bet >= 99) then

            begin

              lemon_bet_full := True;

            end

            else

            begin

              PlaySound('R_7',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              lemon_bet := lemon_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 297) and (bet_x < 337) and (bet_y > 492) and (bet_y < 546) then  //--橘子 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (orange_bet >= 99) then

            begin

              orange_bet_full := True;

            end

            else

            begin

              PlaySound('R_8',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              orange_bet := orange_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if (bet_x > 344) and (bet_x < 384) and (bet_y > 492) and (bet_y < 546) then  //--蘋果 押分

    begin

      if (not runing) then

      begin

        if (score >= 1) then

        begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;

            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

          begin

            if (apple_bet >= 99) then

            begin

              apple_bet_full := True;

            end

            else

            begin

              PlaySound('R_9',hinstance,SND_ASYNC or SND_RESOURCE);

              score := score - 1;

              apple_bet := apple_bet + 1;

              bet_ok := True;

            end;

          end;

        end;

      end;

    end;

  if bar_bet_full and seven_bet_full and star_bet_full and Watermelon_bet_full and bell_bet_full and Lemon_bet_full and Orange_bet_full and apple_bet_full then

  begin

    start_key();

  end;

end;











procedure TForm1.FormDblClick(Sender: TObject);

begin

  if (not runing) then

      begin

        if (score >= 1) then

        begin

          if (score >= 792) then

          begin

          if re_bet then

          begin

            score := take_score + score;

            take_score := 0;



            bar_bet := 0;

            seven_bet := 0;

            star_bet := 0;

            Watermelon_bet := 0;

            bell_bet := 0;

            Lemon_bet := 0;

            Orange_bet := 0;

            apple_bet := 0;

            re_bet := False;

          end

          else

  &

相关搜索: asphyre

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压缩包 : bar.rar 列表
Project1.exe
Project1.res
res.asdb
BAR.dcu
BAR.ddp
BAR.dfm
Project1.cfg
Project1.dof
Project1.dpr

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