文件名称:angelscript_2.4.1e

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 494kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 罗*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

可移植的脚本语言解释器,类似于C/C++语言,可支持面向对象,特别适合于游戏-portable scr ipting language interpreter, similar to the C/C language that supports object-oriented, particularly suited to the game
(系统自动生成,下载前可以参看下载内容)

下载文件列表

sdk

...\add_on

...\......\scriptstring

...\......\............\scriptstring.cpp

...\......\............\scriptstring.h

...\angelscript

...\...........\include

...\...........\.......\angelscript.h

...\...........\lib

...\...........\...\delete.me

...\...........\projects

...\...........\........\dev-cpp

...\...........\........\.......\AngelScript.dev

...\...........\........\.......\Makefile.win

...\...........\........\.......\obj

...\...........\........\.......\...\delete.me

...\...........\........\dreamcast

...\...........\........\.........\Makefile

...\...........\........\.........\obj

...\...........\........\.........\...\delete.me

...\...........\........\.........\readme.txt

...\...........\........\gnuc

...\...........\........\....\makefile

...\...........\........\....\obj

...\...........\........\....\...\delete.me

...\...........\........\....\readme.txt

...\...........\........\mingw

...\...........\........\.....\makefile

...\...........\........\.....\obj

...\...........\........\.....\...\delete.me

...\...........\........\.....\readme.txt

...\...........\........\msvc6

...\...........\........\.....\angelscript.dsw

...\...........\........\.....\dll

...\...........\........\.....\...\angelscript.dsp

...\...........\........\.....\...\angelscript.dsw

...\...........\........\.....\...\dllmain.cpp

...\...........\........\.....\lib

...\...........\........\.....\...\angelscript.dsp

...\...........\........\msvc7

...\...........\........\.....\C_Interface_DLL

...\...........\........\.....\...............\AngelScript.sln

...\...........\........\.....\...............\AngelScript.vcproj

...\...........\........\.....\...............\dllmain.cpp

...\...........\source

...\...........\......\as_anyobject.cpp

...\...........\......\as_anyobject.h

...\...........\......\as_array.h

...\...........\......\as_arrayobject.cpp

...\...........\......\as_arrayobject.h

...\...........\......\as_builder.cpp

...\...........\......\as_builder.h

...\...........\......\as_bytecode.cpp

...\...........\......\as_bytecode.h

...\...........\......\as_bytecodedef.h

...\...........\......\as_c.cpp

...\...........\......\as_callfunc.cpp

...\...........\......\as_callfunc.h

...\...........\......\as_callfunc_sh4.cpp

...\...........\......\as_callfunc_x86.cpp

...\...........\......\as_compiler.cpp

...\...........\......\as_compiler.h

...\...........\......\as_config.h

...\...........\......\as_configgroup.cpp

...\...........\......\as_configgroup.h

...\...........\......\as_context.cpp

...\...........\......\as_context.h

...\...........\......\as_datatype.cpp

...\...........\......\as_datatype.h

...\...........\......\as_debug.h

...\...........\......\as_gcobject.cpp

...\...........\......\as_gcobject.h

...\...........\......\as_generic.cpp

...\...........\......\as_generic.h

...\...........\......\as_map.h

...\...........\......\as_module.cpp

...\...........\......\as_module.h

...\...........\......\as_objecttype.cpp

...\...........\......\as_objecttype.h

...\...........\......\as_outputbuffer.cpp

...\...........\......\as_outputbuffer.h

...\...........\......\as_parser.cpp

...\...........\......\as_parser.h

...\...........\......\as_property.h

...\...........\......\as_restore.cpp

...\...........\......\as_restore.h

...\...........\......\as_scriptcode.cpp

...\...........\......\as_scriptcode.h

...\...........\......\as_scriptengine.cpp

...\...........\......\as_scriptengine.h

...\...........\......\as_scriptfunction.cpp

...\...........\......\as_scriptfunction.h

...\...........\......\as_scriptnode.cpp

...\...........\......\as_scriptnode.h

...\...........\......\as_scriptstruct.cpp

...\...........\......\as_scriptstruct.h

...\...........\......\as_string.cpp

...\...........\......\as_string.h

...\...........\......\as_string_util.cpp

...\...........\......\as_string_util.h

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