文件名称:box2d V2.1.2

  • 所属分类:
  • 源码下载
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2011-09-12
  • 文件大小:
  • 2.96mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • huqinwen
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Box2D做为一个物理引擎,它本身并不提供可见的图形界面,但是提供了计算在物理世界中刚体(不会变形的物体)运动(旋转/移动)轨迹数据的能力。所以任何一个带图形界面的程序开发框架都可以使用Box2D提供的数据,将物理特效以直观的方式展现出来。目前javascr ipt/flash/java/Python等都提供了对Box2D的支持。当然Qt也能将Box2D加入进来和Graphics View框架结合,而且因为都是C++代码,这种集成显得非常方便。
相关搜索: Box2D

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下载文件列表

压缩包 : Box2D_v2.1.2.zip 列表
Box2D_v2.1.2/
Box2D_v2.1.2/Box2D/
Box2D_v2.1.2/Box2D/Box2D/
Box2D_v2.1.2/Box2D/Box2D/Box2D.h
Box2D_v2.1.2/Box2D/Box2D/Box2DConfig.cmake
Box2D_v2.1.2/Box2D/Box2D/CMakeLists.txt
Box2D_v2.1.2/Box2D/Box2D/Collision/
Box2D_v2.1.2/Box2D/Box2D/Collision/b2BroadPhase.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2BroadPhase.h
Box2D_v2.1.2/Box2D/Box2D/Collision/b2CollideCircle.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2CollidePolygon.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2Collision.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2Collision.h
Box2D_v2.1.2/Box2D/Box2D/Collision/b2Distance.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2Distance.h
Box2D_v2.1.2/Box2D/Box2D/Collision/b2DynamicTree.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2DynamicTree.h
Box2D_v2.1.2/Box2D/Box2D/Collision/b2TimeOfImpact.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/b2TimeOfImpact.h
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2CircleShape.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2CircleShape.h
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2PolygonShape.cpp
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2PolygonShape.h
Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2Shape.h
Box2D_v2.1.2/Box2D/Box2D/Common/
Box2D_v2.1.2/Box2D/Box2D/Common/b2BlockAllocator.cpp
Box2D_v2.1.2/Box2D/Box2D/Common/b2BlockAllocator.h
Box2D_v2.1.2/Box2D/Box2D/Common/b2Math.cpp
Box2D_v2.1.2/Box2D/Box2D/Common/b2Math.h
Box2D_v2.1.2/Box2D/Box2D/Common/b2Settings.cpp
Box2D_v2.1.2/Box2D/Box2D/Common/b2Settings.h
Box2D_v2.1.2/Box2D/Box2D/Common/b2StackAllocator.cpp
Box2D_v2.1.2/Box2D/Box2D/Common/b2StackAllocator.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Body.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Body.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2ContactManager.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2ContactManager.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Fixture.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Fixture.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Island.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Island.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2TimeStep.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2World.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2World.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2WorldCallbacks.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2WorldCallbacks.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2CircleContact.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2CircleContact.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2Contact.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2Contact.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2ContactSolver.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonContact.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2TOISolver.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2TOISolver.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2DistanceJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2FrictionJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2GearJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2GearJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2Joint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2Joint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2LineJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2LineJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PrismaticJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PulleyJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2RevoluteJoint.h
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2WeldJoint.cpp
Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2WeldJoint.h
Box2D_v2.1.2/Box2D/Build/
Box2D_v2.1.2/Box2D/Building.txt
Box2D_v2.1.2/Box2D/Build/Readme.txt
Box2D_v2.1.2/Box2D/CMakeLists.txt
Box2D_v2.1.2/Box2D/Documentation/
Box2D_v2.1.2/Box2D/Documentation/API/
Box2D_v2.1.2/Box2D/Documentation/API/annotated.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8cpp.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8h.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8h_source.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8cpp.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8h.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8h_source.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8cpp.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8h.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8h_source.html
Box2D_v2.1.2/Box2D/Documentation/API/b2_circle_contact_8cpp.html
Box2D_v2.1.2/Box

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