文件名称:LibUIDK2.2.B00572FR

  • 所属分类:
  • 其他小程序
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.05mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • L***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

LibUIDK是专业开发Windows平台下图形用户界面的开发包,该开发包基于Microsoft的MFC库。使用此开发工具包可轻易把美工制作的精美界面用VC实现,由于使用LibUIDK创建的控件都可以从控件工具栏中拖入,所以极大的提高了新产品的开发速度,并大大增强图形用户界面(GUI)的亲和力。LibUIDK还可以使您的软件轻松具有当今流行的换肤功能,以提高产品的竞争力。-LibUIDK professional development under Windows platform graphical user interface development kits, The development kit based on Microsoft's MFC library. Use of this development kit can be easily produced by the exquisite graphic interface with VC. LibUIDK use, the controls can control tools from the column into. So greatly improved the development of new products speed and greatly enhanced graphical user interface (GUI) affinity. LibUIDK can also give your software easily with today's popular skinnable to enhance the competitiveness of their products.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

LibUIDK_ALL

...........\LibUIDK_VC60

...........\............\LibUIDK.h

...........\............\LibUIDK.lib

...........\............\LibUIDK_D.lib

...........\LibUIDK_VC71

...........\............\LibUIDK.h

...........\............\LibUIDK.lib

...........\............\LibUIDK_D.lib

...........\LibUIDK_VC80

...........\............\LibUIDK.h

...........\............\LibUIDK.lib

...........\............\LibUIDK_D.lib

...........\Sample_VC60

...........\...........\MediaPlayer

...........\...........\...........\BalanceWnd.cpp

...........\...........\...........\BalanceWnd.h

...........\...........\...........\Bin

...........\...........\...........\...\Demo.exe

...........\...........\...........\...\Skins

...........\...........\...........\...\.....\MediaPlayer

...........\...........\...........\...\.....\...........\AudioThumb_H.bmp

...........\...........\...........\...\.....\...........\AudioThumb_N.bmp

...........\...........\...........\...\.....\...........\AudioThumb_S.bmp

...........\...........\...........\...\.....\...........\BalanceThumb_H.bmp

...........\...........\...........\...\.....\...........\BalanceThumb_N.bmp

...........\...........\...........\...\.....\...........\BalanceThumb_S.bmp

...........\...........\...........\...\.....\...........\Balance_H.bmp

...........\...........\...........\...\.....\...........\Balance_N.bmp

...........\...........\...........\...\.....\...........\Balance_S.bmp

...........\...........\...........\...\.....\...........\Main_D.bmp

...........\...........\...........\...\.....\...........\Main_H.bmp

...........\...........\...........\...\.....\...........\Main_N.bmp

...........\...........\...........\...\.....\...........\Main_S.bmp

...........\...........\...........\...\.....\...........\Mute_CH.bmp

...........\...........\...........\...\.....\...........\Mute_CN.bmp

...........\...........\...........\...\.....\...........\Mute_CS.bmp

...........\...........\...........\...\.....\...........\Nav_CH.bmp

...........\...........\...........\...\.....\...........\Nav_CN.bmp

...........\...........\...........\...\.....\...........\Nav_CS.bmp

...........\...........\...........\...\.....\...........\Preview_H.bmp

...........\...........\...........\...\.....\...........\Preview_N.bmp

...........\...........\...........\...\.....\...........\Preview_S.bmp

...........\...........\...........\...\.....\...........\PrgSlider_H.bmp

...........\...........\...........\...\.....\...........\PrgSlider_N.bmp

...........\...........\...........\...\.....\...........\PrgSlider_S.bmp

...........\...........\...........\...\.....\...........\Resource.h

...........\...........\...........\...\.....\...........\Restore_CH.bmp

...........\...........\...........\...\.....\...........\Restore_CN.bmp

...........\...........\...........\...\.....\...........\Restore_CS.bmp

...........\...........\...........\...\.....\...........\the.ui

...........\...........\...........\...\.....\...........\Vol_H.bmp

...........\...........\...........\...\.....\...........\Vol_N.bmp

...........\...........\...........\...\.....\...........\Vol_S.bmp

...........\...........\...........\Demo.cpp

...........\...........\...........\Demo.dsp

...........\...........\...........\Demo.dsw

...........\...........\...........\Demo.h

...........\...........\...........\Demo.rc

...........\...........\...........\LibUIDK_VC60

...........\...........\...........\............\LibUIDK.h

...........\...........\...........\............\LibUIDK.lib

...........\...........\...........\............\LibUIDK_D.lib

...........\...........\...........\MainFrm.cpp

...........\...........\...........\MainFrm.h

...........\...........\...........\PreviewWnd.cpp

...........\...........\...........\PreviewWnd.h

...........\...........\...........\ReadMe.txt

...........\...........\...........\res



...........\...........\...........\...\Demo.rc2

...........\...........\...........\Resource.h

...........\...........\...........\StdAfx.cpp

...........\...........\...........\StdAfx.h

...........\皮肤编辑器

...........\....

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